Leonardis opened this issue on Sep 26, 2008 · 72 posts
Leonardis posted Fri, 26 September 2008 at 9:13 PM
Long Standing forum members might know me in the past for critical and sometimes extremely critical comments on items and software on offer here. This time it is the opposite, and I don't quite understand why this product isn't emblazened at the top of Renderosity's market place headline banner for all time.
I am referring to a brilliant, elegant, superb utility called :
Morphing Clothes.
In just a few short seconds it does what other software we all have grappled with in the past takes sometimes hours to do. This little utility is amazing and should really be adopted and embedded in EVERY clothing item made by every addon developer at Renderosity. What it does, in literally seconds is this:
You load ANY figure with one or a hundred morphs....there are no limits...V3, V4..whatever you like. You then load in ANY clothing item. You can choose all morphs or single out the ones you wish to use. You pick a target output file location and WOOOSH!!! Your entire figure's morphs are instantly transferred to that clothing item. The clothing item's own (usually very limited) morphs can also be retained or discarded. The same process used to take other applications between several minutes and up to one hour to do, and even then you had to spend endless time tweaking. But this has all been blown away.
You have to use this software to appreciate how many hours and hours you will save mucking around with the woefully inadequate morphs which come with almost all addon clothing, and forgive me for turning negative in this regard, but I have been banging on for a couple of years now about how clothing designers really should not expect to get away with designing clothes which have ridiculously inadequate morphs. Hardly anyone uses default V3 and V4 settings so why do clothing designers make the assumption that they should?
Now with this fantastic software no-one has any excuses. I humbly suggest designers contact the author of this brilliant addon and come to some agreement to include his excellent work within their products...or perhaps he prefers to keep it independent. Either way this revolutionary piece of software has proved that morphs are not impossible to handle quickly and efficiently.
I hasten to add that I have no connection with the author whatsoever and this review is written by a fussy customer who has never poured praise on anything before. I hope the author makes a small fortune.....he deserves every penny.
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=64629&
Leonardis
David.J.Harmon posted Fri, 26 September 2008 at 9:24 PM
thank you for the tip, I may check in it and buy it...
David J Harmon
davidjharmon.com
kuroyume0161 posted Fri, 26 September 2008 at 11:15 PM
Dimension3D rawks! :) I think he is right behind PhilC in his Poser support.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
jonnybode posted Sat, 27 September 2008 at 1:20 AM
I can only agree here, this is a damn fine program.
Have even used it to transfer morphs between similar looking characters (V2 to V3V2).
Regards / Jonny
rowlando posted Sat, 27 September 2008 at 1:25 AM
dose it place all the morphs in separate areas such as breast, legs, fullbody, head etc?
From what I read this program will only copy morphs from clothing compatible ( made for ) the same figure, is this also true?
I think from a perspective of product development, then adding all and every morph into clothing is so useful to the user. Sounds like a program for all developers. maybe other than wardrobe wizard which is great for all uses. but still has its flaws.
Thanks Rowlando
Seek what you can never loose
bopperthijs posted Sat, 27 September 2008 at 4:48 AM
I totally agree: this is one of the best programs I bought recently. In combination with crossdresser is it a better program than wardrobe wizard (sorry Phil)
To show an important option: Say you bought GND or one of the new elite morphs for V4 and you have a piece of cloth that hasn't the morphs for it. Within 10 minutes Morphing clothes transports the right morphs in your cloths.
Bopper.
-How can you improve things when you don't make mistakes?
SAMS3D posted Sat, 27 September 2008 at 5:11 AM
Well I hope this works well, I have been having trouble with other programs, but that could be user error. Do you have to purchase any plug in's for different models? Sharen
P5y posted Sat, 27 September 2008 at 5:12 AM
Question,..
Skirts done by hongyu are great. I do animations , and I want the skirt to simply move with the legs by themselves so I dont have to mess around animating the skirt for a 1000 frames
I get depressed however at other skirts because they simply dont move with the legs. The legs just poke through them as if they are not there.
Will this program solve my problems?
jonnybode posted Sat, 27 September 2008 at 8:31 AM
Hi Sharen!
