Forum: Blender


Subject: dumb question: circular cloth

kobaltkween opened this issue on Oct 19, 2008 · 11 posts


kobaltkween posted Sun, 19 October 2008 at 9:04 PM

hi.  this is probably a very simple question with an obvious answer. how do you build circular cloth that will simulate well?  as the radius expands, i realize i need more radial subdivisions or i get a poly heavy circle with needless detail on the inner loops and not enough on the outer loops.  i'm very sure there's an obvious answer that isn't split every face by hand as you expand.  and should one worry about triangles vs. quads?  i'm just not sure at all how to go about this sort of thing. my goal is to be able to create something that drapes and wrinkles well.