IDonn0 opened this issue on Sep 07, 2008 · 72 posts
IDonn0 posted Sun, 07 September 2008 at 1:54 PM
I am running Poser Pro on Vista 64. When I make a scene from scratch all is well but when I try to load saved scenes (.pz3) Poser crashes. I have 2 runtimes. The main Pro and my existing P7. I have a feeling it has to do with this but don't know why?
Thanks, Don
Acadia posted Sun, 07 September 2008 at 2:13 PM
Are you getting an error message?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
IDonn0 posted Sun, 07 September 2008 at 2:14 PM
Quote - Are you getting an error message?
Nope, the screen background goes kinda whit and poof :(
IDonn0 posted Sun, 07 September 2008 at 2:20 PM
IDonn0 posted Sun, 07 September 2008 at 2:30 PM
Ok this is interesting. If I catch it fast enough and resave the file it seems to work ok???? Huh
Don
Acadia posted Sun, 07 September 2008 at 2:52 PM
hehe, well my only suggestions are:
Not much help! But maybe someone else will have a better solution for you.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
IDonn0 posted Sun, 07 September 2008 at 3:23 PM
Quote - hehe, well my only suggestions are:
- Go back to Windows XP :)
2. Go back to Poser 7 or Poser 6 :)Not much help! But maybe someone else will have a better solution for you.
Thats a bit extreme I think... LOL It has to have something to do with reading files etc. Maybe the problem with absolute vs relative address issues? IDonn0 LOL
fivecat posted Sun, 07 September 2008 at 4:24 PM
Quote - I am running Poser Pro on Vista 64. When I make a scene from scratch all is well but when I try to load saved scenes (.pz3) Poser crashes. I have 2 runtimes. The main Pro and my existing P7. I have a feeling it has to do with this but don't know why?
I've read that Poser Pro uses relative paths in pz3s, while poser 7 and earlier used absolute paths. If you use multiple runtimes, Pro can get hung up looking for files. Also, the User Account Control can cause problems if you're trying to write a file into the Program File folder. Are you saving your scenes in default save location within the poser program folders?
IDonn0 posted Sun, 07 September 2008 at 4:56 PM
Quote - [ I've read that Poser Pro uses relative paths in pz3s, while poser 7 and earlier used absolute paths. If you use multiple runtimes, Pro can get hung up looking for files. Also, the User Account Control can cause problems if you're trying to write a file into the Program File folder. Are you saving your scenes in default save location within the poser program folders?
I saved the files in Pro. I'll check UAC. No I am not saving in the defaul folder, does that matter?
Don
fivecat posted Sun, 07 September 2008 at 7:35 PM
Quote - I saved the files in Pro. I'll check UAC. No I am not saving in the defaul folder, does that matter?
If your scene has items from multiple runtimes, pro may be having a hard time finding files as the pz3 was saved with relative paths. UAC restricts write privileges in your Program Files folder, and can therefore cause errors if the application does not account for this. If you aren't trying to save scene files there then it's not a problem.
IDonn0 posted Sun, 07 September 2008 at 7:56 PM
My UAC is and has been off. I am aware of the relative path problem but iff that were it how could anyone use Pro with multiple runtimes?
Don
Santel posted Sun, 07 September 2008 at 9:50 PM
Hi, all files in a runtime are 'relative', and within any additional runtimes as well. It's references to files residing in outside folders that cause the problems. If I were you I would do two things. First I would try running Poser in administrative mode. Also check your graphics drivers, most Poser problems stem from them. It's possible the files you're attempting to open have their preview set to openGL hardware support and this is where the troubles reside. One simple test is switch to SreeD for preview mode and make sure it's saved as the default. If things are more stable, then the graphics card's openGL isn't compatible with Poser. Try newer drivers and maybe switch to openGL sofware support under preview settings.
Regards...
