Forum: Poser - OFFICIAL


Subject: Poser's GROUND Prop - Scale it from Millimeters to Miles?

geep opened this issue on Oct 31, 2008 · 148 posts


geep posted Fri, 31 October 2008 at 9:42 AM

Hi Folks,

Dr Geep here ... 😄

Would you like to learn how to ***use Poser's GROUND prop ... ***

... to accurately scale the size of objects and figures in the studio? :blink:

... to determine distance between objects and figures? :blink:

... to make new props? ... even make background props? :blink:

... to see how Poser's Magnet and Wave deformers work? :blink:

... to find out how DGS works? :blink: ___ DGS ???

... to maybe do other "magic" things that (even) I have not thought of yet? (ha ha) :blink:

Well, would you? ... 😄

What would you pay for this class?  -   $3.00? -   $2.00? - $1.00? - $0.00? ... 👍

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



NaySayGuy posted Fri, 31 October 2008 at 9:45 AM

Huh?  Whot he talkin' 'bout?


Amloid posted Fri, 31 October 2008 at 9:46 AM

Oh no here we go with more stupid stuff


dphoadley posted Fri, 31 October 2008 at 9:55 AM

Dear Dr. Geep, am very GLAD to see you're back, you've been missed!
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


geep posted Fri, 31 October 2008 at 9:57 AM

Thank you DPH 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 11:01 AM

I will be using Poser 6 but you can do this using ANY version of Poser.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 11:04 AM

First, we delete the figure because we don't need it.

[menu] "Figure" >>> "Delete Figure"

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 11:14 AM

Next, we **select the GROUND** prop.

We can select it from the "Document window" =OR= the "Parameters/Properties" window.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



dphoadley posted Fri, 31 October 2008 at 11:18 AM

I'm now feeling myself around Poser Pro.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


geep posted Fri, 31 October 2008 at 11:19 AM

@ DPH

Does that mean you're a Pro? ... ;=]

Please let me know if everything we do here works in Poser Pro, also.
Thanks.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 11:38 AM

Let's see why the GROUND is displayed as a wireframe object.

We need to go down and change the ...
Document Display Style to ...
Element Display Style ... like this.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 12:13 PM

Now, with the **Element Display Style** selected ...

... we can change the Display Style for the GROUND if we ...

CLICK on the little UP ARROW in the small circle on the right end.
  
Now, the GROUND prop will follow the Document Display Style.

Let's switch back to the Document Display Style and Select Smooth Lined.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 12:16 PM

Now ... it should look like this.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 12:28 PM

Now ...

Did you know that ...

Poser's GROUND (prop) is NOT "on Poser's "Floor?"

Poser's "Floor" is where yTran is equal to exactly 0.000 ... but ...
 

Poser's GROUND prop is at a fixed yTran location of (minus) -0.001

Do you know how we can prove this is true?

BTW - The "Drop to Floor" command works for prop (objects), also !
(except the GROUND prop because there is no DollyY parameter for the GROUND)

Let's try a little experiment to prove this is true ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LostinSpaceman posted Fri, 31 October 2008 at 12:37 PM

Yay! A New Geep Tutorial! Ain't nothing stupid about that!


geep posted Fri, 31 October 2008 at 1:05 PM

Thanks Lostin ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Fri, 31 October 2008 at 1:34 PM

Quote - Thanks Lostin ... 😄

Thanks for the lesson Sir.

Question
Does reversing my steps Turn it back off?

Sorry, I just am not seeing the benifits here.
I like my Grounds as wire, I use it for positioning.
But I like my figures Texture Shaded.

Thanks

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Fri, 31 October 2008 at 1:44 PM

Hi mariner ... glad to have you join us ... 😄

You're quite welcome.

Question
"Does reversing my steps Turn it back off?"

Yes ... you can set the Display style of the GROUND to anything you want.
This is an optional thing to do and I have only included it here to give you one more "tool" to keep in your Poser "bag of tricks."

Thanks for the question ... it's a good one.

BTW - You can keep your GROUND as wireframe if you want ... it will not affect what we are going to do next.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 2:04 PM

Before we do our little experiment ... we need to make sure we are all using the same ...

... Display Units ...***

***Here's what to do to set the "Display Units" ... to "Poser native units" **<<< USE THIS ONE !!!
**
Use the [menu] "Edit" >>> "General Preferences..."

Select the "Interface" tab and ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



hborre posted Fri, 31 October 2008 at 2:05 PM

Heck guys, we got this tute for free.  Thanks Geep.


geep posted Fri, 31 October 2008 at 2:13 PM

... set your "Display Units" to Poser native units."

If we don't do this  ... the parameter values that we will use may not work properly.
👎 ___ That sucks!

Why do we want to use "Poser native units?" (Pnu's) ... Stay tuned and find out why ... 😄


Hi hborre ... Thanks for tuning in ... and ... You're welcome. ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 31 October 2008 at 2:57 PM

Why do we want to use "Poser native units?" (Pnu's)?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

The first correct answer (posted here) wins a "Wacky World" CD.

Anyone ??? :blink:

cheers,
dr geep
;=]
**
to be continued ...**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



IsaoShi posted Fri, 31 October 2008 at 3:26 PM

Thank you for this, Doc!

Native units? I would guess that it's to eliminate any decimal rounding in the conversion that Poser does when you use another unit. ??

I must say I assumed Amloid was just NSG's big sis... If not, she jolly well should be.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


replicand posted Fri, 31 October 2008 at 4:32 PM

 because PNUs play well with DGS?


giorgio_2004 posted Fri, 31 October 2008 at 8:28 PM

PNU should be always used because they are the same size in any Poser version and even in DAZ Studio.

Giorgio

giorgio_2004 here, ksabers on XBox Live, PSN  and everywhere else.


geep posted Fri, 31 October 2008 at 9:24 PM

We have a WINNER !!!
***>>> giorgio_2004 <<<


Different versions of Poser may use different conversion factors for size (x,y,zScale) and distance (x,y,zTran) for Real World Values, e.g., feet, inches, meters, etc. but Pnu's are always the same.

But ........ I liked the answer that replicand gave, also, because it is TRUE. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 01 November 2008 at 10:27 AM

Attached Link: Click here for Doc's FREE Scale Props for Poser

*(click on the image to view it full size) (click on the link above the image to go to the props webpage)*

Good Morning Folks, 😄

Today we will be covering ... well, we will try to cover some more fascinating stuff in the wonderful world we call Poser.

Before we get started ... and doing this is optional (but FREE) ... you might want to get a copy of my Scale prop(s).

There's a 9 foot prop with markers down to 1/10 of an inch.
There's a Metric 1 meter prop with markers down to 1 millimeter.

You can view both of the Scale Props HERE. :thumbupboth:
... and/or ...
Download the FREE 9 Foot Prop HERE. 👍
... and/or ...
Download the FREE 1 Meter Scale Prop HERE. 👍

We'll get started on today's lesson in a little while. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Sat, 01 November 2008 at 12:18 PM

Quote -

Good Morning Folks, 😄

Today we will be covering ... well, we will try to cover some more fascinating stuff in the wonderful world we call Poser.

We'll get started on today's lesson in a little while. 😄

cheers,
dr geep
;=]

Where is My desk, I'm ready to go.
Always nice to learn somehting new.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sat, 01 November 2008 at 12:45 PM

Let's make a "NewProp" from Poser's GROUND prop using the Grouping Tool.

