pitklad opened this issue on Dec 11, 2008 · 32 posts
pitklad posted Thu, 11 December 2008 at 12:18 PM
kobaltkween posted Thu, 11 December 2008 at 12:27 PM
wow! that looks great. i'm really impressed.
nickedshield posted Thu, 11 December 2008 at 12:31 PM
Give yourself a big pat on the back for a fine job :)
I must remember to remember what it was I had to remember.
geep posted Thu, 11 December 2008 at 12:40 PM
Excellante !!! ... Yes, give yourself a pat on the back ... no, wait a minute ... Don't hurt yourself.
Looks very nice ... keep up the good work.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 11 December 2008 at 1:22 PM
That looks awesome! Congrats! I particularly like the back and sides!
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
pitklad posted Thu, 11 December 2008 at 1:29 PM
pat-pat :biggrin:
Thanks everyone! Actually it was fun, I may play more with hair doing :biggrin:
Also I must credit Abacus3D :thumbupboth: for his wonderfull texture I've used here
momodot posted Thu, 11 December 2008 at 2:32 PM
Excellent! Very nice design and excellent transmap and texture. May I have a copy? I am always looking for hairstyles like worn by art students since I want my figures usually to look like real world art school figure models... all the fantasy hairstyles really are not useful to me, I am always desperate for student and housewife type hair props... I have not found nice 'everyday guy' hair styles for men since the old male hair that came with Poser 4! The new hairs are also too mesh heavy for me... I rely almost entirely on the old Kozoburo hair! They are light and can be adjusted easily with the Poser 7 Morph Brush.
BTW I have found hair looks good with a tiny displacement using the texture map... breaks up the specular. Also some of the old hair that renders patchy in FireFly will render okay with a miniscule displacement setting for reasons I can not guess at.
pitklad posted Thu, 11 December 2008 at 2:56 PM
Hey momodot you are in my mind!
I was thinking about some displacement and bump to get rid of the flatness! :biggrin:
P7 girl hair are a good example of nice displacement on hair
I'm glad you like it, yes the idea is from everyday modern young women from my university :biggrin:
Dynamo posted Thu, 11 December 2008 at 4:20 PM
Thats awesome and an inspiration. Could you impart how you got started on it as far as it's construction? I would love to make a unique one myself.
pitklad posted Thu, 11 December 2008 at 4:47 PM
Dynamo posted Thu, 11 December 2008 at 5:22 PM
Awesome thanks! I think it's great man!
nyguy posted Thu, 11 December 2008 at 5:31 PM
You should write a tutorial on how you did it, there is not many tutorials on modeling hair, but tons on painting.
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pitklad posted Thu, 11 December 2008 at 5:47 PM
The tecnique is the basic box modeling, starting from a simple shape moving around points and than smoothing...
Just this time I was lucky and it came out like hair...
I tried bump maps without great results, however I managed to get not baked on the texture highlights reacting with lights of the scene (on my first post all highlights are set to black)
SSAfam1 posted Thu, 11 December 2008 at 6:32 PM
momodot posted Thu, 11 December 2008 at 6:38 PM
Looks great.
pitklad posted Thu, 11 December 2008 at 6:42 PM
Well, I worked it yesterday the most and also today some minor texture adjustments and material settings
pitklad posted Thu, 11 December 2008 at 7:46 PM
geep posted Thu, 11 December 2008 at 9:22 PM
Hey pik ,
That's an excellent "tut without text" that you just did.
... whether you know it or not.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
pitklad posted Thu, 11 December 2008 at 9:38 PM
Said that from the best teacher on the poser world I guess I could not hear a better compliment!
Faery_Light posted Thu, 11 December 2008 at 11:50 PM
I like the hairstyle.
BTW: the bangs look like what my former boss at the beauty school I taught at did to me.
He called it the "Bat Bangs" cut. Lol.