The program works with any character (to my knowledge) from scratch, as long as the clothing is made for the specific character it gets the job done recreating the morphs in the clothing.
I usually transfer/recreate full bodymorphs from character to clothing, a big plus is that the program is fast as ligthning.
This program should be a part of Poser 8 me think.
P5y.
Unfortunately I dont know the answer to your question, hope someone else answers on that.
Regards / Jonny
Dimension3D posted Sat, 27 September 2008 at 10:43 AM
Thank you for the kind review and comments about my software.
To answer the questions:
Since the algorithm is based only on the distance between points in the source (figure) and target (clothing) geometry, you can transfer morphs with Morphing Clothes between almost everything. However, the result will be useful only if the overall shape of both figures are similar enough. There's no need for plugins or figure-specific configurations.
You also can transfer movement morphs from one skirt to another, if the skirts are similar enough. However, whether this will help when animating a figure with a skirt, depends on other factors as well. Dynamic skirts are probably the best solution for animations.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
Gareee posted Sat, 27 September 2008 at 11:02 AM
Another happy morphing clothes customer here. While the morphs aren't always 100% perfect, they come closer then anything else I've used, and you can fix things with the poser morphing brush, or an external application.
Only thing I might like to see is inflate and deflate options, like wardrobe wizard has.
And this thing is faaaaast, so doing conversions, and testing them is a speedy process.
Way too many people take way too many things way too seriously.
Darboshanski posted Sat, 27 September 2008 at 3:08 PM
Okay being the dense old fart I am I need clarification this program is not a clothes converter correct?
It is only to create body morphs in clothes for a character that clothes are made for? Example if I had a full figured V4 and the clothes I wanted to put her didn't have that full figured morph target I'd use Morphing Clothes to get the full figured body morph of V4 in to the clothing yes?
I cannot take a set of clothes for V4 and stick them on V3 right?
Just wanted to know before I pull the trigger on this cool utility.
Thanks!
Gareee posted Sat, 27 September 2008 at 5:14 PM
Yes pagan artist, just just creates morphs to fit the same figure the clothing was designed for originally.
Way too many people take way too many things way too seriously.
Darboshanski posted Sat, 27 September 2008 at 6:25 PM
Cool thanks!
estherau posted Sat, 27 September 2008 at 7:21 PM
wish I could run it on my mac somehow.
Love esther
I aim to update it about once a month. Oh, and it's free!
shedofjoy posted Sun, 28 September 2008 at 4:28 AM
i have to admit it is excellent software, and the only custom morph program i use now as the results are excellent and fast
5 million stars from me
Getting old and still making "art" without soiling myself, now that's success.
urbanarmitage posted Mon, 29 September 2008 at 2:55 AM
Yep, another very satisfied customer here too! :biggrin:
UA
TrekkieGrrrl posted Mon, 29 September 2008 at 7:37 AM
So this is like an updated version of The Tailor?
(just trying to figure out what it does, and doesn't :o) )
I never had much luch with The Tailor. Perhaps this'll work better :)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Photopium posted Mon, 29 September 2008 at 9:28 AM
This program destroys the Tailor with shock-and-awe.
Tailor - 20 minutes
Morphing Clothes - 1/2 second
How is this possible??? I don't know, but it works.
nyguy posted Mon, 29 September 2008 at 9:49 AM
This program is great, I have been using it instead of PhilC's Wardrobe Wizard to add morphs. How ever I do have a request for a feature of the program, I does create Inj Poses but not remove Inj.
Dimension 3D could you add this in the next version?
Poserverse The New Home
for NYGUY's Freebies
cspear posted Mon, 29 September 2008 at 10:27 AM
Yep, D3D's Morphing Clothes is brilliant - a must have.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Klebnor posted Wed, 01 October 2008 at 1:04 AM
No one had mentioned it, but I think one of the best features is the ability to save a version of a character set (ie the morphs you regularly transfer). This saves even more time transferring frequently used morphs for a favorite character to different clothing. Also, using the option to save a copy allows multiple versions of the same clothing item (with an appropriate naming convention) to be saved in the same runtime folder.