Let's find out how we can make a new prop (object) from an existing object ... next ...

Click on the Grouping Tool to open ...

... continued on Page 2 ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



dphoadley posted Sat, 01 November 2008 at 12:51 PM

Yes, but what exactly IS DGS?
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


geep posted Sat, 01 November 2008 at 12:52 PM

Click on the Grouping Tool to open ... the Group Editor.

The Group Editor (GE) has many different functions but we're only going to use a couple of them here to make a "NewProp."

Make sure you have the GROUND selected and let's make a new prop from the GROUND.

We are going to duplicate Poser's GROUND prop ... next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 01 November 2008 at 1:24 PM

Make sure we have the **GROUND selected** and then ...
  1. CLICK the "New Group" button ...

1a. We can name it "NewGroup so let's just CLICK "OK"

Now, we want to include "All" of the polygons in the GROUND so let's ...

  1. CLICK the "Add All" button ...

All of the polygons (squares) in the GROUND should appear RED which means that they are selected and will be included in the "NewGroup."

  1. CLICK the "Create Prop" button to actually create our "NewProp" ... 

3a. Let's just call it "NewProp" for now so CLICK the "OK" button to complete the operation.

Now we can close the GE by clicking the small square in the upper right hand corner or just select a different Editing Tool.

Next ... using our "NewProp" ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



nruddock posted Sat, 01 November 2008 at 1:33 PM

Quote - Yes, but what exactly IS DGS?

Dr Geep's Scale
A convenient alternative to the official PNU to real world conversion which uses 1PNU = 100".

A forum search will get you the back story.


Dead_Reckoning posted Sat, 01 November 2008 at 3:38 PM

Quote -
Next ... using our "NewProp" ...

OK, I am hooked so far.

Soo, What's next???????????

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sun, 02 November 2008 at 6:34 AM

When we create a "NewProp" ... it is created ... ... in the same location as the original ... the same size (Scale) as the original ... with the same properties as the original (material settings, etc.) <--- remember this !!!

BUT <------------- and this is a BIG one ...

The "NewProp" parameters will be set to the default values ...
That is, 100% for all the Scale parameters (x, y, and z) ...
All rotations will be 0 (zero) ...
All Tran values will be 0.000.

Now, the (unrendered (ground) shadows)) are hiding our "NewProp" so let's turn them off and try a render to see what happens ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 02 November 2008 at 6:42 AM

Uh oh ... where did it go and why doesn't it render?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 02 November 2008 at 6:48 AM

We need to go into the Material Room to find the answer ...

Can you see where the problem is ???

Next ... only the Shadow (catcher) knows, Mwuahahahahahahahaha ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 02 November 2008 at 7:17 AM

Make sure we have the "NewProp" selected and look down towards the bottom of the Poser Surface window ...

See the "Shadow_Catch_Only" parameter ... it's checked, isn't it?

That means the "NewProp" <---- let's just call it NP, ok? Ok. 😄

That means that the NP will only catch shadows of other props and figures in the studio.
(just like the GROUND prop)


Try adding a prop and/or figure and render again ... Ah HA !!!  It's just like the GROUND.
First ... You did make the GROUND invisible, didn't you? :blink: ___HUH?
Select the GROUND and under "Properties" ... UNcheck the "Visible" parameter.


After we UNcheck "Shadow_Catch_Only" parameter for the NP and render, we can see our NP ... 😄   Walla!!! ... there it is.

Let's UNcheck the "Shadow_Catch_Only" parameter before we continue back in the ...

... Pose Room ... .................. Next ... where is the NP? ...... Exactly?  (the yTran parameter ???)

Remember waaaaaay back when ... we said the GROUND is not on the Floor (yTran 0.000)?

Now, we can prove it ... next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 02 November 2008 at 7:57 AM

Now, with the NP selected ...

Use the [menu] "Figure" >>> **"Drop to Floor" ** (Ctrl+D) ...
... and see what value we have for the yTran parameter.

If we see yTran 0.103* then we may have our Display Units set to inches ...?
If we see yTran 0.009* then we may have our Display Units set to feet ...?
If we see yTran 2.621* then we may have our Display Units set to Millimeters ...?
If we see yTran 0.262* then we may have our Display Units set to Centimeters ...?
If we see yTran 0.003* then we may have our Display Units set to Meters ...?

** this value may be different for different versions of Poser, e.g., if not using Poser 6*

BUT ...

If we see 0.001 then we are using Poser native units<<<< This is what we want to use.

Hmmm ... yTran = 0.001 ???  What does this prove?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

The first correct answer (posted here) wins a "Wacky World" CD.
Note - Previous winners are not eligible.

Anyone ???

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ahudson posted Sun, 02 November 2008 at 8:50 AM

Proves the NP object is not on the floor because the NP object was created in exactly the same position as the ground object we cloned it from, which was not on the floor but slightly under it, like you said waaaaayyyyy back.


geep posted Sun, 02 November 2008 at 8:57 AM

Stop the presses !!!!!!!!!!!!

We have a WINNER !!!

**>>> ahudson <<<

Please email your snailmail address to:
"geep(at)cableone(dot)net:
to have your prize sent to you.

****Note - replace the (at) with @ and the (dot) with a . for the correct email addy

**

Congratulations and ...

cheers,
dr geep
;=]**

**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ahudson posted Sun, 02 November 2008 at 9:03 AM

Woohoo!! See I was paying attention!!


geep posted Sun, 02 November 2008 at 9:04 AM

Yup ... it pays off, n'est pas? 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 02 November 2008 at 9:09 AM

Now, for a bonus prize ...

How far (using DGS) below the "Floor" was our NP BEFORE we did a "Drop to Floor?"

What would the Real World distance be?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

The first correct answer (posted here) wins a "Wacky World" CD.
Note - Previous winners are not eligible.

Anyone ???

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ahudson posted Sun, 02 November 2008 at 9:09 AM

Yep, yep! Great tutorial... keep going pweese!!


Dead_Reckoning posted Sun, 02 November 2008 at 10:19 AM

Considering that we used The Ground to create the NewProp and the Ground is -0.001 below the Floor, wouldn't the NewProp also  be that same NPU = -0.001 below the Floor?

If I did this correctly

PNU 0.001 x 1000 = 1.0 PNUs
In 0.103 x 1000 = 103 In
Ft 0.009 x 1000 = 9.0 Ft
MM 2.621 x 1000 = 2621 MM
CM 0.262 x 1000 = 262 CM
MTR  0.003 x 1000 = 2.0 Mtrs

Quote - Now, for a bonus prize ...

How far (using DGS) below the "Floor" was our NP BEFORE we did a "Drop to Floor?"

What would the Real World distance be?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

The first correct answer (posted here) wins a "Wacky World" CD.
Note - Previous winners are not eligible.

Anyone ???

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sun, 02 November 2008 at 10:38 AM

Oops, sorry if I did not make the question clear ...

The question is:
**
How far** (using DGS) below the "Floor" was our NP BEFORE we did a "Drop to Floor?"
(in other words)
How far (in Real World Unit measurements) did the NP move when we did a "Drop to Floor?"
(or in other words)
How far did the NP move from it's original position?

