Forum: Carrara


Subject: Rope Look

bwtr opened this issue on Sep 05, 2008 · 10 posts


bwtr posted Fri, 05 September 2008 at 2:46 AM

Making a rope look good always seems difficult. This is a coil, made in MoI, and a "canvass" shader was applied to the coil and then the shader I made in Photoshop,( attached) used in the displacement tag. Carrara6Pro.

Sill a bit roughh--but!

Hope of interest.
Brian

bwtr


bwtr posted Fri, 05 September 2008 at 2:47 AM

The end result.

bwtr


GKDantas posted Fri, 05 September 2008 at 7:20 AM

Looks good but a little bit noise...

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Xerxes0002 posted Fri, 05 September 2008 at 6:04 PM

Very cool! thanks for sharing this.  It also gives ideas!

-Milo


50parsecs posted Fri, 05 September 2008 at 7:04 PM

Looks very good Brian!


bwtr posted Fri, 05 September 2008 at 7:32 PM

DKD---like the old everyday hemp ropes of the 1940s!

Here are the shader settings --hope they will help in working out your individual aproaches.

Brian

bwtr


bwtr posted Fri, 05 September 2008 at 7:33 PM

And the Displacement tag.

bwtr


ShawnDriscoll posted Sat, 06 September 2008 at 11:42 PM

The old rope trick.

www.youtube.com/user/ShawnDriscollCG


bwtr posted Sat, 06 September 2008 at 11:55 PM

Shonner.
The problem is with the file sizes on long/complex /complex combination ropes.
A 3D twisted made rope is often not an ideal solution
Brian.

bwtr


nomuse posted Fri, 19 September 2008 at 12:17 AM

 Yah.  I made a three-strand twisted easy-pose line, but the poly count was a little high.  Looked nice, tho.

One thing I'd love to play with is the way that older organic-fibre ropes will lose cohesion on some outer strands...basically get "hairy."  I wonder if dynamic hair would be a nice way to add this detail?