liquidanime opened this issue on Sep 08, 2008 · 4 posts
liquidanime posted Mon, 08 September 2008 at 4:07 PM
When you add in morphs for clothing that you had created using a 3D Modeler, what is the best way to do that?
We've currently completed pants that need to have morphs added, but we aren't sure what we need to do in order to add them in. Is there anything special or specific that it requires?
We used Hexagon 2.2 to create the model and Poser 7 is what we work with for the rest.
Any help would be very appreciated.
manoloz posted Mon, 08 September 2008 at 4:30 PM
I am assuming your pants are conforming clothing?
There are several ways to do what you want, but you can try this:
If everything went as planned, you'll have new morph dials in your pants!
If you want to make a full body morph of the pants in the morphed state (so you can select the body part, and just spin a dial that will morph the whole pants in one go), set the morphed state of all the pants parts as you want them, and then do Figure->Create Full Body Morph.
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nruddock posted Mon, 08 September 2008 at 4:49 PM
While the recipe given above is correct in general, if your using Hex 2.2 it won't work without an additional step (running a correction script) because that version reorders vertices during OBJ import.
Hex 2.5 is apparently fixed in this regard, so upgrade (it's free, requiring only a download reset at DAZ).
liquidanime posted Mon, 08 September 2008 at 6:23 PM
Thanks to both for replying to this, we'll look into getting Hex 2.5 to correct the stated problem. As for the steps, yes the pants are conforming, so doing these will help out a bunch.
Thanks again!