Forum: Poser - OFFICIAL


Subject: Victoria 4.1 to VIctoria 4.2

MocPac opened this issue on Oct 22, 2008 · 5 posts


MocPac posted Wed, 22 October 2008 at 1:32 PM

Hi.

I created about 22 characters using the Victoria 4.1 model, and then I saved them to a PZ3 format. Is there a way I can load the PZ3 file to make it load Victoria 4.2 instead of Victoria 4.1? Or do I have to do this manually?


pjz99 posted Wed, 22 October 2008 at 1:48 PM

You could probably get this done with poking around in the file but If I were you I'd just copy and paste the morph dial settings:

Morph settings are transferred, you can delete the old character from the Poser scene (NOT the old file, just in case) and move on to transferring materials over, and save to a new file. 

You can also take the opportunity to slim it down with svdl's spawncharacter.py script, or some equivalent, and make a new single morph target that contains all the combined morph values, and then run the REM ALL pose to get rid of all the DAZ original deltas.

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Dimension3D posted Fri, 24 October 2008 at 11:15 PM

There's hardly any reason to replace V4.1 by V4.2 in a scene or prebuild character. The main change in the CR2 are arbitrary modifications for the groups (I think it's the only change in the CR2). The really big change was that ExP no longer loads the full morphs, but only morph injection channels.

However, it could make sense to create INJ poses for the characters, so you can reuse them, but don't have to store the full figure in a scene. These poses could be made for both, V4.1 and V4.2. But this requires external tools.


Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D Plugins, and more

Renderosity Store / D3D Web Site


pjz99 posted Sat, 25 October 2008 at 12:03 AM

Just the same, there is a good chance that old copies of V4/4.1 contain really screwed up morph data, e.g. phmIrisConvexity used to make Poser crash whenever you touched the head with the morph brush.  Not a bad idea to move your settings to a fresh copy.

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pjz99 posted Sat, 25 October 2008 at 8:39 AM

Oops, it occurs to me that the steps I listed above forgot the Head!  The face morph dials would need to be compied also:

That ought to get everything.

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