albertdelfosse opened this issue on Aug 21, 2008 · 12 posts
albertdelfosse posted Thu, 21 August 2008 at 3:59 PM
I'm looking for a program that can morph 1 figure into another if they have different vertex counts. Normally both the source figure, and the target figure have to have the same vertex counts.
All I found was this outdated post so far, and unable to find the programs
in question.
Jynks
01-30-2004, 08:34 AM
Hi, I have a problem where I need to morph a object from one 2 another. The problem is that the 2nd morph target's vertex's DO NOT have the same vertex numbering, so the morph targets "EXPLODE" when morphing.
I have found a number of threads on this and there don't seam to be any solution in them I could find apart from a maxscript
http://www.cyberkreations.com/kreationsedge/index.php?url=storage/cdk
Morpheus 0.52 (Y2K Update) release creates morph targets for meshes of similar topology regardless of vertex/face counts. I used this script to match the Shorty mesh to another mesh with a vastly different vertex count/order. Notice how some meshes contain teeth while others don't, only Morpheus makes it possible to make impossible morphs! This is the perfect companion for Ishani's Mix or MAX R3's built-in Morpher plugin. Updated 2-4-00. Download Free, Full Version 120 KB.
Unfortunately this script doesn't seam to work (let me know if it dose ok)
Dose anyone have a solution?
The data is for a real-time game engine so partial morphing is a no go.
If you know one even if it uses a 3rd party plugin I am sure the boss will spring for it.
Thanks for your time.
EricChadwick
01-30-2004, 03:36 PM
Morpheus was created for max3, and I've never been able to contact the author for an update.
Anyhow, even if it did work in max 5 or 6, it wouldn't work with your game. You need the vertex order to be identical for use in a game. Remodel the target by hand, snapping vertices to the messed up model.
Verty is a cool little script (http://www.boutin.de/english/maxscript/verty/) that helps if you make morph targets but then need to add more verts to all of them at once. Not perfect... doesn't create UVs, vert positions are often wrong... but the vert order is perfect. Only tool I know of that does this.
Morph Toolkit (http://www.di-o-matic.com/products/Plugins/MorphToolKit/index.html) is also very handy, especially Copy-O-Matic which lets you use mirror-modeling techniques to create morph targets quickly.
Hope this helps, I've been doing a lot of morphing lately.
Jynks
02-14-2004, 12:57 AM
Unfortunatly no. The morph toolkit isn't in our tools and I do not know if we have budget to get hold of that plug.
That vertex script you told me about though is very powerful