The results have been incredible (speed and quality) on everything I've thrown at it so far.
It even works on a parented prop!
Great utility - used constantly.
Klebnor der untershied
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
nyguy posted Thu, 02 October 2008 at 7:23 AM
I just want to say Thank you to Dimension3D for helping me figure out what I was doing wrong and get back on track.
Poserverse The New Home
for NYGUY's Freebies
zai posted Fri, 03 October 2008 at 5:27 AM
I'll second a Mac version here. I've looked at it several times but keep having to pass. Although with the new mac for hubby coming in a bit I MAY be able to run it on VM Ware.
zai
Sambucus posted Fri, 17 October 2008 at 3:46 AM
Lets see if I`ve got this right. If I give M3 a fat bloke morph but the clothing I want to use does not have a fat bloke morph dial, this app will make one. Right? So how about if the clothing was originally from Laura, to use an extreme example, converted to M3 in crossdresser, would that still work?
smallspace posted Fri, 17 October 2008 at 4:17 AM
I've used it to transfer morphs from standard characters, like V2 for instance, to Hybrid characters such as V3/V2 that do not have their own morphs. Works pretty well.
I'd rather stay in my lane than lay in my stain!
Dimension3D posted Fri, 17 October 2008 at 9:09 AM
Right Sambucus, any morphs that are in the M3 figure (or injectible into M3) can be transferred to a clothing for M3 that misses these morphs. If the converted clothes work correct with M3, you can use Morphing Clothes to transfer any morphs from M3 to the converted clothes.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
Sambucus posted Fri, 17 October 2008 at 2:06 PM
Thanks for the info. Ring up another sale!
rowlando posted Sun, 19 October 2008 at 7:24 PM
dose this programme, transfer morphs to cloths converted say from A3 to V4.
I mean will it still put the V4 morphs in the converted item??
Would someone test it for me.
Rowlando
Seek what you can never loose
rowlando posted Sun, 19 October 2008 at 7:26 PM
Sorry I think you have already answered this question
Thanks Rowlando
Seek what you can never loose
westcat posted Thu, 22 January 2009 at 11:07 AM
can you transfer movement morphs between clothes? such as wind movement between hair figures, or dress or skirt length between two skirts or dresses?
Gareee posted Thu, 22 January 2009 at 11:09 AM
nope
It also won't do my taxes, or take out the trash either.
Way too many people take way too many things way too seriously.
Dimension3D posted Thu, 22 January 2009 at 12:53 PM
Well, in general, you can use Morphing Clothes to transfer any morphs between any figure. But the resulting morphs will be useful or well working only, if the source and target figure have a similar enough shape.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
Daidalos posted Thu, 22 January 2009 at 2:15 PM
Well I know what I"ll be using some of my poser budget for now! Thanks for the heads up about this program.
"The Blood
is the life!"
TrekkieGrrrl posted Thu, 22 January 2009 at 3:46 PM
This sounds very interesting.
So.. Just to see if I've understood it right, if I make a custom morph for M4 - can I then make ordinary M4 clothes fit?
And (and I'm sure this is in the readme but I might as well ask here) Let's say again that I've made a custom morph, can I then supply a (for instance) rtf encoded file of some clothes WITH morphs made in this program?)
Example: I've made a fat morph for M4. I take a pair of pants already made for M4 by someone else. Add the fat morph (if possible) and rte encode the pants so they're distributional. Is that withint the EULA of this program?
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Dimension3D posted Thu, 22 January 2009 at 4:25 PM
Yes, Morphing Clothes works for any morph, no difference whether standard or custom. You can transfer your custom morphs to any clothes for that figure.
You are allowed to do with the transferred morphs whatever you like, including distribution, of course only if this respects third party copyrights.
