Forum: 3D Modeling


Subject: Tips on UV mapping clothing

RetroDevil opened this issue on Sep 11, 2008 · 8 posts


RetroDevil posted Thu, 11 September 2008 at 5:28 AM

Hi, thanks for reading

I am currently working on some clothes for a Poser figure and this is the first time i have seriously come close to finishing a complete set of clothes.

I have little experience with UV mapping and am having trouble with a Top/jacket, does any body have any tips for UV mapping a top.

The main problem im having is getting the part over the shoulders to map flat with the rest if the torso here is a pic of the UV map of the front. (the best i have gotten it)

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EnglishBob posted Thu, 11 September 2008 at 5:47 AM

Attached Link: http://www.morphography.uk.vu/uvmapping.html

This tutorial should get you sorted. If it doesn't, by all means ask questions. ;-) 

RetroDevil posted Thu, 11 September 2008 at 6:04 AM

wow, thanks for the quick reply :D. that looks great ill try that out :D

Ill be sure to ask if i get stuck, thanks for the help :D

John

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EnglishBob posted Thu, 11 September 2008 at 6:41 AM

Attached Link: http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12453

You're welcome. :-) If you do have questions, may I suggest the UVMapper forum? This sort of information fits better over there, and there will probably be someone able to answer your questions if I'm not around. I'll see it either way.

Teyon posted Thu, 11 September 2008 at 10:56 AM

You may also want to look up the program UVLAYOUT at www.uvlayout.com - excellent unwrapping tool.


RetroDevil posted Thu, 11 September 2008 at 1:57 PM

thank you for that teyon, ill keep that in mind :D

thanks english bob, i was in two minds on which forum to post in, but decided to post here just incase there was a better way other than using UVmapper :D

i have one question about roadkill? when you get to the stage where you draw the seams and then press the C key, how long does it take to flatten the UVmap.. i was waiting almost ten minutes before and i had to switch it off to out :D just wanted to check before i try again

thanks

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Teyon posted Thu, 11 September 2008 at 2:25 PM

Well, if it's anything like UVLayout's algorithims, it depends on the mesh density. UVLayout gives you the option of interrupting the flatten procedure so you can adjust the mesh or make extra cuts that may help hasten the procedure. Look to see if Roadkill offers something similar. Chances are, the object just needs to be cut differently for the flatten method to work and then can be recombined once completed.


EnglishBob posted Thu, 11 September 2008 at 5:27 PM

Quote - how long does it take to flatten the UVmap..

As Teyon says, it can depend on the density of the mesh, although yours doesn't look very heavy going by the template in your first post. RoadKill works fine for me on a modest (1.2GHz) machine, but some users (including UV Dan, the UVMapper forum moderator) have found it impossible to use because it's so slow. I don't know the reason for the great difference in speeds.

UV Layout is a fine application, with many more controls and facilities than RoadKill; and it's being more actively developed. If I was doing this professionally I would buy it - but I'm not, so I stick with free. ;-)