leezace opened this issue on Nov 27, 2008 · 16 posts
leezace posted Thu, 27 November 2008 at 4:49 PM
Hi all,
I have this dynamic prop dress that i am experimenting with and i want to get it to look like latex / spandex in texture.
I dont want any folds and i want it to look stretched over my character, as i am VERY new to the cloth room can anyone give me any pointers as to what settings i should be moving.
Thanks for reading,
Vale.
PhilC posted Thu, 27 November 2008 at 5:12 PM
This is the sequence in which I change the settings in order to get tight clothing:-
Set the collision offset as low as possible.
Reduce the collision depth.
Add in additional cloth collision options
Hope that helps.
markschum posted Thu, 27 November 2008 at 5:23 PM
what Phil said , and NO cloth self collision, and you might need to adjust the cloth resistance values for bend and stretch and shear.
EnglishBob posted Fri, 28 November 2008 at 4:37 AM
Also - start the simulation with both the dress and the figure scaled down, to between 80% - 50% depending on how extreme you want the tightness. During the simulation, return the figure to its 100% scale, but don't touch the dress scale. Also, make sure the dress is not parented to the figure or it will mess up the scaling effect.
pakled posted Fri, 28 November 2008 at 9:54 AM
probably showing my ignorance here, but couldn't you also do most of the skin-tight parts with a texture applied to the figure? Not sure if a hybrid like that would work, but it would cut down on the modling. Feel free to correct me...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
markschum posted Fri, 28 November 2008 at 10:18 AM
Yes Pakled , a texture would be easier for a skintight item , it can be applied onto the skin texture using some nodes.
EnglishBob posted Fri, 28 November 2008 at 10:48 AM
leezace did specify a dress, which to me implies a skirt... That would rule out the textured approach, if so.
Keith posted Fri, 28 November 2008 at 11:25 AM
Here are two examples of skintight dynamic.
One thing that you may have to take into account, which I did in the first image (which was actually the second one I did), is to tweak the "thickness" of the cloth. In the case of the leotard, I selected vertexes around the neck and legs, and put them in the conforming group (meaning they follow the body, and don't distort like the dynamic group does). Because they're acting like conforming clothes, they keep the rolled edge they were modeled with to fake thickness.
leezace posted Fri, 28 November 2008 at 12:18 PM
Thanks peeps, lots to try here i see. i will give your comments some serious hammer and see what happens, i will post my findings here also, and i will upload the finished pic in the callery when complete.
Massive thanks again.
Vale.
lululee posted Sat, 29 November 2008 at 11:30 AM
Looking forward to seeing the outcome.
cheerio lululee
MungoPark posted Sun, 30 November 2008 at 1:51 AM
Many times it helps to set the stretch parameter up high (about 200) and set all friction values to 1.
See here (mild nudity): http://www.renderosity.com/mod/gallery/index.php?image_id=1767874
lululee posted Sun, 30 November 2008 at 11:26 AM
WOW, MungoPark, that is one splendid image. You really captured the retro feel and your cloth is outstanding. thanks so much for posting that.
cheerio lululee
leezace posted Mon, 01 December 2008 at 12:42 PM
Hi peeps, well i have attempted a pic here is the link,
http://www.renderosity.com/mod/gallery/index.php?image_id=1790791
Hope you like it, i am pleased with the outcome although there is loads more to learn i feel.
Thanks again everyone.
Vale.
lululee posted Mon, 01 December 2008 at 12:53 PM
Splendid image, leezace. You did a great job. Can you tell me room and lights you used. You got great reflections on the floor and shadows on the walls.
cheerio lululee
leezace posted Mon, 01 December 2008 at 2:44 PM
Quote - Splendid image, leezace. You did a great job. Can you tell me room and lights you used. You got great reflections on the floor and shadows on the walls.
cheerio lululee
Thanks Lululee, i use a character light from valeria, its just a 3 light IBL AO. the room is from a renderosity download i did sometime ago.
Email me at
and i will send you the room. cheers.
Vale.
Fazzel posted Tue, 02 December 2008 at 3:42 PM
After much experimentation, I have found that the way to avoid wrinkles is to set the
Fold Resistance and Shear Resistance very high, 50 for fold and 500 for shear,
and Stretch Resistance very low, between 5 and 1, and Stretch Damping to 0.
Also in Collide Against, set Collision Offset and Collision Depth to between
.3 and .4. If you get too much poke through, bump this up some.