Forum: Carrara


Subject: Incomplete shaders on Victoria 4?

ravenous opened this issue on Aug 18, 2008 · 12 posts


ravenous posted Mon, 18 August 2008 at 9:50 AM

I recently installed Carrara. When I first launched Carrara, it detected my existing runtime library from DAZ Studio. Very nice indeed. But something is not right with the shaders/materials for Victoria 4.

When I started to look in my folders I realized something peculiar. I have to sets of materials for Victoria. One right here...

<span style="font-size:x-small;"><span><span><span style="font-family:'Courier New';">[Content
Library]PeopleVictoria 4MaterialsV4
Standard-Res</span></span></span></span><br></br><br></br>

This seem to be native, custom materials for V4 in DAZ Studio. This folder will obviously not even be visible in Carrara since it's native to DAZ Studio. But there's another material folder here too...

[Content

Library]<span style="color:#ff0000;">Runtime</span>librariesPoseDAZ's Victoria
4MATerials Standard-Res</span></span>

This is the shader/material I get in Carrara. At first, I didn't even think this was strange. Textures and shaders look different in different programs, so I figured the native material was just a bonus for DS users. Hence, use the native materials in DS but use the Runtime materials in any other program. That's what I thought anyway. But, the materials located in Runtime cannot be right somehow. The texture maps are the same as in DS. But for instance, the bump map is loaded but the elevation is set to 0%, so the shader doesn't actually generate any bumping. No glossiness is set, which is most apparent on Victoria's lips. The entire character look dull and plastic.

What am I mising?