Remember that Poser's "Floor" is ALWAYS at  yTran = 0.000 !!!
(as in "Drop to Floor")

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 02 November 2008 at 10:47 AM

Here's a hint ... We didn't "Drop" it, per se ... we actually raised it up by X inches (DGS).

What is the value of X ?

One more hint ... X is less than 1.

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Sun, 02 November 2008 at 10:54 AM

It moved Up 0.001 NPUs or

In 0.103 Up
Ft 0.009 Up
MM 2.621 Up
CM 0.262 Up
MTR  0.003 Up

The Values Poser show, when you change the Units Used.

Quote - Oops, sorry if I did not make the question clear ...

The question is:
**
How far** (using DGS) below the "Floor" was our NP BEFORE we did a "Drop to Floor?"
(in other words)
How far (in Real World Unit measurements) did the NP move when we did a "Drop to Floor?"
(or in other words)
How far did the NP move from it's original position?

Remember that Poser's "Floor" is ALWAYS at  yTran = 0.000 !!!
(as in "Drop to Floor")

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


SeanMartin posted Sun, 02 November 2008 at 2:08 PM

Quote - Uh oh ... where did it go and why doesn't it render?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

I would guess because it has no materials attached to itself. It was created as a wireframe prop so it would render as an invisible (Does that makes sense?)

docandraider.com -- the collected cartoons of Doc and Raider


DarthJ posted Sun, 02 November 2008 at 2:57 PM

A wild guess (as always with mathematics) 0.001 PNU lower = 0.1 inches lower = 0.1 DGS lower.





geep posted Sun, 02 November 2008 at 3:16 PM

Quote - > Quote - Uh oh ... where did it go and why doesn't it render?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

I would guess because it has no materials attached to itself. It was created as a wireframe prop so it would render as an invisible (Does that makes sense?)

Note - Bold and underlines in above quote by Dr Geep


Um, not exactly correct because ...

When we created it, it was NOT created as a wireframe prop, per se.

That is, a prop is only created as a geometric object which can be displayed in many different ways depending on which Document Display Style (or Element Display Style) is selected for viewing.  

It did not render because (in the Material Room) is had the Poser Surface parameter checked to "Display_Shadows_Only" and if there were no figures or props in the studio when rendered then nothing would be seen until we UNcheck "Display_Shadows_Only" ...
Now the prop will be visible when rendered.

Ok :blink: ... Ok! ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 02 November 2008 at 3:36 PM

@ mariner

The answer I was looking for was 0.1 inches or 1/10 (one tenth) of an inch because ...

  1. Poser's GROUND is ALWAYS located at yTran -0.001 Pnu which is 0.1 inches DGS.

  2. We created the NP and it's initial yTran value was 0.000

Now, we we "Drop to Floor" ... the NP moved UP to yTran 0.000 <--- where the "Floor" is so ...
... it's new yTran value is 0.000 (initial value) + 0.001 (moved up) or yTran 0.001 or 1/10 inch DGS.

So the answer I was looking for is 1/10 (or 0.1) of an inch using DGS**.**

  0.001 Pnu (on the parameter dial)**  = 0.1" DGS

Hint - Just move the decimal point over 2 places to the right to get DGS inches from the Pnu value.
**

OK? ... Questions? :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LostinSpaceman posted Sun, 02 November 2008 at 4:55 PM

My brain hurts! Math was never my strong suit.


Dead_Reckoning posted Sun, 02 November 2008 at 5:00 PM

Look at my answer again

I gave it to you in Inches, Feet, Millimeters, Centimeters and Meters.

It moved Up 0.001 NPUs or
The Move Upwards was

Inches 0.103 Up
Feett 0.009 Up
MM 2.621 Up
CM 0.262 Up
MTR  0.003 Up

Ps 0.103 inches is greater that 1/10 of and Inch, soory I forgot how to convert a decimal back to a fraction.
It is 103/1000s of and inch upward

You may also not that Poser doesn't seem to get the Exact (Bang On Conversions)
0.009 x 12 inches (1 Ft) = 0.109 Inches - Different than if you used the Inches scale
2.621mm / 10 = 0.261 Cms - Different than if you use Centimers
0.003meters x 100 = 0.3Cms - Different than if you used Centimeters

0.103Inches = 2.6162 Millimeters
0.103Inches = 0.26161999999999996 Centimeters
0.103Inches =  0.0026162 Meters
0.103Inches = 0.008583333333333333 Feet

=============================================================

Quote - @ mariner

The answer I was looking for was 0.1 inches or 1/10 (one tenth) of an inch because ...

  1. Poser's GROUND is ALWAYS located at yTran -0.001 Pnu which is 0.1 inches DGS.

  2. We created the NP and it's initial yTran value was 0.000

Now, we we "Drop to Floor" ... the NP moved UP to yTran 0.000 <--- where the "Floor" is so ...
... it's new yTran value is 0.000 (initial value) + 0.001 (moved up) or yTran 0.001 or 1/10 inch DGS.

So the answer I was looking for is 1/10 (or 0.1) of an inch using DGS**.**

  0.001 Pnu (on the parameter dial)**  = 0.1" DGS

Hint - Just move the decimal point over 2 places to the right to get DGS inches from the Pnu value.
**

OK? ... Questions? :blink:

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sun, 02 November 2008 at 5:09 PM

@ mariner

Ok, ok ... 😄

Email your snailmail addy to me and I will send you a "WW" CD. 😄

See previous posts in this thread for my email addy ... ;=]

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



DarthJ posted Sun, 02 November 2008 at 5:53 PM

So for once I guessed a mathematics question right too ...





geep posted Sun, 02 November 2008 at 6:37 PM

@ jgodeau

Ok, ok ...

Email your snailmail addy to me and I will send you a "WW" CD.

See previous posts in this thread for my email addy ... ;=]

I'm gonna have to make these questions tougher before I run out of "WW" CDs ... 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



DarthJ posted Sun, 02 November 2008 at 8:15 PM

... and postage "over the pond" ain't cheap either ...





geep posted Sun, 02 November 2008 at 9:35 PM

No prob ................. da NaySayGuy has a rich Uncle who funds all this fun.

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 03 November 2008 at 6:24 AM

Ok, let's continue ...

Note - I will be using one of the Document Display styles that shows the polygons.

What size , x and y (using real world dimensions, i.e., inches) is our NewProp (NP)?

What is the distance between the lines?

How can we find out?
Do we really care?
Why is this important?

Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



NaySayGuy posted Mon, 03 November 2008 at 6:34 AM

Wall, da scale thingy are one hunnerd porcint ain't it?


Amloid posted Mon, 03 November 2008 at 6:38 AM

No you stoopid irriot, that's one hunnerd PERcent.

Dumba$$.  Sheeeeeesh!


geep posted Mon, 03 November 2008 at 6:48 AM

All right, all right, settle down class.

Let's continue...

We created our NewProp (NP) from the GROUND, right?

Q. What was the Scale of the GROUND when we created NP?
A. 400%.

Q. What was the Scale of the NP after we created it from the GROUND prop?
A. 100%

Q. What is the real world size of the NP in (DGS) inches?
A. I don't know ... ;=] ... let's find a way to figure out the "real" size, shall we? ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



NaySayGuy posted Mon, 03 November 2008 at 6:52 AM

We kin git wun a yer 9 Foot Scale thingies an jus measure da dang thing kain't we?


cherokee69 posted Mon, 03 November 2008 at 7:08 AM

Quote -
Q. What is the real world size of the NP in (DGS) inches?
A. I don't know ... ;=] ... let's find a way to figure out the "real" size, shall we? ... Next ...