Binary morph injections or loader-CR2s (which are alternate output formats of Morphing Clothes) are probably better ways to distribute the morphs instead of RTF encoding.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
LostinSpaceman posted Thu, 22 January 2009 at 4:59 PM
Damn! You're after my Tax refund again D3D! :tt2:
silverblade33 posted Thu, 22 January 2009 at 5:43 PM
Damn, yet another great item added to my WIshlist...
now, I just need to render a bank, to pilfer, to pay for it all! :D
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
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DarkEdge posted Thu, 22 January 2009 at 6:30 PM
Well this is encouraging, a one button fix that is fast...gotta love it!
uncle808us posted Thu, 22 January 2009 at 8:10 PM
Will there be a Mac version?
MacBook Pro OSX El Capitan Ver 10.11.6
Morkonan posted Fri, 23 January 2009 at 12:34 AM
Quote - Thank you for the kind review and comments about my software.
To answer the questions:
Since the algorithm is based only on the distance between points in the source (figure) and target (clothing) geometry, you can transfer morphs with Morphing Clothes between almost everything. However, the result will be useful only if the overall shape of both figures are similar enough. There's no need for plugins or figure-specific configurations.
You also can transfer movement morphs from one skirt to another, if the skirts are similar enough. However, whether this will help when animating a figure with a skirt, depends on other factors as well. Dynamic skirts are probably the best solution for animations.
An excellent piece of work. I like it very much! I don't use it to actually produce character morphs in clothing though. I use a 3D program for that to do tweaks. But, what I do use it for is adding all the basic figure morphs to the clothing so that poke-thru and basic morphs can be adjusted on the fly. It's simply amazing. Nothing has been this useful since Morph Manager came out and that it high praise indeed.
It is an excellent bit of software and amazingly fast! I'll be looking forward to seeing your next product. Thanks!
PS - The only thing I would really wish for is a better tutorial. Your's covers all the bases but it's not exactly written for a novice to understand easily. I'd love to see someone, anyone, post an in depth tutorial on this great product.
rockets posted Fri, 23 January 2009 at 5:44 AM
Will this program work with Capsces great morphs, such as Posy for Kiki or Mae for Sadie. I love Beth's morphed characters, but would really love it if they had more clothing options!
My idea of rebooting is kicking somebody in the butt twice!
bantha posted Fri, 23 January 2009 at 7:24 AM
It will work with Capsces morphs. It analyses the changes in clothing, so it works with everything.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Dimension3D posted Fri, 23 January 2009 at 12:06 PM
uncle808us: There will be no Mac version of Morphing Clothes. However, it can be used on a Mac when emulating Windows.
rockets: Morphing Clothes works with all and any kind of morphs. The application doesn't know who made a morph and it contains no prebuild information about any particular morphs.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
rockets posted Fri, 23 January 2009 at 1:59 PM
That's great...thanks!
My idea of rebooting is kicking somebody in the butt twice!
Jan19 posted Fri, 06 February 2009 at 8:58 AM
Hi,
I tried this product, and it is wonderful! I have a question though...if I model a bodice, for instance, for V4, am I allowed to transfer her morphs to that bodice and sell the bodice with the transferred morphs -- to save hours of work with the magnets?
I realize I could not transfer another bodice-modeler's custom morphs to my bodice, but since the item is to be modeled for V4 -- and I'm using her morphs to make the item more versatile...
Do you see what I'm asking? Is it okay to 'make morphs' this way -- with your morph maker?
Thanks,
Jan
I love me some Modo! :-)
Dimension3D posted Fri, 06 February 2009 at 11:00 AM
There are no restrictions about using the files and morphs created by Morphing Clothes - as far as I am concerned as the author of Morphing Clothes. You can distribute them and include them in your commercial products.
However, it's up to you to make sure that you don't violate any third party copyrights, e.g. of DAZ 3D in case of V4 morphs. If you are not sure about this, you have to ask the copyright holder for the morphs.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
Jan19 posted Fri, 06 February 2009 at 1:49 PM
Thanks! :-)
I did call DAZ yesterday, and the tech guy couldn't answer that question. He said that, as far as he understood it, the only way copyright could be violated is if I used the actual geometry in V4, which I most definitely did NOT and never will. Lordy, that'd be a nightmare to uv map properly -- in Lightwave anyway.
