Klebnor opened this issue on Sep 25, 2008 · 9 posts
Klebnor posted Thu, 25 September 2008 at 7:35 PM
Does anyone know why a character appears flourescent in preview? I applied a texture with shader mat to V4.2 and it looks like it is radiating light. Is this normal? It's hard to see what's going on this way. Can I adjust lights or anything else to see the character more normally?
Thanks.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Klebnor posted Thu, 25 September 2008 at 7:45 PM
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
hborre posted Thu, 25 September 2008 at 8:43 PM
Render the scene and see if it looks normal. Some textures are set up incorrectly and will give you that radiating look. Bagginsbill may have a more detailed explanation. Tone down your lights and render again to see if there are any improvements.
richardson posted Thu, 25 September 2008 at 9:20 PM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2540013&ebot_calc_page#message_2540013
This,,, maybe?Klebnor posted Fri, 26 September 2008 at 9:57 AM
This is Yuka by Subgraphic applied to V4.2
Any ideas? Is this just something one must live with when using shaders?
Thanks.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Nevare posted Fri, 26 September 2008 at 10:35 AM
It looks like the ambient node to me. But it doesn't look like it's doing anything in the render. Check it in the material room, it should be black.
Klebnor posted Fri, 26 September 2008 at 10:43 AM
Ambient node is black for all skin materials, with value of .2
Renders are fine, but am I the only one who gets this luminous preview?
Thanks.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
bagginsbill posted Fri, 26 September 2008 at 12:00 PM
Only have seconds to post before heading to the airport. So here's the basic scoop: A shader can turn white to black, orange to white, any color, brightness, or hue to any other. A good skin shader does considerable toning and such.
Poser preview doesn't implement any of that. In fact, it doesn't even pay attention to the Diffuse_Value.
Try this - attach a color map - just a color map - to Diffuse_Color. Set Diffuse_Value = 0, Specular_Value = 0. Look at your preview - still see the skin, right? But render and it is totally completely black.
Talk to Smith Micro. The Preview renderer is not honoring 90% of what shader components related to light do. The newer hardware previews can sometimes mimic the patterns, such as Clouds nodes, but they almost completely ignore any tricky stuff related to lighting.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Klebnor posted Fri, 26 September 2008 at 4:33 PM
Bagginsbill:
Thanks for the input. Enjoy your vacation - I hope the storms avoid the DR while you're there.
I don't know if you smoke cigars or not, but OPUS X come from the Fuente's in the DR - try one if you can while you're there. Great with a brandy - as good as cubans.
Klebnor auf's Insel
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.