nobrot opened this issue on Dec 15, 2008 ยท 4 posts
nobrot posted Mon, 15 December 2008 at 6:30 PM
Just wondering what the high point are for rendering animated cloth. I have managed to clothify a couple of bits of dynamic clothing, and now I am wanting to try and get V4 to simply walk a path and have the cloth do its natural thing.
Question is this, do you clothy and run the simulation before the walk designer or walk designer and then clothify, or doesnt it make any difference?
I have tried creating the path and have used the 15 frame lead in from pose to first step, I have also used 15 frames for the intial cloth drape, will these two complement each other or hinder each other?
Is there a formal or right way to sequence the tasks, obviously textures etc can be left to the end to avoid slowdowns but just not sure about how to include the dynamic cloth calculations in an animation, I am thinking that the animation should be done first, then the obj props imported and run through the cloth room, but when doing that I seemed to have a bug where I couldnt resize the imported obj, nor move the main camera (this was after running the walk designer).
Just wondering what sequenc/pipeline the pros are using...
Thanks in advance.