Maybe I should email DAZ...this is confusing...a morph is just calculations, right? Moving x number of vertices this way and y number that way...I wonder if a 'morph,' in itself, is protected by copyright. Not that I want to use anyone's but V4's, but...
Still, your software is wonderful! I saw people mention that it should be part of every content developer's arsenal, so I'm assuming people are using it in the way I mentioned...
So...does anyone else have anything to throw in? Any..."I've used Vicky's morphs in my commercial clothing and didn't violate any rules?"
I love me some Modo! :-)
Dimension3D posted Fri, 06 February 2009 at 2:04 PM
I know of other vendors using Morphing Clothes to transfer morphs to clothings, and I don't think there is a problem with copyrights. But I can't give a definite statement about this, simply for legal reasons and because it is a somewhat difficult issue.
Of course a morph is copyrighted, but it's also for sure that a fitting morph in a clothing is usually not considered a copyright infringement. Hence it should make no difference whether the morph in the clothing was created manually, by magnets, or by Morphing Clothes.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
pjz99 posted Fri, 06 February 2009 at 2:17 PM
Since there is some expectation that conforming clothing will fit the figure that it is modeled for, even though creating a fitting morph (whether by hand or by automation) is technically a derivative work, it is an extremely common exception. I guess if some figure maker wanted to be very hard core, they could refuse permission for third parties to design fitting morphs for conforming clothing intended for a given figure, but I haven't heard of anyone being this restrictive.
It wouldn't matter if you generated a fitting morph by hand or by automation, it's a derivative work in any case.
FutureFantasyDesign posted Fri, 06 February 2009 at 2:21 PM
I must have looked at this product 4 dozen times and because i did not really understand it I never considered it! Thank you all for 1) this post, 2) the explainations, 3) the questions I had, and lastly the ringing endorsements! I feel i can buy with confidence! :)
Cha-Ching! ThanX to you D3D!
Hugs
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
Jan19 posted Fri, 06 February 2009 at 2:52 PM
Thank you all for helping me...:-)
Okay, I talked to the guy at DAZ -- again -- and he said that DAZ smiled upon add-on content makers, as long as they did NOT use the actual geometry from the V4 figure. Therefore, if a content maker wanted to make a morph to improve the functionality of an add-on item -- a bodice say -- then that was okay. And it did not really matter whether the morph was made by man or by machine.
Sorta like what you said, pjz99. :-)
So I guess I can use this clothing morpher without fear the DAZ team will come after me with their lawyers. :-))) (Just because I'm paranoid...that don't mean they ain't after me.) :-)))
Oh! Ariana, you will really love this little do-hickey. It is...totally awesome!!! And talk about a time saver! I used to struggle with magnets for hours, trying to get the different looks of V4.
All right, I can go to the grocery store now, with an easy mind.
I love me some Modo! :-)
Cage posted Fri, 06 February 2009 at 3:09 PM
Quote - Well, in general, you can use Morphing Clothes to transfer any morphs between any figure. But the resulting morphs will be useful or well working only, if the source and target figure have a similar enough shape.
I love this program, but have been a bit baffled by how "similar enough" is being determined. I have some garments which deviate from the shape of my base figure, but work fairly well for the transfer. Yet there is always trouble if I try to port morphs between the base figure and her catsuit. (I'm using Vicky 1 and her catsuit. There seem to be inevitable problems in the chest area when trying to transfer morphs.) :(
Is there any way to improve the results I'm getting for this case? I've read and re-read the documents for the program, but have found no settings which will change the results.
A great program! :D
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Jan19 posted Fri, 06 February 2009 at 3:35 PM
That's strange...Lord, why'd I get interested in this thread?
The morph maker made my upper body clothing look better! :-))) And I modeled from scratch.
I realize the developer can answer this question better than me, but I remember there are numbers that you can change giving you a 'quicker' morph and a 'smoother' morph.
Perhaps you could play with those?
I love me some Modo! :-)
FutureFantasyDesign posted Fri, 06 February 2009 at 3:39 PM
ThanX Jan19! I have to say that magnets and I are not too simpatico! LOL!
