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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 17 12:50 am)
Quote - I really need to see if all the face morphs I made for Antonia still work...hmmm
Laurie
I plan to distribute a cr2 with all my face and body morphs included. There have been some last minute changes to the figure, so I decided to wait before distributing any morphs -- maybe face morphs don't change, but body morphs do. How are you distributing your face morphs?
3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com
Thanks every one for the help. It was a long day at work, took a friend out for his BDay and now I'm home... WHEW! Perhaps I will play with Antonia tomorrow! :-)
---Wolff On The Prowl---
Laurie, if your morphs were made for Antonia pre-120 (which I seem to remember is the case), you won't be able to use the OBJ files directly on the current version, because each morph will grow the eyes, and so when you combine several, they will blow up.
If you have deltas, these should still work fine in most cases, except possibly morphs that directly influence the eyes. If you don't have deltas, you need to make them against Antonia 118, which I think is still available from the free site. Another possibility would be to turn the differences between Antonia 118 and Antonia 1.2 into a morph that you could then add to yours and save the result as deltas.
If you want, I can take a look at your morphs. I have script to turn OBJ files into deltas automatically and such things. The main reason I haven't yet is that I have multiple versions of your files and don't remember which are current and which are obsolete, superceded, etc.
-- I'm not mad at you, just Westphalian.
Quote - > Quote - I really need to see if all the face morphs I made for Antonia still work...hmmm
Laurie
I plan to distribute a cr2 with all my face and body morphs included. There have been some last minute changes to the figure, so I decided to wait before distributing any morphs -- maybe face morphs don't change, but body morphs do. How are you distributing your face morphs?
I was making injections before.
Laurie
Quote - If you want, I can take a look at your morphs. I have script to turn OBJ files into deltas automatically and such things. The main reason I haven't yet is that I have multiple versions of your files and don't remember which are current and which are obsolete, superceded, etc.
I do think they were for pre 119. If you can take a look at em, that would be great. I don't think I did anything to them, so just use the newest versions of the obj files you have. I thought I'd squished them before I uploaded them, so you might need to check that ;). I think all should probably work except those where I moved the eye sockets, like up/down, apart/together - things of that nature.
Laurie
Quote - The PMD version of Laurie's morphs works fine without distorting the eyes. It's still at the dev. site.
I can see Laurie's original upload from Aug 19, 2009, then the PMD I baked from Aug 20, and a "fixed" version of the morphs that Laurie uploaded on Aug 28. I don't remember what was fixed, but I assume if we extracted the morphs from that version into an injection pose, that would give us what we want.
-- I'm not mad at you, just Westphalian.
Quote - I think the "fixed" versions might have been when Les fixed the eye morphs for me so that the eyeballs would follow the eyes?
Laurie
I loaded the newer CR2 into Poser, and the eyeballs did not follow the morphs.
If you want, I can run a script to apply the morphs in both sets to the current Antonia and write them out as new OBJ files. That might make it easier to pick out the ones that are still relevant.
-- I'm not mad at you, just Westphalian.
Mmkay, I looked again and it seemed that the newer set was the one to go with. I've generated the (squished) OBJ files and put them on the developers site under the "Head Shaping Morphs" page. The file name is LA-Antonia-HeadMorphs.zip.
Once you've decided which ones to keep or update, I can make one or more INJ poses for you - binary, non-binary or both. I've counted 54 morphs, and Antonia now has 70 free channels in the head, so in theory, one could fit them all in at once even with a traditional (not PMD based) injection pose.
-- I'm not mad at you, just Westphalian.
Quote - I'd even go further and say - and I know I've said it before, somewhere in the depths of this thread - that a single UV mapping per figure does not necessarily fit all purposes. That's why Antonia comes with two, and I've welcomed David's efforts to add a V3-compatible map. I say the more the merrier. If it were easy in Poser to hot-plug a new UV mapping into a figure in the current scene, I wouldn't even think twice about multiple mappings.** **
DAZ Studio has integrated the capability to load alternate UVs for a figure.
