Conniekat8 opened this issue on Nov 03, 2008 · 7 posts
Conniekat8 posted Mon, 03 November 2008 at 2:29 PM
Some time ago Bagginsbill showed us a shader trick that allows you to have one texture or color on the front of polygons, and a different one on the back...
So Robes and capes etc look like they have lining inside.
I lost the shader and the thread that showed a how-to. Does anyone remember the trick or the thread or knows how to do it?
Halp :)
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shadownet posted Mon, 03 November 2008 at 3:03 PM
Oh this sounds useful! BM!!!!!
Mazak posted Mon, 03 November 2008 at 3:42 PM
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2976376
:-)Mazak
bagginsbill posted Mon, 03 November 2008 at 3:58 PM
Attached Link: http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=391935
And quinlor found that you could exploit the difference between Diffuse node calculations with Normals_Forward enabled versus disabled.Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
shadownet posted Mon, 03 November 2008 at 4:06 PM
Thanks for the links. :O)
ice-boy posted Mon, 03 November 2008 at 4:56 PM
can we today build even a better shader?
Conniekat8 posted Mon, 03 November 2008 at 5:51 PM
Ah, the rendo was called two sided cloth - that's why I wasn't finding it. I'm keyword dumb today!
Thanks for all your wonderful help!!!!! You guys are the best!
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