Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)
Looks licke too complicated. Try it without :1 e. g.
{
version
{
number 4.1
}
actor skirtFront
{
off
}
actor skirtBack
{
off
}
actor skirtRight
{
off
}
actor skirtLeft
{
off
}
actor skirt
{
off
}
actor skBack
{
off
}
Figure
{
}
}
Should be much easier.
For switching on replace off with on.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
I dare to ask: Is it necessary to turn this of as well? In other words: I always thought that an actor that is not visible can't be seen in raytracing as well nor is it able to cast shadows. This was the reason for using the supersimple version above...
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
I had no strange artifacts or things so far when turning the eyebrow geometry for V4 invisble... even not with ambient occlusion in the materials for the skin or in the light. But well... why not test if it makes any differences (by turning everything off by hand and then turning shadows and raytracing on again)?!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Fisty, are you turning off body parts? There already is a set of poses for that floating around. I have them, but I do NOT remember where I got them from. I think they were free. Maybe from here! I think it was called "utility poses' or something. Sorry, I'm not more helpful.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Forgive me if this has come up before, but this thread is too long for me to manage.
I noticed "glowing nostrils" in some of the renders in this thread, so I went back to the last version of Antonia that I have (April 14) and sure enough, there is no nostril material. Given Poser's render system, I think it would probably be best if you added a nostril material zone. (however, I think you could probably do a better job than DAZ did with the Vickies)
I'd rather stay in my lane than lay in my stain!
(it seems that if I dont post a comment once in awhile I quit getting notices for this thread)
Quote - Forgive me if this has come up before, but this thread is too long for me to manage.
I noticed "glowing nostrils" in some of the renders in this thread, so I went back to the last version of Antonia that I have (April 14) and sure enough, there is no nostril material. Given Poser's render system, I think it would probably be best if you added a nostril material zone. (however, I think you could probably do a better job than DAZ did with the Vickies)
A few pages back bagginsbill explained why a nostril material is a bad idea. I'm too lazy to look for it, so here's a short summary:
1) If people get glowing nostrils, that's because they haven't set their shadow parameters correctly. That means other things will look wrong as well, just not as obviously.
In short, if anyone wants a nostril material, they'll have to add one themselves.
-- I'm not mad at you, just Westphalian.
Indeed. If you're good enough to notice and be repulsed by the glowing nostrils, then trouble yourself to become good enough to use your rendering tools properly, and they will be gone.
Painting a shadow in the nostril! What a suggestion. Why don't you pick a light direction and paint all the highlights on, too. In fact, why don't you paint the whole thing? 3D is hard - just paint.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Hey, I have another idea. Let's remove the UV map from the cornea, so nobody can use painted-on eye highlights that look like a sun-lit window.
What the heck is up with that phenomenon?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - Hey, I have another idea. Let's remove the UV map from the cornea, so nobody can use painted-on eye highlights that look like a sun-lit window.
What the heck is up with that phenomenon?
Ouch! Yeah, people do weird things.
The UV mapped cornea could be used for a number of other effects, though (like simulating special contacts lenses, glass or metal eyes etc.), so I'll leave them in.
-- I'm not mad at you, just Westphalian.
Content Advisory! This message contains nudity
I hope I'm making myself clear here. It confuses me as well.
At any rate, the reason I'm doing it this way is because it's not really possible to move ones leg just sideways by a large angle. Any realistic pose would in fact be a combination of forward and sideways. So I should aim for the forward and the forward with sidways to look good rather than the forward and the pure sideways. Interestingly, when I do the pure sideways pose now, it has a little bit of distortion but is far better than what I got previously for the combined pose.
So here's what it looks like. Of course I'm somewhat cheating here because the pose I'm showing is pretty close to the one I sculpted this JCM on.
Anyway, I think it's a good method, and I'll try a similar thing with the shoulders.
-- I'm not mad at you, just Westphalian.
Very nice! Compared to the Vickies, this kicks ass.