IDonn0 posted Sun, 07 September 2008 at 10:20 PM
Quote - Hi, all files in a runtime are 'relative', and within any additional runtimes as well. It's references to files residing in outside folders that cause the problems. If I were you I would do two things. First I would try running Poser in administrative mode. Also check your graphics drivers, most Poser problems stem from them. It's possible the files you're attempting to open have their preview set to openGL hardware support and this is where the troubles reside. One simple test is switch to SreeD for preview mode and make sure it's saved as the default. If things are more stable, then the graphics card's openGL isn't compatible with Poser. Try newer drivers and maybe switch to openGL sofware support under preview settings.
Regards...
Thats an interesting though re: the video drivers. I do have hardware excelleration turned on. I have the most current Nvidia drivers now for an Nvidia GTS 8800 with 1 gig ram. The drivers are configured to let the application decide how the card is used. I know this was/is a very popular card, however no guarantee it's fully compatible. So I will try that and let everyone know.
Thanks, Don
MikeJ posted Sun, 07 September 2008 at 11:31 PM
Two words:
nvoglv32.dll
175.19
Well, OK, they're not words... The first is the OpenGL file the video card uses, the second is probably the driver set you're using, from Nvidia. It's the latest one.
The good news is, the dll and the driver version are the most stable and best yet - for all games and all apps I've tried them with. I have the same video card as you do, and am running Vista Ultimate 64 bit, and I just recently "upgraded" to Poser Pro.
The bad news is, it seems to be only Poser which has a problem with it. If you've been using Poser for any amount of time, you'll know that Poser is always thje exception to everything. ;-)
On Nvidia's site there's a link somewhere for older driver sets - if you play games, you might not want to try downgrading your drivers, though.
Also, in the Nvidia Control Panel, make sure "Let the 3D app decide" is selected for OGL options. You could also go into the advanced aoptions and set rules for individual apps. I haven't tried it yet because frankly I'm disgusted with Poser at the moment, but that comes and goes. ;-)
OpenGL is outdated and ill-maintained and slow, plus requires too much CPU power, and too little GPU power. I'm hoping the next major release of Poser uses DirectDraw (otherwise known as DirectX), but I'm not gonna hold my breath...
IDonn0 posted Mon, 08 September 2008 at 12:06 AM
Thanks MikeJ That is the driver version I have. I was having Poser problems with the two previous drivers. Different ones but problems so I don't know how far back I have to go. I have "let the 3D app decide" checked. Since the GPU is only assisting the preview I wonder if sreed would be sufficient?
Don
MikeJ posted Mon, 08 September 2008 at 1:00 AM
No, SreeDee is slow, slow, slow, not an option for general working, unless you want everything as a flat shaded bounding box.
I'm not sure it's entirely Poser, and I'm not sure you can completely blame it on the drivers. I have an XP Pro x64 boot too, and with the same driver version and the same GPU, I don't have any crashes in XP. But that's just circumstantial evidence and speculation to go there. However, for OGL apps, the graphics response is noticeably quicker in Vista than in XP, while games show no difference that I've noticed.
Who knows. Just one of those things we have to live with, I guess. AT least I can get Poser to work, and if it doesn't crash instantly, it stays stable for hours. Only some scenes crash, though, and even rebuilding them identically doesn't cause it.
Like I said though... who knows...
blue2000 posted Mon, 08 September 2008 at 3:36 AM
Hi i am getting the same problem but it is mostly to when i use V4.1 also since installing latest service pack for poser 7 i cannot access my external runtime folder.When i try to link it i get a message not a runtime folder only been happening since SR3,so at the moment is a waste of time trying to run poser anyone anyideas.
Thanks, Blue
SAMS3D posted Mon, 08 September 2008 at 4:16 AM
Mine also crashes on inserting V4, so I did turn it down to Speed, but I do hate working that way. Sharen
MikeJ posted Mon, 08 September 2008 at 4:57 AM
Hey Sharen, check this out: Sounds silly, I know, but open Poser and then just rotate the camera slightly. Then load V4, and you might not crash.
Seriously, give it a try. it's like Poser needs to be "primed" or something - maybe a problem with loading VRAM.. who knows, but it works for me.
