SplineGod opened this issue on Oct 03, 2008 · 11 posts
SplineGod posted Fri, 03 October 2008 at 1:44 PM
Just wanted to let you know about a new plugin that allows Poser/Daz assets to be imported/exported to/from Lightwave. This includes objects, textures, skeletons, weight maps, morphs, poses, motions and mdd files.The plugin should be available within a week or so.
A demonstration video can be viewed here:
http://www.vfxcast.com/media/1263/Poser_to_Lightwave_Demo_Pt1/
Youll have to register here first:
www.vfxcast.com
GKDantas posted Fri, 03 October 2008 at 2:17 PM
SplineGod posted Fri, 03 October 2008 at 2:50 PM
Great thanks! :)
Reisormocap posted Fri, 03 October 2008 at 8:54 PM
Very cool stuff indeed. I'll be watching this with great interest!
sasuke_ninjutsu posted Sat, 04 October 2008 at 2:04 PM
Thanks Larry!
Quote - Just wanted to let you know about a new plugin that allows Poser/Daz assets to be imported/exported to/from Lightwave. This includes objects, textures, skeletons, weight maps, morphs, poses, motions and mdd files.The plugin should be available within a week or so.
A demonstration video can be viewed here:
http://www.vfxcast.com/media/1263/Poser_to_Lightwave_Demo_Pt1/
Youll have to register here first:
www.vfxcast.com
SplineGod posted Mon, 06 October 2008 at 12:02 AM
I just uploaded a 2nd video showing a few more options.
http://www.vfxcast.com/media/1278/Poser-to-Lightwave-Demo-Pt2/
Use this link to subscribe to additional video updates:
http://www.vfxcast.com/my_subscriptions&tag=SplineGod&type=user
Reisormocap posted Mon, 06 October 2008 at 1:52 AM
Very cool video. I'm certainly keeping my credit card in my hand for when this plugin is released.
I have a few questions though:
I assume that the characters with conforming clothing would be imported simply as geometry and then deformed with the single skeleton that the plugin loads in Layout? Presumably, geometry covered by clothing would then be deleted to eliminate the problem of skin poking through clothing?
How well does weight-mapping work with the skeleton? I know that you showed the addition of new bones to control deformations, but I'd be interested in seeing the weight-maps put through their paces.
Glad to see it loads in animated Pose files as well, for obvious reasons. :) Will it also load in translation data from animated poses? I didn't see that on the video.
SplineGod posted Mon, 06 October 2008 at 2:03 AM
Typically I load in the character then the cloting separately then delete the mesh covered by the clothing. The weightmapping seems to work fine when Ive tested it but I typically dont use them.
You can also create your own weight maps if you want.
Im not sure what you mean by translation data. What ive typically done is load a bvh file into poser, save the pose and then load it into LW using PLK. In LW I use iKBoost to edit the mocap.
Reisormocap posted Mon, 06 October 2008 at 11:37 AM
Thanks for the answers. By translation data, I mean will a walking character actually walk forwards if the BVH file includes the forward motion (i.e. translating the character on the X, Y, and Z axes)?
The example that you demonstrated in the video had the character walking in place--though that may be because that particular pose may not have translation data written into it.
SplineGod posted Mon, 06 October 2008 at 12:45 PM
Yes, it does translate them as well. :)
SplineGod posted Thu, 16 October 2008 at 10:54 PM
PLK is now available here:
http://www.kurvstudios.com/software/