estherau opened this issue on Nov 26, 2008 · 15 posts
estherau posted Wed, 26 November 2008 at 7:04 PM
I aim to update it about once a month. Oh, and it's free!
Morgano posted Wed, 26 November 2008 at 8:20 PM
Do you have "Enable hardware shading" on?
estherau posted Wed, 26 November 2008 at 8:25 PM
where do i find that setting to check?
love esther
I aim to update it about once a month. Oh, and it's free!
Morgano posted Wed, 26 November 2008 at 8:28 PM
Render settings ===> Preview (lower left)
estherau posted Wed, 26 November 2008 at 8:35 PM
I aim to update it about once a month. Oh, and it's free!
MikeJ posted Wed, 26 November 2008 at 8:38 PM
You don't need "enable hardware shading" on for that. That setting is for advanced OpenGL features.
Looks to me like you have the document or the figure set to flat shaded. Document Display Style by default at the lower left of the interface. Set it to "Texture Shaded".
estherau posted Wed, 26 November 2008 at 8:39 PM
okay - found it - it was off. turning it on didn't fix the problem though
I aim to update it about once a month. Oh, and it's free!
MikeJ posted Wed, 26 November 2008 at 8:40 PM
Quote - where?
In the Preview tab at the far right. But like I said, that's not the problem.
Morgano posted Wed, 26 November 2008 at 8:41 PM
You don't need "enable hardware shading" on for that. That setting is for advanced OpenGL features.
Looks to me like you have the document or the figure set to flat shaded. Document Display Style by default at the lower left of the interface.
That doesn't explain why it renders like that.
"Enable hardware sharing" is an option under the "Preview" tab.
estherau posted Wed, 26 November 2008 at 8:45 PM
i made him white deliberately. already Texture Shaded document style.
he not only looks odd in preview but also when rendered. i can texture him but the problem doesn't go away.
sad
love esther
I aim to update it about once a month. Oh, and it's free!
MikeJ posted Wed, 26 November 2008 at 8:49 PM
Quote - You don't need "enable hardware shading" on for that. That setting is for advanced OpenGL features.
Looks to me like you have the document or the figure set to flat shaded. Document Display Style by default at the lower left of the interface.That doesn't explain why it renders like that.
"Enable hardware sharing" is an option under the "Preview" tab.
Yeah you're right. Sorry about that, I missed the part about it rendering like that too.
Beats me. I'd guess maybe not enough VRam, but who knows- if it works ok on the same machine as Poser 7 it should be OK in Poser pro
Morgano posted Wed, 26 November 2008 at 9:29 PM
I was experimenting in Poser Pro, to try to re-create this, and found that having "Enable hardware sharing" pretty well seemed to disable rendering - that's why I thought it might be relevant. I don't use OpenGL normally, because I get all sorts of problems. With SreeD, M4 looks OK in preview and renders OK for me in Poser Pro.
My default character is TY2. Switching on "Enable hardware sharing" has the same effect on her, so it may not be a problem specific to M4. (I specifically installed M4 in Poser Pro, but TY2 is installed in the Poser 7 run-time.)
estherau posted Wed, 26 November 2008 at 11:31 PM
I aim to update it about once a month. Oh, and it's free!
estherau posted Wed, 26 November 2008 at 11:38 PM
I aim to update it about once a month. Oh, and it's free!
estherau posted Wed, 26 November 2008 at 11:40 PM
I changed a couple of my settings in poser pro to the same as poser 7 so as far as I can see they are identical. This is bad hey.
Love esther
I aim to update it about once a month. Oh, and it's free!