IDonn0 posted Mon, 08 September 2008 at 11:46 AM
Quote - Hi i am getting the same problem but it is mostly to when i use V4.1 also since installing latest service pack for poser 7 i cannot access my external runtime folder.When i try to link it i get a message not a runtime folder only been happening since SR3,so at the moment is a waste of time trying to run poser anyone anyideas.
Thanks, Blue
Try putting a poser.exe file in the folder where your external runtime resides. Example:
E:/MySavedRuntime/Poser.exe
E:/MySavedRuntime/Runtime
Your external runtime can't be in a drive root dir.
Don
IDonn0 posted Mon, 08 September 2008 at 12:26 PM
Ok I have definitly determined my problems are some kind of issue with openGL and my video card (only with Poser). It is an intermitent issue because sometimes it works and sometimes it doesn't. When in Sreed mode it never happens. Like others I thought it was V4 that was causing it but it's just intermittent and almost any character will cause it eventually. I'm starting to think that displaying transperency may be the issue. I will do some more tests.
Don
MikeJ posted Mon, 08 September 2008 at 1:13 PM
Poser is just terrified of good video cards is all it is. It's intimidated by power. It was designed in the days when a user was lucky to have an onboard 3dfx card with 32 MB of RAM on his 1998 Compaq. ;-)
See though, what did I tell you? It's only Poser. It's always only Poser.
Whatever you do, don't overclock that 8800 GTS and try it with Poser. You wanna talk terrified? I never saw Poser move so quick before. So quick to crash, that is. ;-)
I tried it with Riva Tuner and the EVGA Precision Tool and got some nice benchmarks in 3D Mark and Half-Life 2 Lost Coast, and it seemed perfectly stable with all the other graphics apps I have, but Poser didn't like it one little bit.
SAMS3D posted Mon, 08 September 2008 at 1:36 PM
MikeJ, I will try that. Thanks, I sure would like to use it like my P6 worked, cause that does not crash, but I am getting so use to P7 and would hate to go back wards. Sharen
XENOPHONZ posted Mon, 08 September 2008 at 1:53 PM
I have a desktop HP Core 2 Duo (4G RAM) that's about 2 years old now -- with an add-on ATI Radeon card + 512MB video RAM. XP Pro 64 bit. No problems whatsoever running Poser Pro.....which seems to contradict some of the things that I've heard about problems with Poser and ATI cards.
I also have a newer (approx. 4 months old) HP laptop with 64 bit Vista -- likewise 4G RAM. If anything, Poser Pro seems to run more smoothly under Vista 64 than it does under XP Pro 64.....which also contradicts some of what I've heard. IMO, Microsoft finally got their act together with Vista this last Spring. Too bad that it took so long to do.
You pays your money and you takes your choice.
MikeJ posted Mon, 08 September 2008 at 2:27 PM
I agree Poser Pro runs smoother under Vista x64, no doubt about it at all. Faster, too. As I already mentioned, I have a dual boot with XP x64, and there's no question that the OpenGL performance is quicker and smoother in Vista, even with Aero turned on. But, it won't crash in XP with the same card and the Nvidia XP 64 bit drivers.
The problem is something to do with how Poser deals with OpenGL, and how the 64 bit drivers for Vista are running OpenGL. Each new driver release from Nvidia for 64 bit Vista has been a little bit better than the previous, so this too shall pass, eventually.
IDonn0 posted Mon, 08 September 2008 at 3:24 PM
Quote - Poser is just terrified of good video cards is all it is. It's intimidated by power. It was designed in the days when a user was lucky to have an onboard 3dfx card with 32 MB of RAM on his 1998 Compaq. ;-)
See though, what did I tell you? It's only Poser. It's always only Poser.
Whatever you do, don't overclock that 8800 GTS and try it with Poser. You wanna talk terrified? I never saw Poser move so quick before. So quick to crash, that is. ;-)
I tried it with Riva Tuner and the EVGA Precision Tool and got some nice benchmarks in 3D Mark and Half-Life 2 Lost Coast, and it seemed perfectly stable with all the other graphics apps I have, but Poser didn't like it one little bit.