For high-quality close-up renders, I'd still prefer using a texture that was made especially for this figure.
Okay, then I am fine and know that all my render-settings where okay. And of course this was not meant as a critique, it was really a simple question as I tend to mix up versions of whatever and then look at the result with this :huh:-feeling.
And I am completely with you with "unique mappings for unique figures" as, if I did not understood everything completely wrong, the wish for one mapping for any kind of human figure leads to compromises regarding the shape of the figure or compromises regarding texture quality. And as I see a growing amount of close-ups and very realistic renders to me this would be a step backward. So a less acurate remap is better than the standard Antonia matching the mapping of any Victoria version. Her shape is very different, I saw it especially around the sternum where textures will be squeezed together. But for not-so-close ups and when lots of clothes are used people will be happy to have more choice.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
hmm...not sure how to add a picture.
You can use the "Attach a file" field to add a (small) picture.
This is amazing, very sweet. Now Antonia has not only a grandma but a little sister as well*!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - Are the Asian morphs allowed to be integrated into custom morphs ?
The ones I made and put up on the Antonia site? Yes, you can do with them whatever you want. I've found a little problem with the epicanthic fold morph, though, namely that the lashes penetrate the skin when the upper lids go up. I'm not sure there's a simple solution for that.
-- I'm not mad at you, just Westphalian.
Those would be the ones. :D
I noticed that issue as well. Nonetheless, it's still quite useful in many situations.
Here's some experimenting with the asian morphs along with my own, and a V3 texture.
Awww... this is so beautiful!! And you fitted the hair perfectly.
About the lashes penetrating the skin - maybe we need a set of lash morphs sooner or later. This way one coult "fit" the lashes to work with the eyelid-morph (that, to me, can't get any better!).
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - Awww... this is so beautiful!! And you fitted the hair perfectly.
About the lashes penetrating the skin - maybe we need a set of lash morphs sooner or later. This way one coult "fit" the lashes to work with the eyelid-morph (that, to me, can't get any better!).
Thank you! I'm having a LOT of fun digging up oldies but goodies! :D
I think morphs might be a way to deal with the lash issue. I very much like the eyelid morph.
Somehow the upper texture matches the topography of Antonia's face far better... the eyeline and most of all the brows show no distortion in the first image. I noticed this as well. Some textures I tried look almost as originally made and some show strange distortions where the eyebrows are. And yes - I need to dig out those hair-props as well, they are special and so "bling bling"!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
The upper image uses V4 transmaps on the brows.
I'm finding the same thing as far as eyebrows goes and with some eye makeups. I'm also finding that eyelash transmaps with straight lashes as opposed to curved ones seem to look better. Also, brows on the V3 head texture need to be quite arched, otherwise they seem to get straightened out on Antonia's head. As you said, some textures appear to be made for remapped Antonia, and others not so much.
Hmmmm.... maybe I should try to use the V3-templates by SnowSultan on Antonia and do some renders to find out about the critical spots.... hmmm... :laugh: This may give me the option to find the best-looking textures more quick.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
I think that it's obvious why some makeups and brows work and some not and why almost any lip texture will look perfect on Antonia. And I found the reason for the strange results I've got with the scalp of some textures: The scalp had to be "pulled" into the face because Antonia's head is shaped different (if not to say: more natural) than V3's (...egghead). The part above the ears is stretched into the direction of the scalp, that gave me the strange lines in my render. So in fact: Less structure and contrasts in and around the ears will give better results (or a clever hairdo).
To me it seems that as long as you avoid specific eyliners that reach that line that points downwards from the outer eyecorner you should get good results.
I'll post a half-portrait in a minute to show the ears and the side of the brows.
Strange enough: To me the brow-region on the face looks not distorted so I wonder why I get that strange results with some textures...
