Steeleyes101 opened this issue on Dec 21, 2008 · 4 posts
Steeleyes101 posted Sun, 21 December 2008 at 7:53 PM
Keith posted Mon, 22 December 2008 at 12:29 AM
If you aren't animating, the easiest way is after the simulation is finished export the clothing as an obj, and then re-import it and save it as a prop. It should retain all its texture information.
shuy posted Mon, 22 December 2008 at 2:41 AM
No animation: go follow Keith instruction or "spawn morph taget" and save cloth as a prop
Animated scene: only pz3 file stores all information including dynamic - just save file and import it later instead loading from library,
MistyLaraCarrara posted Tue, 23 December 2008 at 9:32 AM
If you want the garment to be posable, you may have to turn it into a 'figure', too. (conforming)
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