Forum: Blender


Subject: Inset Face

bandolin opened this issue on Oct 01, 2008 · 11 posts


bandolin posted Wed, 01 October 2008 at 6:41 PM

Is there a way in blender to inset a face?

<strong>bandolin</strong><br />
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bobbystahr posted Wed, 01 October 2008 at 6:51 PM

bobbystahr has moved this thread from the Bryce forum to the Blender3D forum as of Wednesday, October 1, 2008 6:51 pm.

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


bandolin posted Wed, 01 October 2008 at 6:57 PM

Ooops, did I post this in the Bryce forum? Sorry.


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Rayraz posted Wed, 01 October 2008 at 7:10 PM

I dont use blender, but i think there would probably be a tool to 'extrude'  the faces. just extrude them inwards (probably a negative value)

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bandolin posted Wed, 01 October 2008 at 7:33 PM

Yes, well one option is to extrude a 0 value so there is no height (negative or positive) and then simply scale uniformly. But that really isn't as clean as an inset.


<strong>bandolin</strong><br />
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Reddog9 posted Wed, 01 October 2008 at 9:38 PM

Here's my suggestion:

First, I'd strongly recommend working with squares instead of triangles if the image you posted is showing your faces as triangles.  Squares will make it much more easier to extrude and loop cut your model while working with Blender.  

Starting with a simple cube, select the face to inset.

Press "E" to extrude and then immediately left click to finish the process.  

With the new face selected you can scale it to size:

Press "S" to scale.  Move the mouse then then left click to finsh.  

Press "E" to extrude the new face in or out.  

You could right click at this point and then press "G" to grab and then one of the traditional axis buttons to move along one axis. "X", "Y", or "Z".  

Trying to extrude or loop cut square faces made from 2 triangles will be difficult.


If you're working with an imported model made from triangles, Blender can covert it to Squares and then back to triangles if you desire.

With the object selected in Edit Mode.  


Hope this helps.
Scott

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


bandolin posted Thu, 02 October 2008 at 7:39 AM

No, I'm not working with triangles. The image comes from Max and since I'm using the OpenGL instead of Direct3D viewport driver it shows the diagonal line in quads.

I know I can extrude and then scale, but I don't want any height (either positive or negative). I want the face to be planar. I understand your explanation and thank you. Now, I know there isn't any inset feature and that it is done with the extrude function.

I wanted to make sure there wasn't an easier way that I was missing.


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TheBryster posted Thu, 02 October 2008 at 1:56 PM Forum Moderator

Heresy!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


ysvry posted Sat, 04 October 2008 at 7:32 PM

if you do what reddog says you wont get any height.

for some free stuff i made
and for almost daily fotos


bandolin posted Sun, 05 October 2008 at 8:59 AM

Oh right I missed the part where it says "left click immediately". Should've thought of that myself.


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3dz posted Fri, 07 November 2008 at 9:16 AM

Hey, thats pretty cool!  Nice tip.