MarkHirst opened this issue on Dec 02, 2008 ยท 5 posts
MarkHirst posted Tue, 02 December 2008 at 3:26 PM
When I was a kid building Airfix models and the like, one of the rules I remember of painting was that the shiny surfaces of large objects (ships, aeroplanes) should not be painted gloss.
So I'm wondering how this applies if at all to rendering, and whether I can rely on the rendering engine to deal with the scale issue. Blurring reflections is a possible approach, but render times on reflective spacecraft is already killing my computer as it is!!
Any thoughts on this?