ghonma opened this issue on Aug 28, 2008 · 8 posts
ghonma posted Thu, 28 August 2008 at 10:08 PM
You can get a 30 day, fully functional trial of XSI from:
ghonma posted Thu, 28 August 2008 at 10:09 PM
(contd)
ghonma posted Thu, 28 August 2008 at 10:10 PM
(contd.)
ghonma posted Thu, 28 August 2008 at 10:12 PM
(contd.)
ghonma posted Thu, 28 August 2008 at 10:13 PM
Of course this is a quick example so it still needs work, but the whole thing took like 15 mins. At no point did i have to touch the high rez mesh and i can keep tweaking the low rez mesh till i get a perfect map on the high rez one. Once you have a proxy you like, you can also reuse it for other meshes. If you have trouble working on the whole mesh, you can cut it into parts and combine their maps in the end.
IIRC the full V4 body map i use now took me about 2-3 days with this method.
Hope it helps someone and that it convinces more people to take a look at XSI. There's lots of cool tools like this in it.
pjz99 posted Thu, 28 August 2008 at 10:50 PM
That's a pretty powerful UVmapping technique, thanks for the info. Checking around for alternatives it seems there is a plugin for Maya (which I don't have):
http://www.tsplines.com/resources/uvtut.php
Silo can do it (and I don't have it either):
http://nevercenter.com/support/help/index.html?create_uv_proxy.htm
Not having any luck finding a corespondent for Cinema 4D but I'll keep looking, Thanks for the info, this is a pretty impressive technique.
pjz99 posted Fri, 29 August 2008 at 2:14 AM
Okay, as it turns out Cinema's MOCCA module (which I DO have) contains a subset of tools called VAMP (Vertex Map Manager) - transfers bones, weights, UVmaps, morphs! between different objects of similar shape but different topology - very neato. FYI and thanks for the initial info. Handy stuff.
ghonma posted Fri, 29 August 2008 at 2:55 AM
Yep most high end apps have tools to do this, glad you found the C4D versions.