Forum: Vue


Subject: Idea!: Ventilators = explosions, ship wakes, spray etc!

silverblade33 opened this issue on Oct 27, 2008 · 14 posts


silverblade33 posted Mon, 27 October 2008 at 5:41 PM

Idea hit me thunk! :p, when I was playing with Directional Ventilators in V6I and then thinking about Wabe's ingenious "Firebug" pack:

Couldn't you use a directional ventilator, placed at angles, to affect a "special effect" vegetation item?
for example, have a low, shallow angled directional ventilator affect a plant who's material is meant to simulate water spray
thus, you could simulate water spraying from wheels, boat wakes etc?

Hm? :)

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garyandcatherine posted Mon, 27 October 2008 at 9:10 PM

Wehen it comes to animation you might as well be speaking in Ugarit.


silverblade33 posted Mon, 27 October 2008 at 10:55 PM

Huh?

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Trepz posted Tue, 28 October 2008 at 5:44 AM

Ugarit is a city in Serbia, but I agree, animation is silliness only for the ancients to uinderstand:D

"Many are willing to suffer for their art. Few are willing to learn to draw."


Trepz posted Tue, 28 October 2008 at 7:35 AM

Yeah, Syria...not Serbia :D

"Many are willing to suffer for their art. Few are willing to learn to draw."


silverblade33 posted Tue, 28 October 2008 at 8:19 AM

Ventilators take effect in STILL shots as well, for your information, people.... :)

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Trepz posted Tue, 28 October 2008 at 8:42 AM

Do they effect eco systems as well ? How about for stills ?

"Many are willing to suffer for their art. Few are willing to learn to draw."


dlk30341 posted Tue, 28 October 2008 at 1:15 PM

Here is an example using wind on rain - I tinkered a bit with the ventilators but got a better result using the wind....This is a still & yes wind can effect eco's...not sure about ventilators.  SHould have added here I used 2 Rain(tropical) plants - both of which were going straight up & down - by using 2 different wind directions they split in 2 in the shape of a V.

Excuse the crudeness of the render - just a quick play - sample.


silverblade33 posted Tue, 28 October 2008 at 2:36 PM

yes ventilators work on stills as well ;)

here I was just mucking around with some new stuff I'd bought on C3D, when  I came up with this idea...
inset pic shows effect of ventilator on #2 image.

So, since it blows vegetation, you could use that to "blow" special effect vegetation, as dlk30341has shown.**

**Another trick discovered by moi, yum yum! ;)

I'd try stuff out with Wabe's firebug veg, but am working on complex scene at moment.

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dlk30341 posted Tue, 28 October 2008 at 2:48 PM

Now if the wind/ventilators could affect buildings(objects in general) & water :blink:


wabe posted Thu, 30 October 2008 at 10:11 AM

Nice discussion. I propose that using ventilators on my splashes are even a god idea too :D

But to be able to use these effects I always had in mind when I tried to base my "effects" (fire, rain, snow, splashes, fog) on SolidGrowth plants.

One day your ship comes in - but you're at the airport.


silverblade33 posted Thu, 30 October 2008 at 11:36 AM

Wabe,
"Great minds think alike!" ...
I will avoid the rest of that quote though, ahem :lol:

raises a glass to Wabe's super veg :)

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Peggy_Walters posted Thu, 30 October 2008 at 12:37 PM

Don't forget that you can use negative numbers in the ventitilator power settings...  Then they suck instead of blow.  :biggrin:

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dlk30341 posted Thu, 30 October 2008 at 12:41 PM

LOL - When I tried the ventilators the rain didn't do a thing really(well to my eyes anyway)  When I switched it to omni directional it blew the rain right off my monitor - I just couldn't find the "perfect" power/falloff setting to keep it visible on screen.  So, based on my level patience I reverted to the wind :lol: