AnyMatter opened this issue on Dec 20, 2008 · 4 posts
AnyMatter posted Sat, 20 December 2008 at 9:02 AM
im learning how to create a custome(outfit) for character. Did any tutorial posted about how to create an outfit that always follows the skin shape of the character? i mean, im going to fix the problem of poking... the skin poking thru an outfit as i bend a character's joint. does poser manage to solve this? If so... how its done??
hborre posted Sat, 20 December 2008 at 9:32 AM
The introduction of Magnet fits for the current millennium series models from DAZ3D seems to correct these problems. For other models, however, eliminating poke-thru's mean turning on-off body parts or creating specific transparency masks. Dialing up or down morphs on the outfit may alleviate issue but not very successfully due to some degree of distortion.
Diogenes posted Sat, 20 December 2008 at 10:14 AM
You can create custom morphs too and hook them us as JCM's for the joint bends on your clothing.
patorak posted Sat, 20 December 2008 at 12:17 PM
Hi Ka06059
Actually, to prevent poke through in clothing creation, it's a combination of three things; properly edgelooped mesh, rigging, and texture. I could go into detail if you'd like, but in the meantime, I suggest Dr. Geep's and PhilC's tutorials as a start.
Cheers
Pat