bwtr opened this issue on Sep 05, 2008 · 10 posts
bwtr posted Fri, 05 September 2008 at 2:46 AM
Sill a bit roughh--but!
Hope of interest.
Brian
bwtr
bwtr posted Fri, 05 September 2008 at 2:47 AM
bwtr
GKDantas posted Fri, 05 September 2008 at 7:20 AM
Xerxes0002 posted Fri, 05 September 2008 at 6:04 PM
Very cool! thanks for sharing this. It also gives ideas!
-Milo
50parsecs posted Fri, 05 September 2008 at 7:04 PM
Looks very good Brian!
bwtr posted Fri, 05 September 2008 at 7:32 PM
Here are the shader settings --hope they will help in working out your individual aproaches.
Brian
bwtr
bwtr posted Fri, 05 September 2008 at 7:33 PM
bwtr
ShawnDriscoll posted Sat, 06 September 2008 at 11:42 PM
bwtr posted Sat, 06 September 2008 at 11:55 PM
Shonner.
The problem is with the file sizes on long/complex /complex combination ropes.
A 3D twisted made rope is often not an ideal solution
Brian.
bwtr
nomuse posted Fri, 19 September 2008 at 12:17 AM
Yah. I made a three-strand twisted easy-pose line, but the poly count was a little high. Looked nice, tho.
One thing I'd love to play with is the way that older organic-fibre ropes will lose cohesion on some outer strands...basically get "hairy." I wonder if dynamic hair would be a nice way to add this detail?