I have a special 8800 GTS card that is factory overclocked and has 1gig of dedicated DDR3 Vram and Poser doesn't seem to like it. I have been trying to play with Posers render settings to see if one setting or another stops the behavior. Sometimes changing the settings works and sometimes not. So who knows... LOL
Don
IDonn0 posted Mon, 08 September 2008 at 3:45 PM
I have maybe discovered how to set up Poser Pro for these high end cards. In render settings / Preview Tab use OpenGL / Hardware accumulation on / Transperency Actual on / Enhanced Multilayer Transperency on / Texzture display 1024
The Preview window responds a bit slower when I load a scene but maybe Poser just couldn't keep up with the fast response of the video card and this gives it time to catch up. Who knows why but I can't seem to crash it now loading any scene.
My system specs are: Vista 64 Ultimate, Intel core 2 quad 3ghz, 8 gig ram, 8800 GTS overclocked (factory) 1gig vram, Vista controled swap file (16 gig) on secondary drive, Alternate runtime also on secondary drive.
Don
MikeJ posted Mon, 08 September 2008 at 4:12 PM
That sounds cool, and I'm definitely gonna try that soon as I get a chance. Will let you know if I have the same results.
What's that then you have, the 8800 Ultra? I never saw an 8800 GTS with 1000 MB Vram when I was shopping, but that describes the Ultra. However, there do seem to be quite a few versions of the 8800 out there. I "only" have the 640 MB 8800 GTS by EVGA. Kicks ass, it does. :)
Although I'm buying a GTX 280 within the next month or so. Let's see how Poser deals with that. ;-)
IDonn0 posted Mon, 08 September 2008 at 4:32 PM
Yes it's an Ultra that I bought from New Egg. It has 1 gig plus it's a hybrid dual card but uses only 1 slot. It's a monster.... LOL
Don
nruddock posted Mon, 08 September 2008 at 4:56 PM
Quote - I'm hoping the next major release of Poser uses DirectDraw (otherwise known as DirectX), but I'm not gonna hold my breath...
It will never use DirectDraw because it's not available (nor ever will be) on any platform but Windows.
SAMS3D posted Mon, 08 September 2008 at 5:20 PM
OMG, MikeJ, it worked, I returned to openGL and tried to do a rotate, loaded character, and it stayed, Thank you, Thank you. Sharen
MikeJ posted Mon, 08 September 2008 at 5:20 PM
Hey Don, you might find this interesting.
First off, I set Poser pro up as you suggested. I've messed with all that before with Poser 7, but not yet with Poser Pro. Seems like it might be a little faster. Anyway, I've always used hardware accumulation.
But anyway, what's interesting is then I opened up the Nvidia Control Panel and under Manage 3D Settings I added Poser pro to the list. I didn't change anything, just left it all at default settings. I was just curious to see if anything would change.
When I opened Poser back up and loaded a figure, it all seems quite a bit faster now, like maybe by adding it to the list it turned something on... who knows, but it's stable and much faster. An old scene I had which guaranteed an insta-crash every time, loaded just fine.
Might want to give that a try.
Quote -
It will never use DirectDraw because it's not available (nor ever will be) on any platform but Windows.
Oh, right, the whole Mac thing.
Not only that, but they would have to license it from Microsoft.
Then again, they could always have it as an option, wouldn't have to be one or the other. 3ds max allows you to change between DX and OGL, for example, and so does Deep Exploration.
it's a nice thought though - DD is alot faster and more versatile than OpenGL. Would be nice though to get the OGL people off their arses and do some developing. ;-)
MikeJ posted Mon, 08 September 2008 at 5:21 PM
Oh, you're welcome, Sharen. :-)
SAMS3D posted Mon, 08 September 2008 at 5:29 PM
Oh my Gosh Mike, I did what you just did above with Nvidia Control Panel and guess what, now Poser 7 is stable, no rotating needed....whahoo, I learned something and it helped. Thanks again. We will see tomorrow how it does. Sharen
IDonn0 posted Mon, 08 September 2008 at 5:33 PM
Quote - Hey Don, you might find this interesting.
