MarkHirst opened this issue on Nov 18, 2008 ยท 17 posts
MarkHirst posted Tue, 18 November 2008 at 1:20 PM
I'm trying to come up with a way of modelling a vertical mine shaft in the terrain editor.
So far nothing very convincing has turned up. I'm thinking that a terrain turned vertical is the likely solution, and I know the camera only has to show part of the shaft (looking down), but getting that sense of a section of a hollow cylinder is not proving to be easy.
Anybody else tried to do this?