640" x 640" ??


geep posted Mon, 03 November 2008 at 7:47 AM

Aaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyy, Stan ... Good ta "see" ya! 😄

640" ??? ............... Did you cheat and use the 9 Foot Scale prop? :lol:

Let me check ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 03 November 2008 at 8:02 AM

cherokee69 is correct .............. But ............... can we do it without using the 9 Foot Scale prop?

Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 03 November 2008 at 8:18 AM

Would you like to know from whence the Poser native unit (Pnu) came ??? :huh:

To find out ... CLICK HERE*... and meet the original Poser Native Guy. 😄 ___ YEAH !!!
(See Page 3)

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LostinSpaceman posted Mon, 03 November 2008 at 11:32 AM

Woo! That's one skeery native! Shouldn't he have a spear and a loin cloth?


cherokee69 posted Mon, 03 November 2008 at 12:24 PM

Quote - Aaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyy, Stan ... Good ta "see" ya! 😄

640" ??? ............... Did you cheat and use the 9 Foot Scale prop? :lol:

Let me check ...

No, I remembered this from earlier tuts you had about the ground and from when I was doing my house and other buildings.


geep posted Mon, 03 November 2008 at 2:05 PM

@ LostinSpaceman

Yup! ... ;=]


@ cherokee69

Ok, you're forgiven (lol) ... ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Mon, 03 November 2008 at 5:06 PM

So what you are saying is that a Poser Native Unit is equal to a Fathom.

What is a Fathom
http://en.wikipedia.org/wiki/Fathom

and a Fathom has certainly been around much longer.

Quote - Would you like to know from whence the Poser native unit (Pnu) came ??? :huh:

To find out ... CLICK HERE*... and meet the original Poser Native Guy. 😄 ___ YEAH !!!
(See Page 3)

cheers,
dr geep
;=]

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Mon, 03 November 2008 at 5:09 PM

Well, yes ...................... except that ......................... he lied ! 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Mon, 03 November 2008 at 5:12 PM

And taken the values listed in the Scale examples above.
let's guess where The 9 Foot Scale Prop came from?

1Native Poser Unit Equals Nine (9) feet.

Quote - Well, yes ...................... except that ......................... he lied ! 😄

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Mon, 03 November 2008 at 5:21 PM

Um, not quite ......... stay tuned .......... 😄

1.000 Pnu = 100.0 inches ....... EXACTLY !!!
(just move the decimal point over 2 places to convert Pnu's to inches (DGS).

Can you guess why ?

;=]

P.S. 9 feet = 108 inches ......... it's close but no cigar ...
'sides ......... close only counts in horseshoes & handgrenades ... right? ... 😄

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LostinSpaceman posted Mon, 03 November 2008 at 5:32 PM

Quote - And taken the values listed in the Scale examples above.
let's guess where The 9 Foot Scale Prop came from?

1Native Poser Unit Equals Nine (9) feet.

Quote - Well, yes ...................... except that ......................... he lied ! 😄

Not according to the link you just gave us to the Wiki!

Quote - There are 2 yards (6 feet) in a fathom.[1] 


geep posted Mon, 03 November 2008 at 5:34 PM

Hey Lost ...

Sorry but .......... I did not give you that  link. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Mon, 03 November 2008 at 6:25 PM

And there is the Confusion in this Whole Poser Scale Method.

When you did the Drop to floor, it moved upward 0.001 NPUs or 0.009 Feet.
That would mean that 1 NPU would equal 9 Feet.

Yet now we learn that 1 NPU equals finre tips to finger tips, the same method as measuring a fathom. yet we are expected to believe that it is really 9 Feet for and NPU and not 6 feet.

Hard to really believe that these Poser scales are even releated to Real life.
How tall would a man have to be to measure 9 feet finger tip to finger tip, arms out stretched???
Obviously Artistic Freedom has taken over.

Quote - [Not according to the link you just gave us to the Wiki!

Quote - There are 2 yards (6 feet) in a fathom.[1] 

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


LostinSpaceman posted Mon, 03 November 2008 at 6:47 PM

Quote - Hey Lost ...

Sorry but .......... I did not give you that  link. 😄

I know you didn't. I was quoting Mariner who said a fathom was 9 feet but the Wiki link he gave said a fathom was 6 feet. Please disregard as it's a tangent we don't need to go down since it's not a PNU anyway. Besides all this math is gonna make my head esplode'! :tt2:


geep posted Mon, 03 November 2008 at 8:58 PM

*(click on the image to view full size)*

Let's try a simple experiment using 2 Square props from Poser's Props Library.

Here's what to do:

  1. Load a Square prop *(square_1)

  2. Change xTran to -0.05*0 ...... (move it 5" to the left DGS)

  3. Load another Square prop (square_2)

  4. Change xTran to 0.050 ..... (move it 5" to the right DGS)

  5. Change yTran to 0.100 ... (move it 10" up DGS)

This allows us to accurately position props with each other.


***** Pop Quiz ***

What is the size (using DGS) of Poser's Square prop?**

Extra Credit ***

What "Scale" should we use for Poser's GROUND so that it has 10" (DGS) between lines?


Next ... back to the GROUND Scale and making NewProps from it ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 03 November 2008 at 9:09 PM

Hmmm ... what Scale should we use for the GROUND prop?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 04 November 2008 at 8:26 AM

Ok, let's see if we can use Dr Geep's Scale (DGS) for a practical application.

Now, I am 6 feet 3 inches tall, yup, I'm a pretty big guy but then it's my studio, right? :lol:

Ok, so I cheated and used my 9 Foot Scale prop but we can find my height without using the prop.

Stay tuned and find out how.

Next ... measuring height using DGS ... (without using the 9 Foot Scale prop)


Oh, the GROUND Scale to make it 10" between lines? .............. Try using 125%. 😄

What Scale would we use to get 12" between lines ? :blink: Hmmm ... ??????????

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 04 November 2008 at 8:53 AM

We can measure the height of the Square prop by using a Box prop. *(or another Square prop)*

If we raise the Box prop up 10" (DGS) by changing yTran to 0.100 we can see
the bottom of the box is exactly the same height as the top of the square
so we can measure height using a Box prop and setting it on top of an
object (or figure) to see what the height is ... 😄 ... Ok?

Let's use this method to see how tall Dr Geep is ... Next ...


Oh, ................. the GROUND Scale to get 12" between lines?

Try using 150% 😄

How about 24" or 2 feet between lines? ... Just double the Scale used for 1 foot (12")
and make the GROUND Scale = 300% ........ 150% (12") x 2 = 300% (24")

How about 4 feet :huh: ??? ...................... Anyone? ..... Anyone? 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 04 November 2008 at 10:24 AM

*(image fuzzy? ... click it to view full size)*

Ok, I'm standing up straight in the center of the studio.

Now, I load a Box prop and raise it UP by increasing yTran until it is on top of my head.

Oh, I am using the Front Camera to avoid parallax errors.
Those are measuring errors that we can get if we use the Main Camera.

Next, I can read the yTran value and see that it's 0.750.