Hugs
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
Cage posted Fri, 06 February 2009 at 4:10 PM
Quote -
I realize the developer can answer this question better than me, but I remember there are numbers that you can change giving you a 'quicker' morph and a 'smoother' morph.Perhaps you could play with those?
Oh, I have! I've tried altering all of the parameters which can be tweaked, in various different combinations. No dice. :( I think I even tried altering the garment base geometry so that it was "shrink-wrapped" to the surface of the base figure, then using that for a run. It didn't help. There's something going on there which I don't quite grasp. Hmm. :( :(
I'm sort of assuming that the problem is in the way the figure and garment are grouped in the chest region. The chest is just a narrow strip, two polygons wide, between the collar parts. The program seems to have trouble deciding how to handle that area, perhaps due to the size of it and the fact that the bosoms stand out on either side. I'm hoping some insight into how mesh "closeness" is determined might help resolve the problem. Or perhaps this situation reveals an area where the program could be expanded somehow. I have no idea whether there could be other user-settable parameters created for a run, which might help fix such cases.
But I must reiterate that this seems to be an unusual case, and this is a fabulous program! :D
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Dimension3D posted Fri, 06 February 2009 at 5:19 PM
I'm not sure, which catsuit for V1 you use. The one of the DAZ clothing pack is built from the same mesh as V1 and should work well with Morphing Clothes. In general, "closeness" means a similar shape and preferrably also a similar polygon resolution.
Grouping should be no problem, all morphs are transferred for the full mesh, not for single actors. But if the clothing is rather low poly in that area, this may be the reason for your problem.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
Cage posted Fri, 06 February 2009 at 5:49 PM
Quote - I'm not sure, which catsuit for V1 you use. The one of the DAZ clothing pack is built from the same mesh as V1 and should work well with Morphing Clothes. In general, "closeness" means a similar shape and preferrably also a similar polygon resolution.
Grouping should be no problem, all morphs are transferred for the full mesh, not for single actors. But if the clothing is rather low poly in that area, this may be the reason for your problem.
Hi, Dimension3D! Thank you for the response. I'm using the DAZ/Zygote catsuit, from the Vicky 1 clothing pack.
I'm not sure the mesh is low resolution in the area per se, until grouping is taken into account. The chest in that area has very few polygons, just that narrow strip I mentioned. The density of the mesh is regular in the overall area, if grouping isn't taken into account.
Given that it is a catsuit, the mesh between the breasts is less "close" to the base figure mesh than elsewhere. I thought that might be the problem, so I did some tests with re-shaped meshes, but still had these odd problems. They still recurred. :(
What ends up happening is that the collars transfer effectively, but the chest area ends up with too much influence from somewhere and it bulges forward when it should actually draw closer to the underlying figure.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Dimension3D posted Fri, 06 February 2009 at 6:17 PM
I think this is a general problem with the female breasts. Morphs in the clothing would have take into account if clothes span between the breasts, but the morph transfer is done in this area the same way as anywhere else.
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
SSAfam1 posted Fri, 06 February 2009 at 6:37 PM
Dimension3D----if you could take a look at this thread...the OT has a question about your Morphing Clothes. Specifically the post written at 9:50am.
http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2762880
Jan19 posted Fri, 06 February 2009 at 6:46 PM
Me either, Ariana! :-))) They simply refuse to do what I want 'em to do -- they pull too much, too little, warp the mesh...ugh! Thankfully...hopefully...I'm done with those unless I need something custom. :-) But so far, my major problem has been getting my figures to fit other incarnations of Vicky. :-) Now..that's a snap! There is a god...
I love me some Modo! :-)
FutureFantasyDesign posted Fri, 06 February 2009 at 9:39 PM
OT!!!
Hey Jan read your bio....LOL! I also have a zoo! Sent you a friend thingy!
Hugs
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
FutureFantasyDesign posted Fri, 06 February 2009 at 9:43 PM
Cage! Here is some help...instead of trying to "force" the catsuit to conform to the V1, try adjusting the breasts to fit in the catsuit better. I often have had to adjust the area between the breasts, or thier diameter to achieve good fits in certain outfits. If you have tried this then I guess it may be a matter of some light postworking to achieve the desired results.