The shoulders are more defined, with all the bones involved in the movements. I've never seen realistic clavicle movement on any Poser figure combined with shoulder blade movements like a real person's. I'm really looking forward to this! I'm all atingle! Maybe I should take my medicine for the tingles? :laugh:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Looks good. I think I get what you mean. When I was working on that same bend combo I used a 90 X and 45 Z to get the combined shape, Heck I think I must have gone through a hundred different trials befor I got some morphs that liked eachother.
Wel Antonia is certainly going to be the cats meow for posing.
It's called laziness! Put on the ray-tracing and forget it! Jeez. Painted on stuff is the boojum of Poser!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Content Advisory! This message contains nudity
There are some mild mesh crunches in the low-poly version, but I think the overall shape looks pretty decent. If she pulls her leg any closer to the torso, she'll need some additional JCMs to fix these things, though. I'll try the same technique of cascading JCMs as I used for the knee.
-- I'm not mad at you, just Westphalian.
She's lookin very good odf. It's going to be sure pleasure using a figure that can bend. Happy to have had the chance to work with her.
cheers,
Mike.
You've certainly passed me up Now I get to sit back and take notes. I especially love this cascading JCM's, I have been thinking of all sorts of different ways this same type of thing could be used. I have wanted for awhile to put together a way to make the body handles self dialing but only in certain ways, and this cascading idea with the dummy actor is just perfect for that too.
Quote - It's called laziness! Put on the ray-tracing and forget it! Jeez. Painted on stuff is the boojum of Poser!
Seems you guys are bashing this to death. Ask yourself what you would do if you were unable to "Turn on" any of those render options....say if you are like me still stuck running in P4 on an older machine! Those "uber glowing nose holes" are annoying and you have to settle with whatever you can get. Or what about if you are a newbie which believe it or not you were once, and don't have a complete handle on all those render light features that are found in newer versions of Poser or other apps (like me) and are still rendering in their P4 render engine which is a lot easier until you get a handle on all that other more advanced stuff.
Elitism is sure a problem in this community sometimes and as much as I wish I knew more i have had to do more knowing how to do less and it sure pisses me off reading this kind of bashing. :(
Why is it elitism, why bashing? P 4 is for sure out of date and even the stores don't expect support for this. Some years ago EF gave away P 5 for free as P 4 is far away from the state of the art. If you are driving a T-Model do you expect support for it in each and every garage?
If you are against improvement, OK, it's up to you but then, please, don't write such statements in a thread that is for people who are interested in the improvement of figures for 3D applications, e. g. Poser.
As far as I can see the only one who is bashing here is you, sorry.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
P4 will cast shadows, if your lights are positioned right nostrals don't glow.
You don't need to paint eye reflections to get them to look sparkly, you don't even need glossy nodes, small highlight size and really high specular strength will do just fine if you don't have access to the more advanced shaders.
Quote - P4 will cast shadows, if your lights are positioned right nostrals don't glow.
You also have to set up your shadow maps correctly, which, admittedly, is a p.i.t.a. But if you don't get those right, you will have bad shadows anyway, so you better learn how to do it. Back when I used P4, I set the map sizes as high as Poser could handle. Not the best solution, but it worked.
shante: I think calling a bad idea a bad idea is a better service and more respectful to newbies than giving them what they asked for without comment. If we bash anyone here, it's not the beginners, but those people who've been around long enough to know better.
-- I'm not mad at you, just Westphalian.
I'll see if I can whip together a quick pair of INJ/REM poses for that tonight.
When I read "bra morph", I first thought push-up. She needs one of those, too, I guess.
Nice work on the outfit, Starkdog! It's good to see that at least on of us has Antonia's best interest in mind. :biggrin: Don't invest too much time on the tweaking of the flip-flops yet, though, because I'll make some new JCMs for the feet and toes fairly soon.
-- I'm not mad at you, just Westphalian.
