Eiseprod opened this issue on Dec 23, 2008 · 4 posts
Eiseprod posted Tue, 23 December 2008 at 7:32 PM
Conniekat8 posted Tue, 23 December 2008 at 7:50 PM
This stands true for most 3d rendering programs - textures meed to be defined and applied in the program you will use for rendering. Even in high end applications, texture definitions don't transfer very well. Poser only reads it's own texture definitions, and doesn't import them from other apps (at least not very well). Only imports the mesh geometry.
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Cage posted Wed, 24 December 2008 at 12:33 AM
Did Blender export a .mtl file with your .obj? If not, Poser won't look for any textures upon import. Are the textures you're using in Blender packed? If they are, they'll need to be unpacked for Poser to find them. (Umm. I should probably ask, too, if you'd exported from Blender using .obj....)
I recently exported a .obj from Blender and had to unpack all of the textures, then place them with the .obj and .mtl in the same folder. Then Poser imported everything correctly.
You will lose any texturing which is applied on the shader level when doing I/O between Blender and Poser, unfortunately. Only a texture map and the diffuse, specular, ambient, (and possibly transparency?) settings will be passed by the .mtl.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
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pakled posted Wed, 24 December 2008 at 6:32 AM
so far, what i've done is create a separate folder to go in Textures, with the actual jpgs that were used in the modeling program (Wings 3d). Seems to work ok. Only thing that ever gets me is scaling to and from Poser...;)
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