Just for your information: I've set the brow-geometries to transparent, same goes for the cornea. And: I tested what you've described and put the eye-template to the cornea. Sorry, I don't get the point why some matposes do this. It looks simply wrong.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
I have kept the pz3 with both figures and the templates- so if any more questions rise up please post it and I can render a comparison of the parts in question.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - > Quote - I really need to see if all the face morphs I made for Antonia still work...hmmm
Laurie
I plan to distribute a cr2 with all my face and body morphs included. There have been some last minute changes to the figure, so I decided to wait before distributing any morphs -- maybe face morphs don't change, but body morphs do. How are you distributing your face morphs?
How are Cr2 files merged with all of Antonia's other stuff and onboard morphs etc without MorphManager? I am on a Mac and that app is no longer availble to me and my new system?
Quote - Good news, Poserworld, has stated that they are going to support Antonia.
Hope some you guys will go over to Poserworld and request some items, it can only help.
Might be a good time to take advantage of their membership special then!
Poser World is running a 3 month membership special for only $10.00 through
March 14, 2011.
3 Month Poser World Membership only $10.00
When checking out use promo coupon code: 3MSP
http://store.poserworld.com/ProductInfo.aspx?productid=PWSUB3MONTH
@SteveJax: Do you know how long this offer and the coupon are valid? At the moment I see few things there I would need. I can't close the doors of the lockers of all Victorias and don't use Michael very often (and if so I need few clothes cough). There's only few Miki 3 stuff at the moment (beside textures - that I do not need as I prefer procedural materials) and so I would prefer to wait and fill Antonia's little box with clothes before I buy a membership.
Oh yes... one more question to odf: Am I save by using the template I used for Toni Polygon when creating a teeth and inner mouth texture? As you said and I already guessed the template that comes with Antonia 1.2.0 only slipped away out of some reason and so I think that it stays "as it was back then".
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Poserworld's undertaking to support Antonia prompted me to renew and upgrade my membership. I also use the legacy figures a lot and they are a very good source of items for the early Vickies and Mikes. I had good value from them in the past. Because I had a membership before, even though it had expired, I could get a lifetime membership for $100.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Actual confirmed merchant support. Wow! That's pretty cool. :thumbupboth:
Someone posted something about a special package offer of V3 textures, a few pages back, but there were no specifics. A new month, more money, and Cage is now interested in that possibility. :lol: Can anyone explain what that's all about? (I guess using site mail, if posting publicly would violate some kind of 'Rosity restriction. :unsure:)
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Dang those 'Rosity restrictions, anyway. I want to know as well as Cage. :blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Someone posted something about a special package offer of V3 textures, a few pages back, but there were no specifics.
As far as I remember there was no package as such, just a generalised observation that now V3 is "old hat" (quotes meant to imply that I disagree with that), there are lots of V3 character sets on clearance and other sales.
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@SaintFox:
Part of the problem may be that I asked David to do the remap on the low-res version of Antonia, which means less fine control on the details of the mapping. I think the low-res figure can be very useful for mass scenes or background figure, so I'd like as much support for it as possible. It may be that a little bit of fine-tuning on the high-res version of the mapping could fix those seams, but right now I'm not sure I'd want to invest the time to do it. If David were interested in having another look, that would of course be welcome, but I for one am more than grateful for the work he's already done.
In my personal opinion, the one-size-fits-all approach to UV mapping and texturing is a bit like me wearing someone else's hand-tailored suit. It may work reasonably well if we have similar sizes and body types, but it'll never fit me like the person it was made for. To me, the remap is a convenient way of re-using old textures one may have lying around or that are on sale right now because V3 is "going out of style". But I wouldn't expect it to be perfect. For high-quality close-up renders, I'd still prefer using a texture that was made especially for this figure.
I'd even go further and say - and I know I've said it before, somewhere in the depths of this thread - that a single UV mapping per figure does not necessarily fit all purposes. That's why Antonia comes with two, and I've welcomed David's efforts to add a V3-compatible map. I say the more the merrier. If it were easy in Poser to hot-plug a new UV mapping into a figure in the current scene, I wouldn't even think twice about multiple mappings.
-- I'm not mad at you, just Westphalian.