Not really necessary. Use my latest Bodymorph-INJ and you will find in the body a NoNipple morph, spun it to 1.5, the BreastsHang to -0.65 and the BreastsFull to - 0.5 and you have what you want. Looks loke WonderBra ;)
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
WOw, Jules, you're on top of it already! I need to d/l the lastest morphs, then. After I move. :laugh:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
A tanktop, cool! No girl should be without one!! And I can comfort you about the nipples poking through, it seems to me that this is not your fault, as soon as a piece of dynamic clothing fits close enough (or if you use a windforce to blow it close to the figure) the nipples will poke through. Two little dots with the stamp-tool are of big help here - or a no nipple morph - or you can try to add the nipples not before the last 10 frames of the simulation and start the scene without any nipples at all. Sometimes you may have luck with this trick, sometimes you may need the stamp tool
Oh and: Those morphs.... fantastic!! Be careful or you will be kidnapped, locked into a cellar and then you'll have to create the JCMs of V5!!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
I didn't think of that. I was thinking that DAZ was more like the Somali pirates.
You don't go near DAZolia, and they can't grab ya! (I like the "DAZmania reference! LOL I have a friend living in Hobart, Tasmania who'd swim to OZ ta beat the crap out' ya after THAT comparison!) :lol:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Leo is about to fix the seams on my texture and asked me to ask here if there is a chance that the part under the nails (fingers and toes) can be filled up with some polygons as fixing seams in Bodypaint would be far easier if there is no empty space under the nails. Usually he "detatches" nails from a figure when he corrects seams on the finger- and toetips - and now, with a hole there, doing the corrections there seems to be more complicated.
I hope that I did not cause a nervous breakdown with this request
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
To Jules53757:
Sorry you misunderstood...I am NOT against improvement or growth. I don't expect support or sympathy and if i had the good fortune to be the proud owner of an original Model-T I would drive it all the time beaming with pride at my good fortune.
I was refering to the responses by:
JOELGLAINE, and bagginsbill to SmallSpace's question which though he unforgivably failed to follow the whole thread asked a perfectly appropriate question.
Now getting back to your "florid" reply to me...for the record I own P5/P6/P7. I have the latest version of Carrara and Bryce and hexagon, the last version of DAZ Studio and own thousands of dollars of DAZ, CP, Rosity and RDNA stuff including all the most recent DAZ Gen4 series figures etc. and I am depressed as hell not being able to use them....and NOT as you so simply and erroneously put it against "improvements" to Poser figures.
Unfortunately I can not afford a newer box to run all my great NEW and IMPROVED stuff on. So I am stuck in my P4 time warp trying to make the best of what I gotta work in. I am an illustrator and frustrated photographer and graphic designer and learned to do it right in analog and self taught to do the same digitally.
And taking a look at my older work here and my newer stuff at DevianArt and at Signature Erotic Art (where I just sold two limited edition prints) I seem to be doing something right enough even working out of that creative death trap otherwise known as Poser 4! Getting acrosd the finish line in my Model-T is more important to me than racing across it half-assed in a new Mustang!
Can you make the same claim I wonder? :)
What frustrates me is the bashing (or was that sarcastic slashing) of guys like or unlike me who either do not know what all the fancy bells and whistles of the newer apps are or have not figured them out or are in fact still stuck in older versions of the apps. Really annoying to read posts belittling them and their requests or questions. I remain true to my earlier post scorning the jibes and subtle "bashing" as I read them and understood them...from whomever they came.
Afterall we can't all be digital geniuses like some of the true pros here doing a great job for the rest of us wanna-be's to drool over. if I could I would but I can't wrap my older brain around what I need to to make it all happen so I won't.
One thing I do know is that looking at many images from supposed advanced Poser Users in this huge community, I feel I do a better job working my antiquated "Magic" out of the older version.
To Fisty:
Thanks dear you are a lady!
Working in P4 for a very long time and preferring to avoid doing too much post work I have figured out little tricks to get around all that. It takes forever to get an image prepped in P4 as you ALL know but to attempt to do so and render it with as little post work needed is a true effort in stupidity...or is that creative intestinal fortitude! You come up with your own answer.
