Conniekat8 opened this issue on Nov 03, 2008 · 7 posts
Conniekat8 posted Mon, 03 November 2008 at 2:29 PM
Some time ago Bagginsbill showed us a shader trick that allows you to have one texture or color on the front of polygons, and a different one on the back...
So Robes and capes etc look like they have lining inside.
I lost the shader and the thread that showed a how-to. Does anyone remember the trick or the thread or knows how to do it?
Halp :)
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