Forum: Carrara


Subject: 2d animation using Carrara

robertzavala opened this issue on Oct 23, 2008 · 8 posts


robertzavala posted Thu, 23 October 2008 at 8:23 AM

Attached Link: http://community.victoriaadvocate.com/home/Blog/rzavala/9276

 I just did a "Coming attraction" video using Carrara to do the 2d animation in the style of the Watchman motion comics. You can see it at my blog. The URL is the link.

Let me know what you think.
Robert Zavala


jt411 posted Thu, 23 October 2008 at 1:25 PM

That's slick. Very unique look, good job :)


RadioGuy posted Fri, 24 October 2008 at 7:10 AM

Great Work.  Just goes to show how powerful a tool we use.

Cheers


sfdex posted Fri, 31 October 2008 at 7:00 PM

Wow!  I can't imagine using Carrara to do that instead of AfterEffects, but good for you in making it work!  And work it does.  Very well done.


robertzavala posted Sat, 01 November 2008 at 10:43 AM

Thanks everybody. I did have a problem doing it that may not be apparent in the you tube video. After mapping an image onto a square plane and adding an alpha channel which was pure black and white, I still saw a very light gray color wher the image was supposed to be transparent. Any ideas what I'm doing wrong?


sfdex posted Sun, 02 November 2008 at 1:26 AM

I've had similar issues in Carrara; only thing I'd suggest is to make sure all the shader channels are empty, as opposed to set to a value of zero.  But even then, it seems that there's a bit of an issue with alphas in C.


robertzavala posted Mon, 03 November 2008 at 11:29 AM

Here's some screen captures of a recent project. You can see that the image of the man has a lighter tone where it should be transparent. If anyone can see what I'm doing wrong, I'd appreciate it.

sfdex posted Mon, 03 November 2008 at 6:02 PM

Yep, that's the same sort of issue I've had; you might try putting your alpha channel info into the transparency channel, as well, but I haven't had that help much.  Fortunately for this kind of mograph look, having that little light frame doesn't detract; in fact, it kind of feels like it should be there.  But it's maddening when you can't get it to work.  I'd suggest adding this to Daz's bug report.  Lack of full alpha accuracy can really screw up someone's day....

:D