Fall_Guy opened this issue on Sep 19, 2008 · 7 posts
Fall_Guy posted Fri, 19 September 2008 at 7:51 AM
Hi Everone,
Ive just attepted to change the height of V4.2 From IDEAL ADULT to FASHION MODEL, but there seems to be a problem with her HANDS.
They appear to have tripled in size although the rest of her body has increased in size proportionally. Inverse Kinematics are switched OFF on her Arms and Legs.
I'm running Poser 7 in Vista with Daz Victoria 4.2 plus Morphs
Any Ideas what the proplem maybe.
Many thanks for any guidance
John
hborre posted Fri, 19 September 2008 at 8:29 AM
I read somewhere in the forum that the figure height within Poser does not work as well as it should. You should scale your figure accordingly using the scale dial in in the properties window. There is an excellent tutorial I found on ShareCG which covers a detailed explanation on height dimensions for DAZ figures. Link:
http://www.sharecg.com/v/25244/pdf/word-doc-tutorial/How-to-Create-Your-Own-Beauty-3.5
Fall_Guy posted Fri, 19 September 2008 at 12:25 PM
Hi There
Thanks for that I'll check it out
Regards
AnAardvark posted Fri, 19 September 2008 at 3:26 PM
Quote - I read somewhere in the forum that the figure height within Poser does not work as well as it should.
I think it works fine for the EF (now Smith Micro) figures. It doesn't work for the DAZ figures, since they are rigged differently.
hborre posted Fri, 19 September 2008 at 3:45 PM
You're correct, AnAardvark, the height feature only works well with the e-frontier figures. Typically the ones that come bundled with Poser and the G2 series.
momodot posted Fri, 19 September 2008 at 4:27 PM
For V4.n look on the body pallet for "morph forms" there are dials for scaling hands, feet, head etc. Usually work better than scaling on the individual part... many of those scale dials are hidden but Dimension3D has a script in Freestuff which is very useful in unhiding dials.
I feel no figures since the Poser 4 really deal well with scaling which is very dissapionting... morphs add or shed felesh but don't change hip or shoulder with... try to fix them with scaling now and the mesh breaks and gets all wonky.
Check out the redone Poser 4 nude man figure by Pitklad...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2748744&page=1
nghayward posted Fri, 19 September 2008 at 5:11 PM
The figure height option works by scaling the various body parts by a set formula. the only problem is as new body parts have been added they have not been included in the formula. Toes, fingers, buttocks, and waist remain at 100% scale which can distort some of the figure heights. This means only the Poser 1 or 2 figures work completely as some of these body parts are included in all the standard figures since.