232bird opened this issue on Oct 08, 2008 · 7 posts
232bird posted Wed, 08 October 2008 at 1:33 AM
I have been roaming the forum and have seen this phrase a few times, but "I'm new to Poser." It seems to be a cool program and I'm figuring it out. It does things that to me are wierd. For example, I'm trying to connect two hands together from two different figures. They are both the P6 defaults. The "change parent" option in the object menu is shaded out, and the hierarchy window doesn't do anything. Is there some other procedure to do this, or am I missing something?
Adom posted Wed, 08 October 2008 at 5:54 AM
To connect 2 hands (or better to say: 1 figure to another) just follow this (but I'm SURE 99% that the result is not going to be what you want, but it makes "parenting" possible):
short way:
Longer way:
Now Fig 1 is controling Fig 2. But as I said at the beginning: don't expect too much from such parenting:)
To disconnect it follow abowe steps but in step 4 (or 5 in second case) choose UNIVERSE
hborre posted Wed, 08 October 2008 at 6:23 AM
Question: Why merge two figures for a hand swap?
Adom posted Wed, 08 October 2008 at 6:33 AM
Answer: Just to show how to parent since the topic is "changing parents".
Adom posted Wed, 08 October 2008 at 7:07 AM
You still can parent hand to hand of 2 figures but at least one of them must have IK (the one which is going to be parented must be IK Goal - it will appear in: Figure>Use INverse Kinematic menu if it is).
Now switch it on (IK for that hand) and you'll see that set parent button for that hand becomes avaible. Press it and choose hand of other figure to parent to. Done.
Every time you disabe IK for the parented hand the connection between child and parent (those 2 figures I mean) will break. To bring it back just swich IK on again.
232bird posted Wed, 08 October 2008 at 1:25 PM
So I have to set kinematics. Thank you, that was what I was wondering. I think of this program like a Saab; it's great when you can figure out how to make it work.
232bird posted Wed, 08 October 2008 at 11:24 PM
What about applying morphs? I read something in the included tutorial about importing morphs for objects or parts one by one. Is that what I do with the stuff from this site? Character or prop packs, for example.