That's 75" DGS which is 6' 3".  Yup, I'm a pretty big guy. 😄

HEY, it works .... how about that. 😄

What's next? ... Stay tuned ...


The GROUND Scale so that we have 4 feet (48") between lines ??? ... Try 600% 😄

Just double the 300% we used to get 24" between lines.  300% x 2 = 600%

How about 8 feet between lines? ... That's just double 4 feet, isn't it? 😄

How about 1200% ? ... Did it work? 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Thu, 06 November 2008 at 9:09 AM

Let's shift gears and go back to Poser's GROUND prop.

Let's change the Scale to 12.5% so that we have exactly 1 inch between lines.

Now, we can ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Thu, 06 November 2008 at 9:16 AM

... Load a Box prop and see that it's 10 inches on each side.

But ... it has 8 polygons in each row so that means that each polygon is 1 1/4 inches.

Next, we are going to change the Scale, i.e., size, of the Box so we can make a new simple prop.

Let's change the Box's Scale so that each polygon is exactly 1 inch x 1 inch ... Why do we do this?

We will find out very soon ... 😄

Can you guess what we will make? ......... Using only Poser 😄

Next ... resizing the Box prop ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Thu, 06 November 2008 at 9:19 AM

Change the Box's Scale to 80% so that each polygon is exactly 1 inch x 1 inch ... this is important and we will see why as we create new props from Poser's Box prop ... next ...

Use the Grouping Tool ??? ... What's that? ... :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Thu, 06 November 2008 at 12:23 PM

Let's use the Grouping Tool to open the Group Editor. *>>>>> (Make sure we have the Box selected.*)

👍 ____ *Hey, if we use the "Hidden Line" Document Display style ...
... we don't need to worry about what lights we have in the studio ...
... when we are using the Grouping Tool.

Next ... let's make a "New Group" ...*


WIN a "Wacky World" CD !!!

:blink: **____ Hey, why did Doc change the Scale of the Box?

***First correct answer (posted here) wins a "WW" CD. ***😄 ___ YEAH !!!


Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 07 November 2008 at 7:21 AM

The last time we used the *"Create Prop"* button, we, also, used the *"Add All"* button.

This time we are only going to ADD a few polygons to our "New Group" ...

After we click the "New Group" button ... we can ...

Click on the polygon(s) we wan to ADD to the Group
= OR=
Click & Drag around a bunch of polys to ADD more than one poly at a time.


Oops, I got a poly in there that I don't want ! 👎

No problem ... there are 2 different ways to REMOVE polys from a group.

Method #1. Click the REMOVE Minus (-) icon so that it is active (yellow) and then ...

     Click on the poly(s) you want to remove.
          =OR=
     Click & Drag around a group of polys to remove them.


OR ... we can REMOVE polys using this method ... <<<


Method #2. Leave the ADD plus (+) icon active (yellow) and then ....

Hold down the Control (Ctrl) Key ...
(you will see a little minus (-) sign with the cursor)

Now we can ...
Click on
... or ... Click & Drag around the polys we want to remove from the Group.


Ready to make a New Prop? :blink:
... Remember practice makes perfect, :huh: ..... er, better ... 😄

ADD the 16 polygons shown in the image above **like this ...
8 polygons on the front ..... top row only ...

Next ... let's make a simple picture frame using only Poser ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 07 November 2008 at 7:40 AM

Next ... rotate the camera around so that we can see the front and bottom.

Now ... ADD 16 more polygons using the bottom row on the front and ...

... the front row on the bottom.

Next ... making the sides ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 07 November 2008 at 7:54 AM

Rotate the camera around and **ADD 16*** more **polygons** ... ** (actually we only add 14 more polys because 2 polys are already in the group)

*This makes the left side of our picture frame. 

One more side and we're finished .......... almost 😄

Next ... make the right side ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 07 November 2008 at 11:13 AM

Rotate the camera and add the polygons as shown to make the right side.

Now we can click the "Create Prop" button in the Group Editor window.

Let's name it "Frame1" and now we can ...

Select the Box and Delete the Box prop.

Next ... filling in the "holes" ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 07 November 2008 at 11:24 AM

Now, our ***"Frame1"*** prop should look like this.

Now you know how we can make a new prop from part of an existing prop, e.g., the Box prop.

Our new prop is not complete and we will fix that ... Next ...

  

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Fri, 07 November 2008 at 11:57 AM

Quote -
Now, our "Frame1" prop should look like this.

  

Could we lay something like that Frame down on the groundterrain and give it a water texture to make a Moat?
Would the land still stick up through the middle of the frame?
This question has come up before regarding a Castle with a moat.

TKS

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Fri, 07 November 2008 at 12:09 PM

Hi mariner,

Hey, good question !
Hmmm, I hadn't thought of that application but  ...

Sure, why not? 😄

But ................... Let's fill in a few of the "holes" first ...

Holes? :blink:

Yup ... we're missing a few pieces ...

Remember we changed the Scale of the Box before we made our New Prop?

We are about to find out why we did that ... Next ...


Hint: each polygon is now exactly 1" so we can use DGS to ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Fri, 07 November 2008 at 3:51 PM

> Quote - Hi mariner, > > Hey, good question ! > Hmmm, I hadn't thought of that application but  ... > > Sure, why not? 😄 > > But ................... Let's fill in a few of the "holes" first ... > > Holes? :blink: > > Yup ... we're missing a few pieces ... > > Remember we changed the Scale of the Box before we made our New Prop? > > We are about to find out why we did that ... Next ... > > ******************************************************** > > Hint: each polygon is now exactly 1" so we can use DGS to ...

OK, I am now waiting for the Missing Pieces.
Decided to do and open cube.
Now need to know how you get textures to apply for one thing.
I created a Material Group and assigned a material, still have problems.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sat, 08 November 2008 at 6:11 AM

Here is what we are going to do next ...

First, we select our new "Frame1" prop and then ...

Open the Group Editor (click on the Grouping Tool)

Next, we make a "New Group" ...

Note - If we already have a New Group ... Delete it ... just Click the "Delete Group" button
We do this to make sure we do not include any extra polygons that may already be in a "New Group."
Note -We can use the "NewGroup" name because it is just a temporary group.

Next ... ADD the polygons shown in blue and Click the "Create Prop" button.

Now, the "NewProp" is selected and we can move it into the correct position ...

Using the xTran parameter for the "NewProp" ... change it to -0.070 ... (this is 7' in DGS)
Note - This is why we changed the Scale of the Box to make the polygons exactly 1" in size.
Note - Make sure to use a minus (-) value for the xTran parameter to move it to the left.

Next ... we will do the same thing for the other side ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 08 November 2008 at 6:21 AM

Now we do the same operations to make the next ... "NewProp" ...

We can use the default name "NewProp"*

** Note - We can just use the default name "NewProp" because Poser will automatically add a number to it, e.g., NewProp, NewProp 1, NewProp 2, etc. to keep the New Props separate.*

After we have created the "NewProp 1" ... it is selected and we can ...

Change xTran (using a positive (+) value this time) to the right exactly 7".

Can you guess what's  ... Next ... ??? :blink: ___ Duh ... Dunno ?

Hint - There are 2 more "holes" to fill before we "glue" the props together ... ;=] ... Top? ... Bottom?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 08 November 2008 at 6:24 AM

Ok, so maybe you don't want or need a picture frame, ok? ... OK.