Hugs
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
Jan19 posted Sat, 07 February 2009 at 7:45 AM
OT: Thank you, Ariana! :-) That was very sweet. I'll certainly accept the friend invitation, with thanks, and I look forward to more conversation!
BTW, I love your icon!
Back to product...Cage, she's probably right...since the software doc says the closer the fit, the better the morph, Ariana's advice makes sense. :-)
Y'all know what? I had no idea this forum was here before I started researching this software. :-) So good to meet everyone...
And thanx, D -- for that morph software. ;-)
I love me some Modo! :-)
Jan19 posted Thu, 12 March 2009 at 2:21 PM
Hi...it's me again. :-)
I have a question...well, duh...if she didn't have a question, she wouldn't be here. ;-) Nah, I haunt this place...
But my question is: If I make a custom head for V4 in Zbrush, can this Morphing Clothes program be used to make a file to redistribute the morph only?
I've used Morphing Clothes on my last two freebies, I think, and had wonderful luck. Just wonderful...the program works like a charm.
And my gut tells me that it could be used to redistribute a custom morph, without including the base mesh (because I can't redistribute Vicky's head obj) -- I just can't figure out how to do it.
Can someone enlighten me? Can this program do what I'm trying to do, which is make a file to re-distribute the custom head morph only, without including an obj?
Thanks,
Jan
I love me some Modo! :-)
adp001 posted Thu, 12 March 2009 at 4:35 PM
If you load a morph into a character with Poser, the original OBJ file is not manipulated. That means: If you export your character, your morph-data (the differences relative to the original object) is only stored into the CR2-file, in plain text format ("deltas").
So, to distribute your morph, make sure your CR2-file contains no DAZ-related content (original DAZ-morphs, for example).
Jan19 posted Thu, 12 March 2009 at 6:28 PM
Ok, so I can distribute this custom face as a cr2 file then? I've already tried that, and it does work...I thought I had to distribute it as a pz2 file though. :-)
All righty, so I just check my custom morph option only, transfer the morph to the Vicky4 base, then distribute the resulting cr2 file -- the user will have to have the V4 object to use the cr2 -- that oughta work. :-)
I kept trying and trying to get a morph file that didn't have my specs in it (you know, c/poser/runtime...and could not edit one that would work!
But I do know how to manipulate a cr2. ;-)
Thank you!!!
Jan
I love me some Modo! :-)
vholf posted Thu, 12 March 2009 at 6:29 PM
Highlights:
Wishlist:
Jan19 posted Thu, 12 March 2009 at 6:32 PM
To remove, couldn't you just use a file that switched the user back to the base character? 'Course you're right...would be nice if this program would do that for us. ;-)
I love me some Modo! :-)
Jan19 posted Thu, 12 March 2009 at 6:32 PM
Then, again, that would be re-distributing a DAZ cr2...never mind my idea. Not good...
I love me some Modo! :-)
adp001 posted Fri, 13 March 2009 at 12:10 PM
Quote - Then, again, that would be re-distributing a DAZ cr2...never mind my idea. Not good...
As I said: Remove anything DAZ related from the file.
Start with "V4 Dev Foundation.CR2". Load your Morph into this figure. Save it.
Then use a Cr2-editor to remove anything unwanted (see freestuff or google for "CR2Builder") from the file.
By the way: CR2Builder is able to support you with making INJ-poses (read the help and search for CR2Builder in the poser-forum here).
Jan19 posted Fri, 13 March 2009 at 4:29 PM
Thanks! :-) Only thing is...the Dev Foundation doesn't have a head, does it? Or does that matter, since the morph file only contains 'vertex relationship' info?
Thanks, too, for the CR2 Builder info! I'd never heard of that. I've heard of Cr2 Editor, think I have that -- but I can usually edit a cr2 in Notepad or Wordpad, one or the other. I'll get that Cr2 Editor, though, for the inj capabilities.
I appreciate the help!
Jan
I love me some Modo! :-)