Forum: Vue


Subject: V4 elite texture: eye highlights not appearing in Vue

isaacnewton opened this issue on Aug 21, 2008 · 6 posts


isaacnewton posted Thu, 21 August 2008 at 2:47 PM

A question for Vue and Poser gurus....

How do I get the anisotropic highlights to appear on the V4 eye_surface and tear when importing a V4 character into Vue from Poser?
The V4 character has the "Lana" elite texture (DAZ3d) applied.
When I render in Poser the expected highlighs appear on the eye, and so does the "moisture" or "tear" as shown in the attached picture.
But when I inport this character into Vue6Infinite (yes I have the proper import plugin) the anisotropic lighting effects associated with the Eye_Surface and Tear materials are not applied properly.

I checked the transparancy, highlight and reflection settings for these materials and they seem "normal" to me:-
Global transparency is 100%
Global reflectivity is 0%
Highlight colour, shininess etc seem appropriate
Isotropic-anisotropic slider was all the way over to isotropic, but changing that seems to have no effect.
I tried increasing the Global reflectivity and that does produce an effect; it turns the eye milky (or to a whitish ball if I use 100% reflectivity)

If anyone has used the V4 elite textures on a Poser figure rendered in Vue and got it to work, I'd appreciate you telling me how you did it.

Thanks,

IsaacNewton


FrankT posted Thu, 21 August 2008 at 2:50 PM

I have a feeling those reflections are done with some poser specific nodes which is why they don't appear in Vue.  You could try using the poser shader tree option on the import but I've had Vue crash hard every time I try that - YYMV though.
I tend to use SkinVue which (IMHO) does a much better job of it but that assumes you have Infinite or Xstream.

You could try using the "Additive" bit of the transparency - that might help

My Freebies
Buy stuff on RedBubble


isaacnewton posted Thu, 21 August 2008 at 3:30 PM

Hi FrankT,

Thanks for your reply.

I have Vue 6 Infinite and SkinVue.

I just tried checking the Additive box in the transparancy panel (no idea what it does, but hey I'm willing to try anything :) ) That gave a "highlight line" across the whole eye, so perhaps there are some settings to change the size of the highlight spot. (Currently highlight size is set to 100%, shiny, which should give small bright highlights)

I also just tried  checking the Render materials Using Poser Shader Tree box in the import dialog.
The first time Vue just crashed, as you said. The second time the character was invisible in the rendering view. I did a quick render and Vue crashed while rendering!!
The third time (I'm fairly persistent!) was a repeat of the second time, exactly. (so much for Poser and Vue being compatible!)

I'm still open to any further suggestions :)

Isaac


FrankT posted Thu, 21 August 2008 at 4:01 PM

there's something about that texture that crashes Vue - it's somewhere around the eyes but only when you are using the poser shader tree. 

I'd use SkinVue myself and maybe change the reflection or something along those lines.  I've not figured out what the problem is with the elite eye shaders - I thought it might have been an indexed PNG file which Vue chokes on but I can't seem to find one

My Freebies
Buy stuff on RedBubble


melikia posted Thu, 21 August 2008 at 4:07 PM

Dig deep in the skin in poser - i dont have the elite textures, so cant exactly tell you...

ive found some skins with that eye reflection and it ends up being faked with a map.  find one of those =D

use the map in vue - under variable highlights and/or variable reflections.   just take playing to figure out a good combo.

the elite textures and some of the newer ones crash vue due to 1) their abysmally large maps and 2) the spaghetti junction you see in the material room in poser.  I had "okami" crash vue 20 times in a row trying to import her - and finally had to remove the majority of the strands of spaghetti to get her to go.  shame, because her skin WAS very pretty and ends up a bit flat in vue.  oh well =D

my suggestion - manually reduce the size of the maps and have poser use the smaller versions - THEN import using shader tree and see if that helps.  if not, there's always faking the whole thing like i said above =D

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


Trepz posted Thu, 21 August 2008 at 8:49 PM

Alot of the reflections and highlights are "faked" with transmaps on the corneas or for V4 the "eye surface" material,it is quite effective though if you apply it in the alpha channel and then bump up the luminosity a bit.This particular set i dont know, but i,like FrankT have trouble using the Poser shade tree option and my machine is pretty good. It like many things just isnt implemented very well into Vue engine.

"Many are willing to suffer for their art. Few are willing to learn to draw."