First off, I set Poser pro up as you suggested. I've messed with all that before with Poser 7, but not yet with Poser Pro. Seems like it might be a little faster. Anyway, I've always used hardware accumulation.
But anyway, what's interesting is then I opened up the Nvidia Control Panel and under Manage 3D Settings I added Poser pro to the list. I didn't change anything, just left it all at default settings. I was just curious to see if anything would change.
When I opened Poser back up and loaded a figure, it all seems quite a bit faster now, like maybe by adding it to the list it turned something on... who knows, but it's stable and much faster. An old scene I had which guaranteed an insta-crash every time, loaded just fine.
Might want to give that a try.Ok mike I added Poser Pro to the Nvidia control panel as you did and still stable but didn't notice any speed increase. It didn't hurt anything though. I think the settings I used did the trick though and thats all I care about :)
Don
nruddock posted Mon, 08 September 2008 at 5:59 PM
Quote - Would be nice though to get the OGL people off their arses and do some developing.
3.1 is due soonish.
The people that really need kicking are the graphics card manufacturers.
MikeJ posted Mon, 08 September 2008 at 7:34 PM
I see. Interesting. Found a link too:
www.opengl.org/discussion_boards/ubbthreads.php
You're welcome, again, Sharen. I'm glad that helped you.
IDonn0 posted Mon, 08 September 2008 at 9:58 PM
The new Macs run on intel so why not license DirectX from M$?
blue2000 posted Tue, 09 September 2008 at 12:09 AM
Quote:Try putting a poser.exe file in the folder where your external runtime resides. Example:
E:/MySavedRuntime/Poser.exe
E:/MySavedRuntime/Runtime
Your external runtime can't be in a drive root dir.
Thanks for the help.I have tried all of the above and still no luck.It adds the folder ExtRuntime but the folder is empty when opened with no way to add the individual folders contained.
The path i have is,C:/ExtRuntime/Runtime
The PC is running Vista 32 bit like i say all was well untill the latest service release.
Blue
jartz posted Tue, 09 September 2008 at 12:24 AM
This is something I'm keeping in mind while reading this thread. I will be getting a system with Win Vista Premium 32bit, and will have nVidia graphics in it so keeping my fingers crossed - it would be a gaming system.
The only thing I'm keeping in mind also is to turn off UAC and set it as Run as Administrator, something I wouldn't dream of doing with WinXP.
So, once I get it, I will certainly keep viewing this thread for info.
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
IDonn0 posted Tue, 09 September 2008 at 12:37 AM
Quote - Quote:Try putting a poser.exe file in the folder where your external runtime resides. Example:
E:/MySavedRuntime/Poser.exe
E:/MySavedRuntime/RuntimeYour external runtime can't be in a drive root dir.
Thanks for the help.I have tried all of the above and still no luck.It adds the folder ExtRuntime but the folder is empty when opened with no way to add the individual folders contained.
The path i have is,C:/ExtRuntime/Runtime
The PC is running Vista 32 bit like i say all was well untill the latest service release.Blue
I wonder if this isn't a Vista issue? If you have another drive try the same dir structure on it and see what happens. Also you did put a copy of Poser.exe in your C:/ExtRuntime dir? You don't need a copy of the real Poser.exe just open notepad and then save the blank document as Poser.exe :)
Don
IDonn0 posted Tue, 09 September 2008 at 12:41 AM
Quote - This is something I'm keeping in mind while reading this thread. I will be getting a system with Win Vista Premium 32bit, and will have nVidia graphics in it so keeping my fingers crossed - it would be a gaming system.
The only thing I'm keeping in mind also is to turn off UAC and set it as Run as Administrator, something I wouldn't dream of doing with WinXP.
So, once I get it, I will certainly keep viewing this thread for info.
Good luck on the new puter, I'm sure it will be fine. Nvidia cards are great, Poser is just really finiky I think.
