RnRWoman opened this issue on Nov 21, 2008 · 14 posts
RnRWoman posted Fri, 21 November 2008 at 5:13 PM
Hi all,
A few days ago I posted a thread in this forum (as well as asking in the ZBrush forum) about hiding the eyelashes. I received a lot of very helpful replies and I'm very thankful for them. Deciding to take the approach of using a magnet to make a morph to push back the eyelashes into the head, it works okay. Normally, this would work as it would be like using the "Lash Length" dial on a figure to do so. However, there's a whole new set of problems that come up. When I morph the eyes, save the morph, then load and apply the morph to the figure, the eyelashes are not shaped with the modifications for the eyes.
Note: The figure I'm using is M4.
I hope I don't sound ignorant or redundant here, but does anyone know what I can do to solve this without changing the method? Otherwise things could get tricky. :(
Thanks. :)
--R.
nruddock posted Fri, 21 November 2008 at 6:34 PM
If you want the Eyebrows to be visible, you'll have to make a matching morph.
I suspect this is going to be tricky, as you'll need to make the geometry fit very closely to the morphed head.
mix_mash posted Fri, 21 November 2008 at 6:39 PM
As long as the eyelashes are UV mapped, you can always have transparency maps attached to them. I know it may be a pain because it is not adjustable but it would be easier to solve the issue with transparency maps. Your could create a number of different transparency textures for the eyelashes at different lengths and change them in the material room to get the length you want.
This is one option but probably the best.
Cheers,
Paul
Porthos posted Sat, 22 November 2008 at 5:48 AM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754833&page=1#message_3339083
I posted a reply in the ZBrush thread! :)MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD
7770
PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9
shuy posted Sat, 22 November 2008 at 7:39 AM
Porthos gave you best tip. But using Zbrush (or another modeling program) is the last thing which you should do.
After few weeks your geometries folder will be full of morphs which are very good and work great but nobody remember for what figure they should be applied :D Unfortunatelly they are hard to delete, because they works well...
With Zbrush you can obtain many morphs and this soft give you a lot of possibilities, but as I've seen you want only hide eyelashes. In such cause poser tools are sufficient.
shuy posted Sat, 22 November 2008 at 7:43 AM
Select head and open grouping tool. Make "new group" and "add material" as on pict.
shuy posted Sat, 22 November 2008 at 7:52 AM
shuy posted Sat, 22 November 2008 at 8:03 AM
If you like result make new magnet. copy-paste parameters and change "mag zone" xtrans=+0,016
Now "create morph target", check if all works well (set Mag1 and Mag2 = 0 your morph =1), delete magnets and add figure with new morph to library.
I think that in Zbrush you can obtain better morphs but with poser tools making simply morphs is much easier. Moreover it is not so dangerous - your geometry folder is safe ;)
I wanted to make tutorial about it, but my last tutorial "pending approval" almost 2 weeks and I'm affraid that Michael lost his hairs because of aging before you can read it.
Miss Nancy posted Sat, 22 November 2008 at 12:37 PM
rnrwoman, if more info is needed in re: how to morph the eye sockets, lashes and contiguous
vertices (possibly in conjunction with the eyeballs), post an image of what goes wrong when
you are trying to do that, as they may not fully understand yer question.
RnRWoman posted Sat, 22 November 2008 at 3:14 PM
To follow Miss Nancy's suggestion, I'm going to post a picture of what happens after I've loaded an "eyes" morph onto M4. The problem area starts on the bottom lash near the lacrimal and works it's way towards the middle of the lower lid. Upon closer inspection, I'm not sure if I caused that with the morph or if it's an eyelash problem. I thought it looked normal in ZBrush when I was working on it earlier.
--R.
RnRWoman posted Sat, 22 November 2008 at 3:16 PM
Porthos wrote:
Quote - I posted a reply in the ZBrush thread! :)
Thanks for taking the time to illustrate how to do this and for replying!
--R.
RnRWoman posted Sat, 22 November 2008 at 3:18 PM
drapak12 wrote:
Quote - I wanted to make tutorial about it, but my last tutorial "pending approval" almost 2 weeks and I'm affraid that Michael lost his hairs because of aging before you can read it.
LOL!! Aww! Well, thank you for the tutorial in this thread! I appreciate it! I don't mean to seem ungrateful, but I've already tried a similar method to make the morph to move the lashes. I'm having more of an issue with the lashes going weird when I create a morph for the eyes in ZBrush.
--R.
Miss Nancy posted Sun, 23 November 2008 at 12:41 PM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3339526&ebot_calc_page#message_3339526
o.k., then this is a separate problem from the M4 eyelash bug? see att lnk for patch.RnRWoman posted Tue, 25 November 2008 at 4:43 PM
Thanks for the link, Miss Nancy! I reset my downloads a few days ago, and redownloaded the M4 Base today. Hopefully this fixes the problem.
--R.