megaionstorm opened this issue on Nov 11, 2008 · 22 posts
megaionstorm posted Tue, 11 November 2008 at 1:48 PM
I have created a cloth mesh, should be a top for victoria 3 and 4. Now i can create it as a conforming or as a dynamic cloth. I have decide to do the last.
Now comes the problem. Everytime i start the cloth simulation poser never comes to an end.
The 'calculation dynamics' screen appears but never disappears, not after hours ...
The progress bar is empty all the time.
What can i to against this problem ?
PhilC posted Tue, 11 November 2008 at 2:11 PM
Check to ensure that no part of the mesh is intersecting the figure when everything is at the zero pose.
Ensure that you are not using double sided mesh or have polygons facing the figures skin. eg, turned back hems.
The simulation calculation should start within about two minutes and complete in under ten generally. If it does not start within that time then waiting longer, hoping and praying will just be wasted time. Best to cancel out and find out what is wrong.
megaionstorm posted Tue, 11 November 2008 at 2:18 PM
When i use the dynamic cloth without a other object, then it should fall down to the ground.
But, it's still the same problem. With a victoria 3 or without.
PhilC posted Tue, 11 November 2008 at 2:26 PM
I think I'd need to see the files to be able to assist further. Or at least screen shots. Would you be able to do that?
megaionstorm posted Tue, 11 November 2008 at 2:29 PM
I can send you a obj file. Size 3,66 Mbyte. It's on the way as a email attachment.
PhilC posted Tue, 11 November 2008 at 2:41 PM
OK
pcooke@philc.net
PhilC posted Tue, 11 November 2008 at 2:52 PM
OK got it.
How did you model the top? Did you use boolean cutting?
There appears to be a myriad of small polygons at the neckline. They look as if they are going every which way. I am reasonably sure that it is these that are causing the problem.
megaionstorm posted Tue, 11 November 2008 at 3:02 PM
Yes, i have used boolean cut. It was been designed with shade standart 8.5.2.
PhilC posted Tue, 11 November 2008 at 3:50 PM
Are you able to do it again without using the boolean tool? Poser really dislikes the result of boolean operations. Particularly in the Cloth Room.
megaionstorm posted Tue, 11 November 2008 at 3:59 PM
I think yes !
megaionstorm posted Tue, 11 November 2008 at 4:35 PM
No way to solve the problem without a redesign ?
EnglishBob posted Wed, 12 November 2008 at 3:26 AM
Probably not. :-( The cloth simulation likes the mesh to be made of similarly sized squares, ideally. Obviously that isn't possible for most clothing models, but the closer you can get the better. Long, thin polygons, polygons with more than four sides, and self-intersecting mesh are all bad news.
On the other hand, I have had success with turned-back hems, and svdl does it all the time. I haven't had enough experience to be able to spell out rules for how they should be made, though.
PhilC posted Wed, 12 November 2008 at 4:25 AM
The Clothing Designer Scissors module creates Poser friendly boolean cuts. You would certainly be able to make this garment quickly using the Clothing Designer Suite.
megaionstorm posted Wed, 12 November 2008 at 4:39 AM
Is there a demoversion to check out what the program really do ?
What is the difference between a poser friendly boolean cut and a poser unfriendly boolean cut ?
megaionstorm posted Wed, 12 November 2008 at 4:51 AM
Ok, it was the neckline. I have used a copy of the mesh with a deleted neck region. It works !
PhilC posted Wed, 12 November 2008 at 5:06 AM
Best to ask others how well it performs and possibly check the Content Paradise store all time best sellers rankings to gauge how popular the suite is. There is no demo but both Content Paradise and I offer a money back guarantee.
I prefer not to self promote, I mentioned the product because it will provide a quick solution to your problem. I am more than happy to continue to help you using the software you already currently have.
Friendly cuts:
The Scissors module does not result in polygons with more than 4 sides, plus there are tools to smooth the cut edges. It would be wrong to say that you would never get a failed simulation using this module but your chances of success are vastly improved over what you are doing now.
PhilC posted Wed, 12 November 2008 at 5:09 AM
Glad that you were able to isolate the problem.
Will you bless us with a screen shot? :)
megaionstorm posted Wed, 12 November 2008 at 6:17 AM
megaionstorm posted Wed, 12 November 2008 at 6:22 AM
In the moment i use Poser 7, Shade Standart 8.5.2, AutoGroup, QuickConform and Tailor.
EnglishBob posted Wed, 12 November 2008 at 6:40 AM
Quote - If there are to much very little polygons, then i should be able to solve the problem with a weld function and the right distance value for it !
Be careful doing that. It would be easy to make a mess. I prefer to tidy up a mesh manually - it takes more work (although this is minimised by working on a low polygon version to begin with), but will give much better results.
Can we see a flat lined or smooth lined view, preferably a close-up of the area you're having trouble with?
megaionstorm posted Wed, 12 November 2008 at 6:53 AM
EnglishBob posted Wed, 12 November 2008 at 8:54 AM
Sorry, I meant a 3D preview - but I can see from the UV map that there are a lot of small polygons in there. Another factor to take into account is that although more polygons can improve the cloth simulation, they will also make it slower since there will be more calculations to do. Since your polys are not of a similar size, I think they will not improve matters anyway.