Don
blue2000 posted Tue, 09 September 2008 at 11:39 AM
Quote:
I wonder if this isn't a Vista issue? If you have another drive try the same dir structure on it and see what happens. Also you did put a copy of Poser.exe in your C:/ExtRuntime dir? You don't need a copy of the real Poser.exe just open notepad and then save the blank document as Poser.exe :)
Hi tried everything above but still no luck.will keep on trying though have put all my runtimes files back in main poser directory for the moment,Thanks again
Blue
SimonWM posted Thu, 11 September 2008 at 6:08 AM
Quote - Two words:
nvoglv32.dll
175.19
I'm running Vista 64 too but I have a Nvidia Quadro FX 1700, I searched for that file and I don't have it. I do have a 64 one:
IDonn0 posted Thu, 11 September 2008 at 7:41 AM
Quote - > Quote - Two words:
nvoglv32.dll
175.19I'm running Vista 64 too but I have a Nvidia Quadro FX 1700, I searched for that file and I don't have it. I do have a 64 one:
Yup me too for 64 bit.
IDonn0 posted Thu, 11 September 2008 at 11:21 AM
Well it's been a few days and Poser Pro is rock solid. It was an OpenGL issue. The following settings fixed it for me:
In render settings / Preview Tab use OpenGL / Hardware accumulation on / Transperency Actual on / Enhanced Multilayer Transperency on / Texzture display 1024
Don
jugoth posted Thu, 11 September 2008 at 1:23 PM
For years lots people been using nvidia control panel, when i got a second base unit with nvidia card instead ATi i noticed straight away slow down and went and added to panel.
I'm surprised people still not using nvidia control panel as i mentioned on here over year ago, and have other people.
If you have 2 computers and use 1 for games use ATI and for 3d renders nvidia as that's what i do, as have never had a single game problem with ATI unlike Nvidia.
SimonWM posted Thu, 11 September 2008 at 2:03 PM
Quote - But anyway, what's interesting is then I opened up the Nvidia Control Panel and under Manage 3D Settings I added Poser pro to the list. I didn't change anything, just left it all at default settings. I was just curious to see if anything would change.
When I opened Poser back up and loaded a figure, it all seems quite a bit faster now, like maybe by adding it to the list it turned something on... who knows, but it's stable and much faster.
I'm always looking for a faster viewport. Poser 7 is already listed in Nvidia Control panel. What did you do? Searched for the Poser Pro exe and added the program so you ended up with both Poser 7 & Poser Pro on the list?
SimonWM posted Thu, 11 September 2008 at 2:06 PM
Quote - > Quote - > Quote - Two words:
nvoglv32.dll
175.19I'm running Vista 64 too but I have a Nvidia Quadro FX 1700, I searched for that file and I don't have it. I do have a 64 one:
Yup me too for 64 bit.
My OpenGL drivers are inside a 169.96 folder. You mention your driver is 175.19. Is that a newer driver?
IDonn0 posted Thu, 11 September 2008 at 2:31 PM
Quote - > Quote - > Quote - > Quote - Two words:
nvoglv32.dll
175.19I'm running Vista 64 too but I have a Nvidia Quadro FX 1700, I searched for that file and I don't have it. I do have a 64 one:
Yup me too for 64 bit.
My OpenGL drivers are inside a 169.96 folder. You mention your driver is 175.19. Is that a newer driver?
Go to Nvidia to see if theres a later driver for your card as it's different than mine.
Don
MikeJ posted Thu, 11 September 2008 at 3:29 PM
Well, I believe the 32 bit nvoglv.dll will be used by Poser, since Poser is a 32 bit app. I've never seen the error in any other program, and not involving the 64 bit version.
I don't know - I of course, installed the 64 bit version of the Nvidia drivers, but it also includes the nvoglv32.dll file too, presumably for 32 bit apps.
Yes, I had to add Poser to the Nvidia Control Panel. There were no apps at all in the list, probably because I installed the graphics drivers before I installed anything else. If you install it later, after you've installed programs already, maybe then it sees them and adds them. Who knows, I also have all that Vista indexing and background searching stuff turned off.