Like ... um, er, maybe you want to make a ....... moat for a castle ??? :huh:

And don't worry about the size (Scale) ... we can easily change that later ... ;=]

So ... if you learn the process, then you can make almost anything you want using only Poser.

Stay tuned ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 08 November 2008 at 7:04 AM

Let's fill the other 2 "holes" using the same process ...

Make sure to Select "Frame1" ... and then make another NewProp to fill in the bottom "hole" ...

Remember, after we "Create Prop" ("NewProp 2") ... it is selected and we can change ...
yTran to -0.070 to move it down 7" (DGS).

Now, we can ... Rotate the camera to view Frame1 from below and ...

  ... reselect "Frame1" to  "Create Prop" ("NewProp 3") ... now,  it is selected and we can change ...
yTran to 0.070 to move it up 7" (DGS) and fill the top "hole" ... ;=]

Now we can "glue" all 5 pieces (objects) together ... Next ... 😄 ___ YEAH !!!

GLUE??? ___ :blink: ___ Poser got glue ???


Here is what we are going to combine into a single object: (there are 5 objects)



😄 ___ Hey, we've been taking things apart, right? 
Now let's learn how to put 'em together!***

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Sat, 08 November 2008 at 9:13 AM

Here is where things seriously go amok for me.

A. I Changed the Box's Scale to 80%
B. I made the original Frame Prop.
C. Deleted the Box and Saved the Frame Prop.

  1. I started with New Scene and loaded the Frame Prop.
  2. Followed your instructions and made New Prom (6 Blocks)
  3. Problem here - When I transition new Prop xaxis -0.070, I get this (see Pic).

Do I need to Resize the FrameProp because I saved it as a prop?
I have Use PNUs as my PoserPro Scale.

Quote -
Here is what we are going to do next ...

First, we select our new "Frame1" prop and then ...

Open the Group Editor (click on the Grouping Tool)

Next, we make a "New Group" ...

Note - If we already have a New Group ... Delete it ... just Click the "Delete Group" button
We do this to make sure we do not include any extra polygons that may already be in a "New Group."
Note -We can use the "NewGroup" name because it is just a temporary group.

Next ... ADD the polygons shown in blue and Click the "Create Prop" button.

Now, the "NewProp" is selected and we can move it into the correct position ...

Using the xTran parameter for the "NewProp" ... change it to -0.070 ... (this is 7' in DGS)
Note - This is why we changed the Scale of the Box to make the polygons exactly 1" in size.
Note - Make sure to use a minus (-) value for the xTran parameter to move it to the left.

Next ... we will do the same thing for the other side ...

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sat, 08 November 2008 at 9:27 AM

Hmmm ... let me see if I can duplicate what you did in my Poser studio ...

Please stand by ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 08 November 2008 at 9:39 AM

Sorry, I could not duplicate what your image shows.

It would appear that your "NewProp" has been moved forward (on the zAxis) ...
(based on where the shadow of your NewProp appears)
... as well as being moved to the left on the xAxis.

I'm afraid you have me stumped ... :huh:

Double check to see that you are using Pnu's.

Frame 1 did not accidentally get rotated (yRotate) .... did it? :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Sat, 08 November 2008 at 9:51 AM

Here are my settings

Quote -
Sorry, I could not duplicate what your image shows.

It would appear that your "NewProp" has been moved forward (on the zAxis) ...
(based on where the shadow of your NewProp appears)
... as well as being moved to the left on the xAxis.

I'm afraid you have me stumped ... :huh:

Double check to see that you are using Pnu's.

Frame 1 did not accidentally get rotated (yRotate) .... did it? :blink:

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sat, 08 November 2008 at 9:51 AM

*(image fuzzy? ... click on it and all shall become clear  ... hopefully 😄)***

Introducing ... ta da !!! .............** Dr Geep's "Glue"

Actually, I did not really invent it, per se.

It is a method that can be used to put things (objects) together and ...
...  make them into a single (1) object.

The image above shows the basic process.    Export >>> "File" >>> Import

When we continue ... we will look at the details of how to do this ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 08 November 2008 at 10:01 AM

@ mariner

Hmmm ... curiouser and curiouser ... :blink:

Do you know anyone else that has PoserPro that could try this experiment and see if they get the same results?

I have made a new post in this Forum requesting assistance to see if we can find out why this problem exists.

Sorry, I do not have PoserPro so I can not try this for you. :mellow:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Sat, 08 November 2008 at 10:50 AM

OK, Problems Solved. Frame was rotated when i saved it as a prop. That is why it said Y=0.000, when I open it up again.

Now I guess we need the Secrets of What Choices to make when:
Exporting and Importing.
I created and Inside and Outside Group and asigned Materials to them.
In the Material Room I get 5 previews + my Inside and Outside Groups.

Quote - The image above shows the basic process.    Export >>> "File" >>> Import

When we continue ... we will look at the details of how to do this ... Next ... 😄

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sat, 08 November 2008 at 11:03 AM

Quote - OK, Problems Solved.
Frame was rotated when i saved it as a prop.
That is why it said Y=0.000, when I open it up again.

Now I guess we need the Secrets of What Choices to make when:
Exporting and Importing.
I created and Inside and Outside Group and asigned Materials to them.
In the Material Room I get 5 previews + my Inside and Outside Groups.


Frame 1 did not accidentally get rotated (yRotate) .... did it?

I'm glad you found it. 😄 .............. Now, let's continue.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning posted Sat, 08 November 2008 at 11:17 AM

> Quote - [ > Frame 1 did not accidentally get rotated (yRotate) .... ***did it?*** ![](../../mod/forumpro//art/emoticons/blink.gif)

Yes it actually did between the Shifting back and forth Between the Object Properties Frame1 and Camera Properties.
Probably would have been better to use the Camera Icon Tool to move the Camera about.

Something else, when you complete this class Professor.
Could you illustrate how to go about using this Frame to build and Open Cube as I attached above??? - Thanks
How would we use the Cylinder to make a Pipe or what could you do with a sphere?
I ask, because these all sound like interesting possibilities.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Dead_Reckoning posted Sat, 08 November 2008 at 11:29 AM

Certainly having Fun Now!

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sat, 08 November 2008 at 11:44 AM

Ahhh ... good ! ........... Now, let's "glue" our parts together, shall we?

;=]

BTW - You don't need to use our Frame1 prop to make an open cube ...
You can do it in one operation using Poser's Box prop ... (see above) ...
Like this ...

Load the Box prop ...
Open the Grouping Tool ...
"Add All"
(now, rotate the camera around to view all 6 sides and ...)
"Cut out" the squares  from all 6 sides ... (REMOVE the polys inside all 6 sides)
"Create Prop" ...

Simple huh? 😄

Use the ... Cylinder? ... Sphere?... Sure, why not ... Stay tuned ... ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Sat, 08 November 2008 at 11:52 AM

This is a SPECIAL POST for mariner ! 😄  

**Got a problem with things moving around ?

Select an object and then ...

Lock 'em up so they can't move!

**

cheers,
dr geep
;=]

Need to move it after it's locked ? ... Just select the object and click the "Lock Actor" again.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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Dead_Reckoning posted Sat, 08 November 2008 at 12:18 PM

Quote - This is a SPECIAL POST for mariner ! 😄
 

Need to move it after it's locked ? ... Just select the object and click the "Lock Actor" again.

