Forum: Blender


Subject: Deforming a Circle Mesh

DramaKing opened this issue on Oct 21, 2008 · 8 posts


DramaKing posted Tue, 21 October 2008 at 12:13 PM

I have a circle, which I have extruded and converted to a mesh. Now the problem is that the edges run only from side to side and that doesn't give me good results when I try to deform it. ![](http://cid-5fae5cb5e1b96403.skydrive.live.com/self.aspx/Public/blender%7C_screen.jpg) Now is there a simple way to add edges to the mesh?

It is better to do one thing well, than to do many things and excel at nothing.


lisarichie posted Tue, 21 October 2008 at 6:38 PM

CTRL+E>loopcut or hot key K  for the knife tool to cut across existing edge loops.


jestmart posted Tue, 21 October 2008 at 9:49 PM

Start over and this time don't use a Curve circle.  Start with a Mesh circle (reduce to 16 verts) this will allow you to control how the faces and edges are made.


DramaKing posted Tue, 21 October 2008 at 10:39 PM

Quote - CTRL+E>loopcut or hot key K  for the knife tool to cut across existing edge loops.

 
Thanks for the tip. I think that was somewhere in the back of my mind, but I got the crazy idea of connecting the vertices with F. I didn't want to do that, though, because it would have been too tricky and time-consuming.

Quote - Start over and this time don't use a Curve circle.  Start with a Mesh circle (reduce to 16 verts) this will allow you to control how the faces and edges are made.

I'll try that, too.

It is better to do one thing well, than to do many things and excel at nothing.


DramaKing posted Mon, 08 December 2008 at 9:20 AM

Attached Link: Edit Mode

Okay, time for an update. I tried using a Cylinder, but that wasn't any better. I eventually went into 3ds max where I could manipulate the mesh density of the cap ends. (Sometimes, I wonder how Blender gets along without some of this stuff). And that looked okay when I imported the cylinder mesh into Blender, but it still wasn't showing the correct wireframe in Object Mode.

It is better to do one thing well, than to do many things and excel at nothing.


Reddog9 posted Mon, 08 December 2008 at 9:57 AM

I don't understand what you're trying to accomplish.  You say you want to deform it, how do you mean?  Why not just add a plane..   sub surface it 4 or 5 times and then apply the modifier? 

You'll get what I got above. 

Won't that work for what you want?

 

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


DramaKing posted Mon, 08 December 2008 at 12:24 PM

Quote -
I don't understand what you're trying to accomplish.  You say you want to deform it, how do you mean?  Why not just add a plane..   sub surface it 4 or 5 times and then apply the modifier? 

You'll get what I got above. 

Won't that work for what you want?-

Yeah, sorry, I'm trying to take a mesh that looks a lot like that and use the Sculpt tool on it. I've tried several methods that failed, but this one looks like it could actually work. Now that I think about it, I could've probably used retopo or bump mapping. Ah, well.

Thanks a lot :)

It is better to do one thing well, than to do many things and excel at nothing.


Reddog9 posted Mon, 08 December 2008 at 11:44 PM

Quote -
Yeah, sorry, I'm trying to take a mesh that looks a lot like that and use the Sculpt tool on it.

I see.  Hope that works for you. 

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com