beerkeeper opened this issue on Aug 29, 2008 · 6 posts
beerkeeper posted Fri, 29 August 2008 at 12:47 AM
Hello!
I have made a head in zbrush. Then i imported this head into poser7, where i want to make hair....well here i get lost. And how do i conform hair to imported object .Can someone write me how to do it or post a link tutorial....:)
Thnx for reply,......
DarkRider posted Fri, 29 August 2008 at 5:02 AM
Use non conforming hair and just make it fit Kaz or Maya. Or take your head into the hair room. It's actually really easy. I made a goatee for the CP BigPig the first time I tried the hair room. However, I'm having a hard time saving the hair other than in a scene.
beerkeeper posted Fri, 29 August 2008 at 9:35 AM
thnx, i just made my hair and its quite easy,........but i wonder how they make such a nice hair for V4 and other models,....mine looks like grass or not even that.....havent found any tutorial about making that kind of hairs
EnglishBob posted Fri, 29 August 2008 at 9:40 AM
Most of the hair you'll see around here is not made in the hair room - it's an additional prop or figure with a transmap and texture added. For non-animated pictures they still usually look better, unless the figure is running, being blown by the wind or lying down... :)
beerkeeper posted Fri, 29 August 2008 at 5:08 PM
,.....what kind of programs r used to create such a hair or props?
shuy posted Sun, 31 August 2008 at 2:38 PM
Looks like grass :)
Calculate dynamic after making hairs (remember checking "collision")
Check freebies. Kawecki made great software converting dynamic hair to prop.
You can either conform dynamic hairs to your head but you must fit skullcap first.