The texture is great too. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
RedPhantom posted Fri, 12 December 2008 at 7:27 PM Site Admin
nice job. Cool style
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momodot posted Fri, 12 December 2008 at 10:41 PM
This makes me think of a project I thought of a long time ago and that I never followed through on. I was making simple hair following Kozoburo's tutorial using only ball props and magnets and the grouping tool in Poser, I thought I should make a set consisting of a skullcap and some map/transmapped planes with the magnet deformations saved as morphs so they could be curved along the various axis to contour hair in large locks and then exported the results as a single .obj to import as a hair prop... morphs to curve the locks along the head and into the parts and then in or out with skew and taper as they fall away from the head. I figured maybe half a dozen to a dozen of these morphing planes would be adequate to model a hair. I better try actually doing this... wouldn't it be cool? Could finally make some boring everyday style hairs. I wonder if any additional forms such as braids or gathers would be good... a hairstyling kit. All this because I am utterly unable to model with anything aside from Poser... can't ever learn to subdivide and extrude with any of the dozen or so apps I have tried.
pitklad posted Sat, 13 December 2008 at 2:50 AM
Bat Bangs that sounds nice! :biggrin:
momodot you should give wings a try! It is so easy and once you get used the mouse menu it is very quick also
making the same thing you say on wings should be much easier cutting edges is just like grouping, you just click delete on the end and make the unwanted parts as "hole" material (the blue on my example) than when exporting it this would not be a part of the model
I consider magnets much more difficult for some things wing can do with a few clicks. Although after so many years on poser I'm used to them and still use those very very much :biggrin:
momodot posted Sat, 13 December 2008 at 8:59 AM
Thanks pitklad, part of my problem is some sort of conceptual blindness in modeling but part is my Parkinsonian tremor which makes working by mouse difficult. Wings is the clearest and I have tried Anim8tor which is okay and wasted money on Shade, RayDream, Hexagon and others. All I can manage is building things with morphing primitives in Poser maybe because I can work mainly by dial. I had hoped Weird Juice was the answer but it gave arbitrary placement of vertice that gave edge artifacts even after smoothing with PhilC's tools. I wish I could learn to build stuff in Poser and then use wings to weld the joins where I wanted smooth blends. I once was able to do that sort of thing and extruding and "dimensionalizing" edges in Anim8tor but I can't seem to do that anymore :(
Faery_Light posted Sat, 13 December 2008 at 11:57 AM
Ooops, I meant "Batman Bangs"...lol.
You know, looks like his mask shape.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Latexluv posted Sat, 13 December 2008 at 10:17 PM
Okay, so tell me, when you bring the obj into Poser and fit to the head, how to you save it as a hair file rather than a prop? I've never known how this worked. Yesterday I searched the tutorials section and could find nothing about it. I had wondered this since using Poser 4 but never had a need. I recently downloaded a nice hair for V4 which was originally created for DAZ studio, so the download only includes the obj and texture files and so the question came to mind again. How is this done? As well as how do you take a conforming hair and make it a hair file (maybe just me, but I tend to really hate conforming hair). Thanks, if someone could explain this to me.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
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geep posted Sun, 14 December 2008 at 2:54 AM
Hi Latex ... ,
It's VERY difficult ... :scared:
No, actually, it's not ...
Here's what to do ...
... with the hair loaded and positioned correctly on your figure ... just do the following ...
1. Open the Hair Library.
**>>>>> Note - Position the camera to make a pretty picture in the Document window ...
... because Poser will create the thumbnail picture for the Library. * ...
2. Select the hair
3. Click on the Plus (+) Button at the bottom of the Library window to save it.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 14 December 2008 at 3:14 AM
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Latexluv posted Sun, 14 December 2008 at 5:41 AM
hitting head I must be remembering from back to either Poser 4 or 3 and you couldn't do that. I could only import an obj, position, parent to head and save as a prop. I swear, there was no plus sign in the hair library. I feel like such a dodo! I'm going to try it now. Thanx, Geep!
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
geep posted Sun, 14 December 2008 at 6:43 AM
Always glad to help a lady. You're quite welcome.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
nobrot posted Mon, 15 December 2008 at 9:11 PM
So is your hair a prop and if so can it be clothified???? thats what I am talking about :D
pitklad posted Mon, 15 December 2008 at 9:43 PM
Yes it is a prop and after it is parented to the head it can be added on the hair library as well
I haven't tried clothifing it, I'm planning on doing some magnet morphs when I'll get some time...