Thanks, whish I had known that one earlier on.

PS: I tried the Camera Ball, much easier and no chance of moving the frame.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Dead_Reckoning posted Sat, 08 November 2008 at 12:21 PM

One question here.
Do I then do the same as with the frame tutorial?
Select outside little cubes between the corners, name them prop something and then transition them to the other side?

Quote -
BTW - You don't need to use our Frame1 prop to make an open cube ...
You can do it in one operation using Poser's Box prop ... (see above) ...
Like this ...

Load the Box prop ...
Open the Grouping Tool ...
"Add All"
(now, rotate the camera around to view all 6 sides and ...)
"Cut out" the squares  from all 6 sides ... (REMOVE the polys inside all 6 sides)
"Create Prop" ...

Simple huh? :smile

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sat, 08 November 2008 at 2:19 PM

Are you asking about making all the edges 1" thick and solid?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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Dead_Reckoning posted Sat, 08 November 2008 at 2:44 PM

Quote - Are you asking about making all the edges 1" thick and solid?

Yes, just like we did with your Frame1.
That way I can create Material Zones and apply textures.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep posted Sat, 08 November 2008 at 5:18 PM

Here's a tut without text ... 😄 ... almost ...

Create a NewProp from the light colored polys and move each NewProp 7" up/down/left/right/back/front ... and then glue all parts together.

Ok? 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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cherokee69 posted Sat, 08 November 2008 at 5:44 PM

Quote - How would we use the Cylinder to make a Pipe or what could you do with a sphere?
I ask, because these all sound like interesting possibilities.

You'd be totally surprised what Doc can do with those. And, over time, by following Doc tuts and not straying from the steps he gives you by trying to do something different during the process, you'll be surprised what you can come up with using this knowledge. 

I've been there and I know...ain't that right Doc.


geep posted Sat, 08 November 2008 at 7:46 PM

Attached Link: http://drgeep.com/FreeProps/FreeProps.htm

Yup, you bet ... just see the link (then scroll down)  and ... thanks for checking in Stan. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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cherokee69 posted Sat, 08 November 2008 at 8:36 PM

Quote - Yup, you bet ... just see the link (then scroll down)  and ... thanks for checking in Stan. 😄

cheers,
dr geep
;=]

Hey doc. you know, I'm always checking your posts to see what your up to altho I may not say much these days because I've been through all your tuts and don't want to give anything away as to what your doing or why something was done the way you do it. I'm leave that up to you since it's your class. I just hope more people are trying these than the people that do post questions. I'm just waiting for you to come up with a really awesome project.


geep posted Sat, 08 November 2008 at 8:38 PM

Such as ... ? 😄

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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cherokee69 posted Sat, 08 November 2008 at 8:40 PM

Quote - Such as ... ? 😄

;=]

I'm not really sure.


cherokee69 posted Sat, 08 November 2008 at 8:42 PM

Quote - Such as ... ? 😄

;=]

Hum, maybe something that would make everyone sit up and say...Wow, I didn't know Poser could do that.


geep posted Sat, 08 November 2008 at 8:53 PM

You mean ... like .................. a house or sumpthin'? 😄

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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cherokee69 posted Sat, 08 November 2008 at 8:59 PM

Quote - You mean ... like .................. a house or sumpthin'? 😄

;=]

Yeah or maybe a Smalltown, USA street scene (street, sidewalk, buildings, etc}.......oh boy, that would really be huge wouldn't it.


geep posted Sat, 08 November 2008 at 9:01 PM

Quote - > Quote - You mean ... like .................. a house or sumpthin'? 😄

;=]

Yeah or maybe a Smalltown, USA street scene (street, sidewalk, buildings, etc}.......oh boy, that would really be huge wouldn't it.

Huge? .... Depends on the Scale used, no? :lol:

;=]

Sorry, couldn't resist. ... ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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cherokee69 posted Sat, 08 November 2008 at 9:06 PM

Quote - > Quote - > Quote - You mean ... like .................. a house or sumpthin'? 😄

;=]

Yeah or maybe a Smalltown, USA street scene (street, sidewalk, buildings, etc}.......oh boy, that would really be huge wouldn't it.

Huge? .... Depends on the Scale used, no? :lol:

;=]

Sorry, couldn't resist. ... ;=]

Yeah it would.

OK, break time is over, now back to the tut at hand so these people can figure out where your going with this one.


geep posted Sun, 09 November 2008 at 6:42 AM

Back to work ...

The First part of Dr Geep's "Glue" is to Export the objects that we want to combine into a single object has 5 steps as follows:

1. Use the [menu] "File" >>> "Export" >>> "Wavefront OBJ..." command - (see image)

2. Export Range - Use the default "Single frame" and click "OK"

3. Hierarchy Section - Mark [X] only the objects to be included

  Here, we want to include only these 5 objects:

[X] Frame1
[X] NewProp
[X] NewProp 1
[X] NewProp 2
[X] NewProp 3

Make sure that the [   ] GROUND in NOT checked. and then click "OK"

4. "Export as Wavefront OBJ..." ... save the file

We can use the default filename, e.g., "Untitled.obj" ... because it is only temporary.

5. Now an untitled window pops up with some options:

We will use the default options (only 2 are checked) so just Click "OK"


This completes the Export process. <<<<<***

After we do this a few times, we won't even have to think about it.

Practice makes perfect, right? :blink: Er, maybe it just makes it better, ok? Ok! 😄


Next ... Let's do the Import procees part of the "glue" ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Sun, 09 November 2008 at 7:24 AM

**Before** we Import the **"Untitled.obj"** back into Poser ... 😉

Let's DELETE (or make invisible) all 5 objects that we just exported because our Imported prop will be in exactly the same location and same size ...  if we do it correctly. 😄


Got all 5 objects deleted? ... Good, now let's Import our new ("Untitled.obj") prop.


Here's the IMPORT Process part of the "Glue" ( see, I do know how to spell process, ha ha. ;=]


This is almost the same as the Export [menu] except we use the "Import" [menu] - (see image)

Now the "Import: Wavefront OBJ" window opens.

Find the "Untitled.obj" file (or whatever you named it)  that we saved when we Exported the 5 objects.
... You do remember where you saved it, don't you? 😄

Find the file and click the "Open" button and now ...

Now the "Prop Import Options" window pops up and ...

This is where we can get in trouble ... :blink: ___ Uh, oh !


Next ... "Negative Learning" ... :huh:

 

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Sun, 09 November 2008 at 7:47 AM

About **"Negative Learning"** ...

Doc says:

"Sometimes ... it is just as important to learn what NOT to do as it is to learn what to do."


About the image (above) ...

Doc just used the default Prop Import Options <--- Doc calls 'em "Proptions" 😄

This is NOT what we want. 👎


Next ... Looking at our "Proptions" ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Sun, 09 November 2008 at 9:11 AM

Let's go through the **"Proptions"** *one-at-a-time* ... and see what they do.

The first option is "Centered" and it is selected.


