IsaoShi opened this issue on Aug 14, 2008 ยท 10 posts
IsaoShi posted Thu, 14 August 2008 at 4:31 PM
Having recently started using Poser Pro, I've tried to be a really good bunny by reading up about gamma correction and linear rendering on Poserpro.net. A little light (just a little one) switched on in my head, and prompted a couple of questions which hopefully someone with a brighter light inside their head can answer:-
If either is true, and we want to apply gamma correction to our render output, then the textures themselves will be over-compensated on input, since by default the texture manager applies the same 'uncorrection' value to the texture maps before rendering. To correct this, we would have to override this setting with a custom value of 1.0 on all the relevant texture manager screens.
Of course, it's always possible that the little light inside my head is actually a lot dimmer than it seems, and I've got it all wrong....
Thanks in advance for any enlightenment you can offer.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)