As far as the driver goes, yes, that's the current driver version for the 8800 - the whole 8 series for that matter - 175.xx.19. Quadro drivers would be different. The current Quadro 1700 driver for Vista 64 bit is 96.85:
www.nvidia.com/object/winvista_x64_96.85_2.html
The 169.96 driver is for 32 bit Vista:
www.nvidia.com/object/winvista_x86_169.96.html
IDonn0 posted Thu, 11 September 2008 at 3:55 PM
Hey Mike... The driver goes with the OS and not the app used. So he would be using the 64 bit.
Don
SimonWM posted Thu, 11 September 2008 at 4:00 PM
i get two drivers from their drivers page for the Quadro FX 1700:
Graphics Driver: 169.96 for Win 64 This is the one I have installed Date: June 6, 2008
Performance Driver 176.06 for Win 64 Released July 11, 2008. This is a newer driver, I'm wondering if I should switch to this one. I'm getting the occasional black box on pop up menus since Vista 64 installed some updates, everything is still working the black boxes are just anoying and the dialogue displays if I move the mouse along them.
MikeJ posted Thu, 11 September 2008 at 4:08 PM
Simon, new Nvidia releases tend to be better than the previous, so you probably ought to update it. Can't hurt, you can always go back easily enough.
Quote -
Hey Mike... The driver goes with the OS and not the app used. So he would be using the 64 bit.
Don,
That's what I would have thought too, but we still get the 32 bit dll's in there with the 64 bit install. I just assumed the 32 bit apps were using the 32 bit dll's. Maybe that's the problem, that Poser is trying to use it, it does list tfhe 32 bit dll in the error message. Then again, I really don't know how much control apps have over the OS usage of OpenGL, so I really couldn't say.
IDonn0 posted Thu, 11 September 2008 at 4:31 PM
Quote - Simon, new Nvidia releases tend to be better than the previous, so you probably ought to update it. Can't hurt, you can always go back easily enough.
Quote -
Hey Mike... The driver goes with the OS and not the app used. So he would be using the 64 bit.Don,
That's what I would have thought too, but we still get the 32 bit dll's in there with the 64 bit install. I just assumed the 32 bit apps were using the 32 bit dll's. Maybe that's the problem, that Poser is trying to use it, it does list tfhe 32 bit dll in the error message. Then again, I really don't know how much control apps have over the OS usage of OpenGL, so I really couldn't say.
Thats really odd Mike. What error are you referring to?
Don
MikeJ posted Thu, 11 September 2008 at 4:50 PM
"Poser.exe has caused an error in nvoglv32.dll" Then something about 175.19. I don't know, I can't make it happen now that I want to, so I can't get the exact wording, but that was the gist of it.
And I clear my error reports routinely, so it's gone.
IDonn0 posted Thu, 11 September 2008 at 5:00 PM
I've never gotten that one. How is your Poser running after the changes we made?
Don
MikeJ posted Thu, 11 September 2008 at 6:03 PM
Quote - I've never gotten that one. How is your Poser running after the changes we made?
Don
It's running fine, finally. I never had graphics drivers appcrash errors with Poser prior to version 7, and also not before getting the 8800, in 64 bit Vista. As I've mentioned, it doesn't hapen in XP x64 with the same driver revision (for XP of course), with the same card.
So I'm not willing to blame it entirely on Poser, but due to the fact that the above fix worked, and I don't get this with any other OGL or DX apps or games, I have to wonder.
I'm wondering if it's just that they haven't updated Poser's OGL much since the ultra powerful cards and drivers began coming out, or 64 bit, or Vista. I couldn't say for sure, but I think it's a result of all three variables.
SimonWM posted Thu, 11 September 2008 at 6:17 PM
I don't know. I see you guys having Poser crash and I haven't get a crash since Poser 5. Poser Pro being incredibly stable now I'm worried about upgrading my drivers. ;)
IDonn0 posted Thu, 11 September 2008 at 6:18 PM
Quote - > Quote - I've never gotten that one. How is your Poser running after the changes we made?
Don
It's running fine, finally. I never had graphics drivers appcrash errors with Poser prior to version 7, and also not before getting the 8800, in 64 bit Vista. As I've mentioned, it doesn't hapen in XP x64 with the same driver revision (for XP of course), with the same card.
