nyguy opened this issue on Nov 13, 2008 · 11 posts
nyguy posted Thu, 13 November 2008 at 8:34 AM
This is question I am hoping to find an answer to soon.
How do you model and rig a superhero cape?
I have been able to model some basic clothing, and able to rig the clothing, but this is something I have never tried myself. I have an idea on how to do this, but I am not sure if I am heading in the right direction.
The modeling part I thing I am going in the right direct. I created a 2 sided plane in my modeling program in the shape of a rectangle. I have split it up in 4 groups (neck, chest, hips and legs. Okay here is where I am stuck. Using a Poser figure most of us have (Posette) as a reference figure I have the cape size going from Posette's neck down to just below the buttock for size. I want the cape to taper outwards but I also want it strait when figure is standing still. Should I model it with a taper and then create a morph where it is strait? Or should I finish modeling it strait then create a taper morph?
Now here is where the rigging question comes in if I do either I think I will need body handles for the cape how do I rig them?
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