Forum: Poser - OFFICIAL


Subject: V4 Eyes Used in Other Figures?

RnRWoman opened this issue on Aug 08, 2008 · 13 posts


RnRWoman posted Fri, 08 August 2008 at 6:47 PM

Hey all!

I just recently downloaded a V4 eyes prop from the freebies here at Renderosity, which enables you to use V4's eyes in other figures (assuming you have V4 of course!). Well, the prospect of using this really makes me happy, that I can use it on a David character I'm working on and have more realistic eyes. However, I notice that the thin line of shiney stuff (it looks like a little strip of stuff on the bottom lid) is missing. I'm assuming this much be not attached to her eyes, but the V4 figure herself. Is there anyway to isolate those and make them into a prop so I can use them with my other figures? I notice in the material room it's called "Tear." I hope this makes sense LOL!

Thanks!

--R.


Plutom posted Fri, 08 August 2008 at 8:46 PM

Hi RnR, By the reaction you got so far, I think you got a lot of us stumped on this puppy--I see a lot of us folks grabbing V3 and V4 eyeballs and trying it.  Well, maybe one person stumped -- me (however that's fairly easy to do).  Jan


Nevare posted Sat, 09 August 2008 at 7:49 PM

  1. Import the V4 mesh from the geometries folder
  2. Select grouping tool from the top bar in the pose room
  3. Click "remove all" to make sure nothing is selected
  4. Click on "add material" and then down to "7_Tear" (this part of the mesh should turn red)
  5. Click "create prop"
  6. Name it as whatever you want
  7. Select the V4 mesh in the object menu and delete it
  8. Select your tear mesh and navigate to the prop folder (also, you might want to set up the materials now so they load with the prop)
  9. Click the plus sign "add to library"
  10. Name it and click OK

That should work. If you want it to be smart propped, just parent it to the characters head and save it, and when prompted, press yes.

Hope that helps. :)


RnRWoman posted Sat, 09 August 2008 at 9:33 PM

Quote - Hi RnR, By the reaction you got so far, I think you got a lot of us stumped on this puppy--I see a lot of us folks grabbing V3 and V4 eyeballs and trying it.  Well, maybe one person stumped -- me (however that's fairly easy to do).  Jan

LOL! Sorry to confuse you or anyone here. But thank you for your reply! Much appreciated! :)

--R.


RnRWoman posted Sat, 09 August 2008 at 9:34 PM

Quote - 1. Import the V4 mesh from the geometries folder

  1. Select grouping tool from the top bar in the pose room
  2. Click "remove all" to make sure nothing is selected
  3. Click on "add material" and then down to "7_Tear" (this part of the mesh should turn red)
  4. Click "create prop"
  5. Name it as whatever you want
  6. Select the V4 mesh in the object menu and delete it
  7. Select your tear mesh and navigate to the prop folder (also, you might want to set up the materials now so they load with the prop)
  8. Click the plus sign "add to library"
  9. Name it and click OK

That should work. If you want it to be smart propped, just parent it to the characters head and save it, and when prompted, press yes.

Hope that helps. :)

Okay I'm trying this now, and I've run into a problem. In the group editor there is no "7_Tear" showing up. However, if I click on"Show non-grouped faces" it shows up but grouped with the rest of the face. :(  Is there any way to remedy this?

Thanks for your reply! Much appreciated.

--R.


RnRWoman posted Sat, 09 August 2008 at 9:54 PM

Hmm, now it's showing it as grouped with the head and not seperate.

--R.


RnRWoman posted Sat, 09 August 2008 at 11:05 PM

Okay nevermind, I got it working LOL! Thanks again for the help! The only problem I am having now with it is actually fiting it to my characters eyes.

--R.


Nevare posted Sun, 10 August 2008 at 2:11 PM

Glad you managed to figure it out. :) I wrote that reply after my shift at work, didn't get home until 11pm! Anyway, as far as fitting it to David, you have two options that I can think of - manually refitting it with an external program (e.g. Blender), or using magnets. Magnets might be more versatile if you're planning on using expression morphs.

Unless someone who knows poser better can suggest something else?


RnRWoman posted Sun, 10 August 2008 at 2:41 PM

Quote - Glad you managed to figure it out. :) I wrote that reply after my shift at work, didn't get home until 11pm! Anyway, as far as fitting it to David, you have two options that I can think of - manually refitting it with an external program (e.g. Blender), or using magnets. Magnets might be more versatile if you're planning on using expression morphs.

Unless someone who knows poser better can suggest something else?

Thanks! Yeah, that's one of the issues is that though I try my best to get it aligned to the eyes, parts of it stick out. I have ZBrush and Truespace. How would I go about "Fitting" it there? Unless I create a morph for it? I usually don't work with magnets or other ways of making things fit a lot so this is new to me.

Thanks anyways for your help though! Hopefully I'll get it fit to my characters eyes somehow. If it becomes presentable, I'll upload a render of it.

--R.


Nevare posted Sun, 10 August 2008 at 4:41 PM

I don't really understand ZBrush, but I suppose it's possible to use that.. Most of my experience is in C4D, so I'm not sure exactly how well that translates into trueSpace. I'm guessing trueSpace supports organic modelling and soft selections (i.e., if you select one polygon and move it, it pulls the surrounding ones out with it). That would probably be the easiest way to do it.

Export the tear prop as an obj, and then export the head of your character as an obj. Import both into trueSpace, making sure they're seperate objects. Then simply keep pushing polygons until they line up with the characters eyes. Delete the head, and then re-export the modified tear shape as an obj. Import back into poser and simply re-add it to the library like I mentioned above. I know that workflow would work in C4D, not sure about trueSpace..


RnRWoman posted Sun, 10 August 2008 at 5:52 PM

Ah cool, I too use Cinema 4D but an older version and mostly for rendering purposes. What you're talking about sounds exactly like making a morph for it. I will have to try that and see how that works. I'll try it in ZBrush first, as I'm used to making morphs there.

Thanks again for the tips and your help! :)

--R.


Nevare posted Sun, 10 August 2008 at 6:36 PM

Lemme know how it goes in ZBrush. I bow down in awe to anyone who can use that program and not want to throw themselves out of a top-floor window. =D


RnRWoman posted Sun, 10 August 2008 at 6:42 PM

Oh will do - I'll let you know how it goes! Thanks for your curiousity! Yeah, when it goes beyond morphing in ZBrush it's really complex. Even morphing in there drives me crazy too sometimes LOL! :) I'm hoping I can get this adjusted with the morphing technique. As I can see the potential, it's just his eyes are super custom. I wish they'd update the other figuers with this feature. :)

--R.