Fugazi1968 opened this issue on Sep 21, 2008 · 16 posts
Fugazi1968 posted Sun, 21 September 2008 at 6:36 AM
Attached Link: posernode
Just a weekend project :) what do ya think so far. It's a hybrid set.John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
hborre posted Sun, 21 September 2008 at 7:08 AM
Definitely a good fit. Plain and simple but nice.
Acadia posted Sun, 21 September 2008 at 9:30 AM
Very nice!
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
patorak posted Sun, 21 September 2008 at 10:03 AM
Hot!
SoulTaker posted Sun, 21 September 2008 at 11:04 AM
very nice I like it. just a bit of poke through to sort
pjz99 posted Sun, 21 September 2008 at 11:29 AM
It seems to have a little kink going on at each hip, whether that is pokethrough or maybe that the mesh is grouped there and is splitting a little bit as the thighs are bent is hard to say. The bottom hem of the bandeau needs to be a little bit more snug. Otherwise looks pretty nice, I'm sure it won't be too hard to texture looking at the structure.
Fugazi1968 posted Sun, 21 September 2008 at 11:29 AM
thanks for the feedback all.
Poke through, the curse of all things drat.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Fugazi1968 posted Sun, 21 September 2008 at 11:31 AM
thanks pjz :) I have just one question. Whats a bandeau?
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
pjz99 posted Sun, 21 September 2008 at 11:35 AM
That's the industry name for the type of top you've modeled.
http://images.google.com/images?sourceid=navclient&ie=UTF-8&rls=GGLJ,GGLJ:2006-52,GGLJ:en&q=bandeau&um=1&sa=N&tab=wi
I didn't want to say "bottom of the top". Did you run the Magnetize Clothing pose against the clothing figure(s) before posing?
Fugazi1968 posted Sun, 21 September 2008 at 11:40 AM
ah :) well the top is hybrid, only a lil bit around the top part is conforming (a few rows of polys), the rest is dynamic, like the skirt thingy, the wiastband is conforming the skirts are dynamic, to get a real nice feel.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
pjz99 posted Sun, 21 September 2008 at 11:51 AM
I see :) It's a bit difficult to get that bottom hem very snug then, yeah.
Fugazi1968 posted Sun, 21 September 2008 at 12:02 PM
it can of course be done :) with another conforming part or possibly some constrained vertices. But If I do that then the rest of the top will hang differently and I kinda like how it hangs at the moment :)
I'll experiment and see what happens
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
pjz99 posted Sun, 21 September 2008 at 12:11 PM
If you want to take it in a little different direction, you could just not worry about being snug and instead loosen the bottom hem some more, maybe like this:
http://www.yandy.com/Mesh-Bandeau-Top-&-Thong-Set.php
http://www.marielulingerie.it/catalog/images/DG4963_M.jpg (more conservative)
pakled posted Sun, 21 September 2008 at 7:23 PM
back in the 70s they were known as Tube Tops...but what is a rose, by any other name?...;)
keep at it...
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Fugazi1968 posted Mon, 22 September 2008 at 12:59 AM
crikey, I'm not sure I wanna go that crazy :) I was hoping for slightly sibtle
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
EnglishBob posted Mon, 22 September 2008 at 4:43 AM
If I may interject here (all: "keep your filthy habits out of our forum") I've seen problems matching up the point where a hybrid garment goes from conforming to dynamic. Poser automatically assigns the vertices along the join to the choreographed group. Kinks may occur if the collision offset on the dynamic part doesn't match the distance that the conforming part was modelled at.
I hope that makes sense. To summarise, try experimenting with the collision offset and depth (I usually set them to the same value, not clear if there's a more methodical way of doing it).