So I'm not willing to blame it entirely on Poser, but due to the fact that the above fix worked, and I don't get this with any other OGL or DX apps or games, I have to wonder.
I'm wondering if it's just that they haven't updated Poser's OGL much since the ultra powerful cards and drivers began coming out, or 64 bit, or Vista. I couldn't say for sure, but I think it's a result of all three variables.
Mine is running like a clock also. Looks like we fixed it until the next time... LOL
Don
SimonWM posted Fri, 12 September 2008 at 4:44 AM
I upgraded to the performance driver and added the Poser Pro exe to the Manage list in the Nvidia Control Panel. Still stable but no visible speed increase. :(
IDonn0 posted Fri, 12 September 2008 at 10:14 AM
Quote - I upgraded to the performance driver and added the Poser Pro exe to the Manage list in the Nvidia Control Panel. Still stable but no visible speed increase. :(
How much VRam do you have and what texture size are you using in your render settings?
Don
SimonWM posted Fri, 12 September 2008 at 11:04 AM
Oh, I'm not complaining about renders, the increase of speed was excellent since switching to Poser Pro. What I was hoping was to gain in viewport response since I do animations. I have 525 MB of VRAM, the Quadro FX 1700 has DDR2 though.
IDonn0 posted Fri, 12 September 2008 at 11:38 AM
Quote - Oh, I'm not complaining about renders, the increase of speed was excellent since switching to Poser Pro. What I was hoping was to gain in viewport response since I do animations. I have 525 MB of VRAM, the Quadro FX 1700 has DDR2 though.
I understand you mean the viewport. What is your texture set at in render settings?
Don
SimonWM posted Fri, 12 September 2008 at 1:17 PM
Default but what does it has to do with the speed of redraw in the viewports? As far as I have always seen rendering speed doesn't have to do with viewport redraw.
IDonn0 posted Fri, 12 September 2008 at 3:42 PM
Quote - Default but what does it has to do with the speed of redraw in the viewports? As far as I have always seen rendering speed doesn't have to do with viewport redraw.
The render settings also control the viewport./ Goto render settings preview tab. Lowering the texture size will speed up your viewport :)
Don
SimonWM posted Fri, 12 September 2008 at 3:59 PM
Quote - The render settings also control the viewport./ Goto render settings preview tab. Lowering the texture size will speed up your viewport :)
Don
Is that a Poser thing? Maybe I need to check the manual.
IDonn0 posted Fri, 12 September 2008 at 4:08 PM
Quote - > Quote - The render settings also control the viewport./ Goto render settings preview tab. Lowering the texture size will speed up your viewport :)
Don
Is that a Poser thing? Maybe I need to check the manual.
Yup it's a Poser thing. Goto the Render Menu / Render Settings / Preview Tab. Read above for the settings :)
Don
SimonWM posted Fri, 12 September 2008 at 6:39 PM
You are right I had used this screen before how could I forgot about it?! :blushing: 1024 on texture display seem to be too much so I left it at the default 512. Accumulation buffer was at software and I switched to hardware.
Texture Display at 128 does make it faster but the transparencies in clothing & texture details look like crap.
Thanks Don, I had totally forgotten about that screen!
IDonn0 posted Fri, 12 September 2008 at 6:42 PM
Quote - You are right I had used this screen before how could I forgot about it?! :blushing: 1024 on texture display seem to be too much so I left it at the default 512. Accumulation buffer was at software and I switched to hardware.
Texture Display at 128 does make it faster but the transparencies in clothing & texture details look like crap.
Thanks Don, I had totally forgotten about that screen!
Don't forget to check actual for transperency :) and your welcome.
Don
renderclipps posted Tue, 21 October 2008 at 8:12 PM
nvoglv32.dll
i recently updated my drivers and i'm getting a problem with this nvoglv32.dll on p7 & pro
hmmm
system restore i think and i'm not updating my nvidia drivers again
learnt my lesson
if it aint broke !!!
renderclipps posted Tue, 21 October 2008 at 9:03 PM
yes
as soon as i restored to a previous checkpoint poser was back to normal ;-)