To ODF:
I love this figure and wish DAZ and some of the figure creators took as much time working their magic before releasing them and sticking their hands in our pockets. It is refreshing what you and some other great technicians and artist here and elsewhere do to make this stuff better. I really appreciate it and look forward to its completion....even if I can't use her right away in P4! :)
Quote - > Quote - P4 will cast shadows, if your lights are positioned right nostrals don't glow.
You also have to set up your shadow maps correctly, which, admittedly, is a p.i.t.a. But if you don't get those right, you will have bad shadows anyway, so you better learn how to do it. Back when I used P4, I set the map sizes as high as Poser could handle. Not the best solution, but it worked.
shante: I think calling a bad idea a bad idea is a better service and more respectful to newbies than giving them what they asked for without comment. If we bash anyone here, it's not the beginners, but those people who've been around long enough to know better.
Actually like I explained to Fisty I work really herd getting those shadows right...as an old photographer shadows were really important to me and I work twice as hard trying to get them to look right in that stupid application! We all know it would bw TONS easier in any newer version of Poser. As you know it is not easy in P4 the light simulations and preview suck and the render engine sucks worse but.....when you are crippled or retarded you must learn to suck it up and live with it! :)
It is because I am so limited that when i read this kind of thread I always ask if it will work in P4 without making any more of my short hairs fall out! I certainly don't expect that kind of support but I gotta ask.....don't I!? :)
Thanks for taking the time to answer this friend. I appreciate an intelligent explanation and reason for something being done or said when worded the right way. I can appreciate some responses if put in the correct context but it felt reading some of the answers to the original question that sarcasm was applied a bit thick. Sometimes that sarcasm keeps some people from participating and that isn't what some of these forums and thread should be about....I think.
But then what the heck do i know I am antiquated P4 user driving a model-t and rendering in P4 with UV'd nostrils! LOL
I read the thread with the mind of - will this work in D|S... much the same. Now, I have almost all the plug ins, I can do the translucency and AO and fun stuff if I take the time to do it, I know she'll look like utter hell out of the box with the super complicated Poser node spaghetti she's got goin' on, they usually come in green and sickly looking. And while I'm perfectly capable of doing those complicated shader setups with the Elite HSS I prefer to do the best I can with the normal surface tab 'cause there are a ton of people who don't have that plug in and/or can't render that heavy of a load on their computers. With very rare exception I end up tweeking pretty much every surface in a scene.. even with things that come with D|S mats, they usually suck. If I didn't make them, or a small number of PAs that I know have a good grasp on the program I don't even bother doing a test render before fixing them.
Look, I don't mind at all adding some P4/Studio support when she's ready for release. There'll be no scripts, node-based materials or pmd-based morphs embedded in the base .cr2. All those things will be added on demand, and it should be easy enough to convert and/or downgrade them to formats that will work with P4. I'm just not bothering with that kind of stuff during development, as it would only slow me down.
When she's in Beta or RC stage, come and remind me of all the things she needs to be backward compatible, k?
I haven't tested this, but I think the cr2 should load into P4 as is. If Poser chokes on anything, let me know. I'll try to make the next cr2 P4 compatible, because it doesn't actually need anything from later versions. I didn't include BluEcho's material poses because there were some problems with them and I was changing things around too quickly. But loading the textures or making new mat poses from scratch should not be too hard. There's a reason I kept the number of materials small.
-- I'm not mad at you, just Westphalian.
As long as she's not dependent on shader nodes she should work in P4. I used P4 until I got P5 for free and the material room scared the crap out of me looking at all those nodes and such.
The best computers I have is over 16 yrs old! Mustang? My PC barely qualifies as a Yugo! :laugh: If any of us wants to be current with either software or technology, it takes time, hard work and money. I know ALL about being out of money and luck after having two strokes, losing almost everything I own, losing my job of fifteen years and moving into public housing with my POS PCs.
You make a do with what you have. I managed to upgrade to P7 by working the sales when they came and making every cent count toward bigger and better tool-sets. I can't buy hard candy pieces if I was dying for them, right now.
I still have the desire to be better than I am and use things that are better than I have.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
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:biggrin: This goes directly to my T&T folder (Tutorials & Templates) - thanks a lot!!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls