P5y opened this issue on Oct 24, 2008 · 3 posts
P5y posted Fri, 24 October 2008 at 5:56 AM
Well heres what to do...
Load the Hair.
Use Grouping Tool . *(Round Button next to fill above your preview screen)
Select "Create Prop" , from the grouping tool.
Name this Prop "neck01" *(Reason for this , is so you remember which bodypart to parent it to. Some Hairs have many parts so need a correctly parented prop for each part)
Next select "inverse group normals" from the Grouping tool , for neck01
With neck01 selected , goto properties and select "set parent"
Select "neck" of the Hair , and check Inherite bends.
Now you should have the full textures. This method is superior to the Duplicate hair method for many reasons. Hope this helps!
Acadia posted Fri, 24 October 2008 at 6:23 AM
Thanks for that! That will make repositioning hair to a different figure, much easier!
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
hborre posted Fri, 24 October 2008 at 9:08 AM
Hmmmm, this is worth a try. I agree with Acadia, it will make repositioning easier to other figures. Thanks for the tip.