Using the "Centered" option


When this option is selected, Poser puts the "origin" of the imported object in the "Center" of the Poser studio.
Note - The center of the studio is where the x, y, and z Axes cross and x. y. and zTran = 0.000

Notice that this causes half of our prop to be below Poser's "Floor."*
*Note - Remember the "Floor" is where yTran = 0.000 in the studio

The center of our imported object is called the "origin" and is marked by green 3D crosshairs.*
** the green 3D crosshairs can be made visible if "Display origin" is checked in Object Properties

*It is important to know where the "origin" of an object is because it is ...
... the center of rotation and... (e.g., x, y, and zRotate)
... an object is scaled equally in all directions from it's origin when we change it's size.

Try this ...

Delete the "Untitled" prop from the studio (if it was imported) ...

Import "Untitled" with the "Centered" option UNchecked ... What happens?

Next ... The "Place on Floor" proption ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Sun, 09 November 2008 at 10:05 AM

The **"Place on Floor"** proption

We don't really need an image for this one, do we? ... (but I did one anyway )... ;=]

Poser will put the bottom (lowest point) of the imported object at yTran = 0.000 in the studio.
e.g., on Poser's "Floor"

What happens if we check "Centered" =AND= "Place on floor" ? ... :huh:
Note - It is left as an exercise for the student to find out what happens ... 😄

Next ... "Percent of standard figure size" ... =OR= ... Why is it so big? :blink:


*** EXTRA CREDIT ***

Why is the "Untitled" prop located where it is in the image?  Doc did not move it.

Anyone? ..... Anyone? ..... Anyone? ... Bueller? ... Bueller? ... Anyone? ... :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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cherokee69 posted Sun, 09 November 2008 at 10:47 AM

Quote -

*** EXTRA CREDIT ***

Why is the "Untitled" prop located where it is in the image?  Doc did not move it.

Anyone? ..... Anyone? ..... Anyone? ... Bueller? ... Bueller? ... Anyone? ... :blink:

Because it's the front polys of the box you made it from and they loaded at the location they were saved from when you didn't select the "Centered" option.

OK, going back in the shadows watching.


geep posted Sun, 09 November 2008 at 4:24 PM

**cherokee69
**

gets the extra credit for the correct answer!... A+ ... Good show !

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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cherokee69 posted Sun, 09 November 2008 at 4:59 PM

Quote - **cherokee69
**

gets the extra credit for the correct answer!... A+ ... Good show !

;=]

Thanks Doc, but you know, to be fair to the other people here, I probably shouldn't be answering your questions to them but hey, no one was answering this one.


geep posted Sun, 09 November 2008 at 5:29 PM

No prob ................. first come, first serve, no? 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Mon, 10 November 2008 at 8:22 AM

Ok, back to work ... 😄

If we do NOT UNcheck this one ... Poser imports the object as shown in the image above.

When we use Dr Geep's "Glue" ... we do NOT want to change the size so we ALWAYS want to ...

ALWAYS **** ** UNcheck this one !** >>>  [   ] Percent of standard figure size 

Now the object will import the exact same size as when we exported it.
THIS IS WHAT WE WANT !!! :thumbupboth: ___ Yeah, UNcheck it ... ALWAYS !!!

We will save the rest of the Proptions for another class.


Next ... What Proptions to use for Dr Geep's "Glue" ... and why ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Mon, 10 November 2008 at 9:01 AM

We always want to **UN**check ...

[   ]  Centered
and
[   ]  Percent of standard figure size

... because ... then our imported object will be ...

... the same size
and
... in the same location

... as when we exported it. 👍 ___ YEAH !!! - The "Glue" works !

Next ... the imported ("glue"ed together) object ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Mon, 10 November 2008 at 9:16 AM

** Walla !!! ... 😄 ... It works !!! **

Next ... using the imported object ... to make ... another prop ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Mon, 10 November 2008 at 9:46 AM

Something is missing from our "Untitled" prop ...

Do you know what it is?

Next ... filling in the missing part ... 😄


What's missing?
Hint - Rotate the CAMERA around to view the back of the prop ... ;=]

How can we fix it?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Mon, 10 November 2008 at 10:56 AM

Next ... we will make the "back" from the front of "Untitled" ...

It's easier than you might think. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Mon, 10 November 2008 at 11:25 AM

**!!! IMPORTANT !!!**  Make sure "Untitled" is **not** rotated before you "Create Prop." *(yRotate 0 degrees)*

******* Here's what to do ... ******************************************

  1. Select the "Untitled" prop

  2. Select the Grouping Tool

  3. Make a "New Group" named "NewGroup"

  4. ADD all of the polygons on the front face of "Untitled"

  5. "Create Prop" named "back"

  6. Exit the Grouping Tool


Next ... what's wrong with the "back" object? :huh: ___ WHOT ???

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Mon, 10 November 2008 at 1:06 PM

> Quote - > Next ... **Q.** what's wrong with the "back" object? :huh: ***___ WHOT ???***

A. It is faceing [sic] the wrong direction.  It is facing the front and it needs to face the back.


Q. How can we fix this problem?

A. It is very easy .....................  (when you know how) 😄


Here's how to fix the problem:

  1. Select the "back" ...
    Note - Temporarily change zTran to 0.050 to move it forward 5" so we can see it.

  2. Select the Grouping Tool

  3. Make sure all the polygons in the "back" prop are selected (i.e., RED)

😄 ... Here's the "magic"!

  1. Click the "Reverse Group Normals" button ... and ... **

Hey !!! ... The "back" has disappeared until we ...
Rotate the CAMERA around and see that ...
(Note - Do not rotate the "back" prop - rotate the camera!)
... the "back" is now facing the back of the studio.
**

  1. Exit the Grouping Tool

Now, all we need to do is put the "back" in the correct position ...
... and "glue" it to the "Untitled" prop ...

But first ...

Next ... What's (a) "normal?"😄**
**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Tue, 11 November 2008 at 5:51 AM

**What is (a) "normal?"**

The "normal" is the face of a polygon that is normally visible.

When we created our new "back" prop from the front face of our "Untitled" prop ...
... the polygon's normals were facing, i.e., visible from, the front of the studio.

When we clicked the "Reverse Group Normals" button for the "back" prop ...
... we made the normals face the rear of the studio.

If we rotate the camera around, the polygons in the "back" prop can be seen (see above).

Now, all we need to do is put the "back" in the correct position ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Tue, 11 November 2008 at 6:09 AM

What is the correct position for the "back" prop? :huh:***___ Dunno ???***

Well, if we want to complete our Frame prop, we need to position the "back" exactly as shown.

We created the "back" from "Untitled" and the polygons are exactly 1" in size ... so ...
... if we move the "back" pro to the rear exactly 1" then it will be in the correct position.

Make sure that we have not rotated "Untitled" and then ...

  1. Select "back" ...
  2. Change zTran to (minus will move it to the rear) -0.010 ... that's 1" DGS

Does it look correct? ... Like the image above? :blink:

If it does, "glue" the "Untitled" prop and the "back" prop together and name it "Frame" ... 😄

What's ... Next? ... 😄 ___ Stay tuned!

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Tue, 11 November 2008 at 9:11 AM

This is ***The End*** of this tutorial.

You might want to SAVE your "Frame" prop in the Library for use later on ...

... like, um, er, maybe ... the next tutorial about "Magnets & Morphs" ... 😄

Coming soon to a Poser Forum near you ... watch for it.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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geep posted Tue, 11 November 2008 at 9:39 AM

Hi Folks,

Would you like to continue? :huh:

You can find the "Magnet & Morphs" class HERE.

Hope to see you there. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

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