akura_ opened this issue on Oct 18, 2008 · 9 posts
akura_ posted Sat, 18 October 2008 at 10:50 PM
akura_ posted Sat, 18 October 2008 at 10:50 PM
flibbits posted Sun, 19 October 2008 at 1:20 AM
I have a similar problem with glowing hair, and anxiously await the answer.
hborre posted Sun, 19 October 2008 at 7:13 AM Online Now!
For the hair, uncheck the 'visible in raytracing' in the properties. I would change all the lightsettings casting shadows to raytracing instead of Depth Shadowing and activate raytracing in your Render settings. Also increase your setting values in Render settings, it takes longer to render but it will do a better job picking out details.
pjz99 posted Sun, 19 October 2008 at 7:24 AM
Be aware that making hair invisible in raytracing will speed up your rendering, but if you're doing raytraced shadows (as I always do) then the hair won't cast or catch any shadows and will often look out of place. What are the material settings for the hair above? It looks to me like the hair has a value in the Ambient channel.
akura_ posted Sun, 19 October 2008 at 8:50 AM
here my settings for both i screen shot it so you know what its set it and better to help me ^_^
http://i227.photobucket.com/albums/dd275/Akura_/untitled2.png
http://i227.photobucket.com/albums/dd275/Akura_/untitled-1.png
Adom posted Sun, 19 October 2008 at 10:56 AM
That's not a topic I know much of but what if you reduce difuse value to ie. 0.5 for that hair. Maybe they are to bright and together with that specific light they just render as 100% white.
akura_ posted Sun, 19 October 2008 at 11:19 AM
hmmm your probably right. unless someone can make a light set that does the same thing but able to render the hair too >.<
pjz99 posted Sun, 19 October 2008 at 12:45 PM
For one thing, make Translucence_Value zero...
Another, the material you're showing a pic for is only for the scalp. Need to see the other material zone(s) for the main hair.