Forum: Blender


Subject: Blender 2.48 has been released

jrs100000 opened this issue on Oct 15, 2008 · 13 posts


jrs100000 posted Wed, 15 October 2008 at 4:40 AM

Release Notes:  www.blender.org/development/release-logs/blender-248/
Download:  www.blender.org/download/get-blender/


Gog posted Wed, 15 October 2008 at 7:27 AM

woo hhoooo downloading right now :)

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


haloedrain posted Wed, 15 October 2008 at 10:31 AM

looks like we finally have object deformations :)


Touchwood posted Wed, 15 October 2008 at 1:16 PM

 And a 64bit windows version...........


l3la posted Wed, 15 October 2008 at 1:26 PM

Wow, and sky, and real-time shaders, real-time lights, better fluids, better wind, and more ....

Amazing. I wonder if 3D paint will work for me with the new real-time shader system. I will try to test it tonight.


Gog posted Thu, 16 October 2008 at 8:30 AM

The fall off on sculpt tools is fantastic, never new it was missing until I played with it, makes sculpt somehow feel more natural.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


lisarichie posted Thu, 16 October 2008 at 4:10 PM

I am having no joy with sculpt in 2.48, it hits the wall at approx. 200k polys and is slow at half that amount.

I can take the same mesh up to 1.5M polys in 2.47 before performance drops, nearly 1.8M polys before it stalls.

I was looking forward to the sculpting "improvements" in version 2.48 :crying:


Gog posted Thu, 16 October 2008 at 4:23 PM

I've noticed no difference but don't think I tend to hit such high poly counts

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


lisarichie posted Sat, 18 October 2008 at 9:59 AM

I am pushing it in the attempt to achieve results equivalent to ZBrush for geometry based displacement map generation as opposed to photo reference generated displacement maps.

It just bugs me that I can work on the model in 2.47 at a high level but not in 2.48, not really a show stopper  just an annoyance.:biggrin:


Kenmac posted Sat, 18 October 2008 at 3:20 PM

Hello this is my first post here and I haven't downloaded a new version of Blender for awhile but it seems to me like it used to be able to export in a lot more formats. When I open the file, export menu I only get a choice of  VRML, DXF and STL. Is there something else I need to download to get more functions or is this the way it's supposed to be? BTW this is with nothing in the scene. TIA.


lisarichie posted Sun, 19 October 2008 at 2:42 AM

You need to have at least Python 2.5.2 installed on your system to have full import/export availability. You can download the release appropriate for your OS on the Python website.


DramaKing posted Sun, 19 October 2008 at 10:05 PM

I haven't really played around with it yet, but I'm really looking forward to the Grease Pencil, sun/sky, Bullet updates, and GLSL features, although the Deform Modifier has to be the best part of the new version, imho

It is better to do one thing well, than to do many things and excel at nothing.


Gog posted Mon, 27 October 2008 at 11:20 AM

a 2.48a patch has been released details here:-

http://www.blender.org/development/release-logs/blender-248/blender-248a/

download here :-

http://www.blender.org/download/get-blender/

summary of patch-

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.