AtelierAriel opened this issue on Oct 19, 2008 · 5 posts
AtelierAriel posted Sun, 19 October 2008 at 2:13 PM
I have a great Python script from Ralf Sesseler that will take a hair figure and turn it into a prop. I've found that it will transfer morphs but only if there is just one figure, like body. If the figure has different parts like head, neck, chest, etc. the morphs aren't transfered. Does anyone know if this can be done and how?
I've tried Morph Manager but it won't recognize the .hr2 or .pp2 as well as Morphing Clothes but no go. That's aparantely for figure to figure as far as I know.
If I can do it manually, I don't mind as long as I know what I'm doing or have instructions. So far going from figure to prop is the only way I can get complicated hair figures to fit characters other than the one they're made for. Netherworks utility works great but only on figures that don't have more than one part. At least not for me. It does a fine job of fitting prop hair to figures.
So, figure to prop works great! But no morphs. I really would like to have the morphs.
ockham posted Sun, 19 October 2008 at 2:23 PM
If the hair is the only "real" part of the hair figure, you should be able to
transfer the morphs by editing the files. (ie, the figure starts from Hip, but
only the hair itself has a reference to an OBJ file.)
To transfer, find all the paragraphs that begin with 'targetGeom',
and copy them into the same place in the PP2 file. The 'targetGeom' channels
will typically be found just after the word 'channels' and before the rotation and offset
parameters.
pjz99 posted Sun, 19 October 2008 at 2:30 PM
You probably ought to contact Ralf and ask if that's how his script is really intended to work, it seems like it should be smart enough to still get the morphs out if there are multiple body parts.
manoloz posted Sun, 19 October 2008 at 2:47 PM
Some might not be morphs at all, but invisible bones that have control dials. In which case, no morphs can be transferred, as those dials don't control morphs, but bones.
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Tashar59 posted Sun, 19 October 2008 at 3:05 PM
So to get around what manoloz said, you should be able to set a dial to 1.0 on the figure and then export as a .obj and then load that .obj as a morph target. to the prop. Additional export and import required with extra groups.