Forum: Poser - OFFICIAL


Subject: Realistic V4 Proportions

Pretorian opened this issue on Aug 13, 2008 · 16 posts


Pretorian posted Wed, 13 August 2008 at 7:59 AM

Does anyone know what morph dial settings are useful in giving V4 more realistic proportions(average woman of 5.5-5.7 ft tall). I often scale her down to 96% and use the legs length morphform at -.2 to -.4 and that looks ok, but ive not done the research and math to see if its truly accurate. Thanks in advance.


Ghostofmacbeth posted Wed, 13 August 2008 at 8:19 AM

She is tall but built with the proportions of a smaller woman. So, doing what you did, should work pretty well.



richardson posted Wed, 13 August 2008 at 8:26 AM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1427687&member

I scale the chestsize (morph++) to 0.450 and the head.(++) to over 0.055 to start. This gets the enormous leg length down a bit too. Then -0.5 on legs.. She still seems short in the waist for normal proportions.

pjz99 posted Wed, 13 August 2008 at 8:57 AM

Richardson has pretty decent advice there, as you already noticed the legs are just quite a bit too long (like 12").

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momodot posted Wed, 13 August 2008 at 9:45 AM

Here is my usual...

Scale
Scale 90%
Thigh 90%
Shin  95%

Morphforms
HeadSize   0.008
ChestSize -0.064
LegLength -0.080
FeetSize   0.048



momodot posted Wed, 13 August 2008 at 10:02 AM

I had just eyeballed it without a reference but here it is next to a 5'4" figure I think. The angle and focal are not matched.



momodot posted Wed, 13 August 2008 at 10:19 AM

It appears roughly seven and a third or quarter heads tall. I am surprised. I had expect it to be only six or six and a half.



pjz99 posted Wed, 13 August 2008 at 11:57 AM

Beware when you actually try to make a short person, and everyone tells you "head is too big".

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Blackhearted posted Wed, 13 August 2008 at 12:17 PM

people have bigger or smaller heads, longer or shorter arms, necks, legs, torsos, etc. the whole 'seven and a half heads tall' thing is just a general 'average' taught to noob art students who would otherwise draw people that are hideously malformed and disproportioned.

there is not one set of mathematical proportions that defined the entire human race.
many people are built differently, and therefore a model can be perfectly anatomically correct yet not adhere to the 'seven and a half heads tall' guideline or any other art 101 guideline. these are just guidelines and teaching aids, not firm rules.



momodot posted Wed, 13 August 2008 at 1:12 PM

Attached Link: http://en.wikipedia.org/wiki/Human_height#Average_adult_height_around_the_world

I have found in my travels that the statistical averages strangely match my personal observations... the tallness and head size of individuals does seem to fall within the standard deviation for both stature and head size that I have found in a wide range of anthropometric statistics. Although I have indeed met women who were 3'4" and others who were 6'4" the women I see on a daily basis do seem to fall between 5'4" and 5'7" and although I have known women with exceptionally large heads and exceptionally small heads I myself enjoy creating figures within that narrower range of height and proportions that I see every day...

It is uncommon for me to see women whose legs are longer than thier torsos aside from those who happen to live with me. My wife happens to be six inches taller than me with legs nearly ten inches longer than mine but I am not offended that the default DAZ male figures are taller than the default DAZ female figures... that is what dials are for.... the fact that some men are shorter than some women does not invalidate the artistic choice by DAZ.

For my poser work I most often stick to the convention of men between 5'8" and 6'3"  and women between five two and five eight... I find these figures look better with proportions more statistically average than those found more typically with men of 6'4" and women over six feet. That is just my preference... it reflects the live figure models I used for all my years teaching classical figure and portraiture painting.

There is no harm I think in being interested in these aspects of character design and no particular virtue to sticking with atypical or culturally specific proportions simply because that is how figure come off the rack. Blackhearted has demonstrated quite well what can be done with a closer to average proportion figure like SP3 when one wants an idealized look.

I think understanding the average height and proportions to be as much a legitimate a starting point as just using the DAZ defaults but I have noticed that the discussion of proportions seems to always go badly around here... I do not know why.



momodot posted Wed, 13 August 2008 at 1:44 PM

Attached Link: http://ca.news.yahoo.com/s/capress/080813/world/obit_tallest_woman

Sandy Allen, world's tallest woman at 7-7, dies in Indiana at 53



grichter posted Wed, 13 August 2008 at 4:51 PM

 Interesting. Mr. Wadlo ( pictured above used to be tallest man in the world, now I believe it is a Romanian) was by Dad's cousin. Have several images of him watching sports events from outside a stadium by standing and looking over the fence. Yet my Dad's mother extremely short at  4'-10".  Talking V4's height is like asking what is her other dimensions. 36-24-36 is pure fantasy, But then again so is Vicki to many people.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


momodot posted Wed, 13 August 2008 at 5:04 PM

More general fooling around. On our left is a different scaled V4 next to a standard V4 scaled uniformly on our right... behind is a cut-out of M3 as loaded.



Blackhearted posted Wed, 13 August 2008 at 5:45 PM

i actually wouldnt mind messing with limb scale. problem with V4 is that if you cant really deviate from the basic limb scale if you want to ensure the joints work properly and clothing is compatible. so i do what i can with within those limitations.



momodot posted Wed, 13 August 2008 at 6:24 PM

My big sadness since the P4 figures is that you can add or take away "flesh and muscle" from the hip and shoulders of a figure with morphs but for a perpetual noobie like me there is no way to really alter the shoulder and hip structural width because I am so bad at adjusting JPs and fall-offs.

I wish there was a horizontal stretch dial on the shoulders and hips like the length stretch on the arms and legs so all my figures didn't seem to have the same bone structure... I want to do both male and female figures with narrower shoulders and sometimes wider or narrower hips --- recently someone showed me how to do this by scaling and "maturity" morphing the Luke and Laura figures.

I still really love your Nia for MPTG figure, Blackhearted but I had not tried something similar with Luke and Laura. My machine prefers that Millenium 2 mesh to the Unimesh anyway though... my machine was bargain basement five or six years ago :) Something I realized a while back is that the "heavy" morphs on the juvinile figures are subcutanious fat while the heavy on the mature figures is strictly viseral fat... a mature MPTG can have a nice chubby apearance without looking obese or unhealthy.

Its funny.. the old figures, even Poser 2 were great at scaling and even had some nice joints like the P2 Nude woman hips and buttocks but the modeling and mesh flow were so bad... I wish I could get the nice sculpting of later mesh with the lo-res of the old mesh... with FF smoothing they don't look so bad, the modeling is just bad. I saw a Japanese site where the author had turned the old Poser 2 or 3 Buisness Woman (I can't remember which) into an absolute babe.

I think ultimately that at least for me the Millennium 3 Reduced Resolution have the most robust mesh flow and can take a lot of scaling and a lot of morphing... I have never understood the technical reason that the Poser 5 and Poser 6 and G2 figures take deforming so poorly... mesh flow? Topology is it called? Miki has a ton of mesh but just falls apart when you try to deform it. I loved Judy with the default Face Room head but the body just could not take FBMs and deformers esp. around the breasts without breaking. I wish that body handles had replaced all these big morph sets for basic sculpting anyway but enough of my soap boxing...



richardson posted Fri, 15 August 2008 at 10:02 PM

Guess there is a little "foreshortening" when you are 8'11".  ;)