mathman opened this issue on Aug 09, 2008 · 10 posts
mathman posted Sat, 09 August 2008 at 8:08 PM
In the title of this thread, I am talking about where the armpit crease goes almost all the way through to the shoulders. It seems to affect most Poser characters and looks most unnatural. One exception to this would be Apollo Maximus, who seems to have very natural looking shoulders.
M3 and V3 seem to be the worst affected --- V3 without any body morphs looks like a ragdoll, and M3 looks like a stick insect.
I wonder if anyone has found a workaround for this ? ..... I'm not holding out much hope, as I have heard that it has something to do with the rigging and is by-and-large unavoidable.
Failing that, has anyone had success (say) with postwork using an image editor such as Photoshop ? If so, how did you do it ?
Thanks for any feedback.
regards,
Andrew
IsaoShi posted Sat, 09 August 2008 at 8:22 PM
Dave Burdick does a script to improve the geometry in this area on V4. I don't know if there are versions for other characters out there... but it can be done at any rate.
Btw, does he have something to hide?
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
mathman posted Sat, 09 August 2008 at 8:36 PM
Hi IsaoShi,
Do you have a link for that script ?
thanks,
Andrew
JoePublic posted Sat, 09 August 2008 at 8:44 PM
Acadia posted Sat, 09 August 2008 at 8:48 PM
Quote -
Hi IsaoShi,Do you have a link for that script ?
thanks,
Andrew
See these threads:
www.renderosity.com/mod/forumpro/showthread.php
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
LadyMari posted Sat, 09 August 2008 at 8:50 PM
I usually end up postworking the shoulders (if exposed and looking bad) in Photoshop. I use either the spot healing tool or the clone stamp tool...whichever works better taking into consideration shading, etc. For the most part, it's a pretty quick fix. (I've tried a couple of other types of fixes but not with much success. For me, postworking serves the purpose just fine.)
replicand posted Sat, 09 August 2008 at 9:23 PM
FYI it looks equally bad when trying to rig DAZ characters in my favorite non-Poser app. I think it partially has to do with the topology in that area.
mathman posted Sat, 09 August 2008 at 10:23 PM
Joe Public, what about the morphing tool ?
I have tried it to fix the shoulder/armpit aberration, and it ends up making a total mess of the armpit (it looks more like an explosion hit it).
Has anyone done a fix for V3/M3, who are the worst sufferers of this "condition" ?
JoePublic posted Sat, 09 August 2008 at 11:20 PM
Picture shows David with morphbrushed armpit fix.
Took me about 20 seconds per shoulder to do.
mathman posted Sat, 09 August 2008 at 11:43 PM
Not bad, Joe Public, with those settings I got some reasonable results. Thanks.