Forum: Poser - OFFICIAL


Subject: Glove

Eral opened this issue on Aug 25, 2008 · 8 posts


Eral posted Mon, 25 August 2008 at 11:37 PM

What is the best way to conform a glove so that the fingers work the way they should. And it covers not only the arm but the body suit too. I had a freind try to conform it but the glove wouldn't  scale correctly so I could scale the gloves big enough so that it appear right.

He also did a cape and cowl, I would like someone to explain to me the best way to make it coforming for the cowl and dynamic for the cape.
Larry


Acadia posted Tue, 26 August 2008 at 3:19 AM

I can't help you with the gloves :(  Gloves are a hard thing and are very figure specific. Clothing converter programs don't even do a good job at converting them, and that is if the program has the ability to convert them at all.

So far as the cape and cowl are concerned, those are best used in the cloth room as dynamic cloth so that they move with the position of the figure.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Eral posted Tue, 26 August 2008 at 8:04 AM

This is what I'm talking about. I need to know how to solve this. Will anyone help me?

Acadia posted Tue, 26 August 2008 at 8:22 AM

You could always select the forearm part of the suit and make it invisible in the parameter dial properties tab.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Eral posted Tue, 26 August 2008 at 10:44 AM

The gloves dont up that high or I probably would. I could use a transmap but I still probably have bleed thru.


patorak posted Tue, 26 August 2008 at 7:55 PM

Hi Erals

Using m3 blank sr1 for the rigging on your gloves was the first step.  The next step is to open the joint editor and adjust the dynamic and static handles.  The next step after that is to scale up and adjust the inner and outer mat spheres.  The next step after that is to apply bulges.  Hope that helps.

Cheers

Pat



Eral posted Wed, 27 August 2008 at 12:26 PM

I'm new to this so I'm wondering do I have to take the morph targets. I.m also wondering what do you mean by bulges. I think I know what to do on the other ones. but not bulges. Also any hints on what to do about the cape and cowl.


patorak posted Wed, 27 August 2008 at 8:00 PM

*I'm new to this

Hi Erals

This man has all the answers to your questions  http://www.drgeep.com/