Klebnor opened this issue on Dec 28, 2008 · 26 posts
Klebnor posted Sun, 28 December 2008 at 2:40 PM
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
sparrownightmare posted Sun, 28 December 2008 at 2:48 PM
Did you check to make sure the actual texture map file hasn't become corrupted?
Klebnor posted Sun, 28 December 2008 at 3:32 PM
Thanks for the response, sparrownightmare.
That was my first assumption, so I changed textures a couple of times with no change in the spotting effect. I doesn't seem to be a texture or shader problem. I also tried changing lights. I still get this effect. I wonder if the artifacts are memory related, there's a lot going on in the scene.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
sparrownightmare posted Sun, 28 December 2008 at 3:34 PM
That's possible. Have you tried switching render engines between software and OpenGL?
bwtr posted Sun, 28 December 2008 at 3:55 PM
Is it something that has come from Poser7?
Brian
bwtr
Miss Nancy posted Sun, 28 December 2008 at 4:17 PM
it appears to be an AO./ photon count/interpolation problem.
post screencap of render settings.
Klebnor posted Sun, 28 December 2008 at 5:48 PM
Brian, the background is a Carrara Terrain and Realistic Sky and in the foreground is a Danie Maforno object and V4.2 with a texture and clothing.
Attached is a render. You can see that the spotting only seems to affect the skin texture. I have not touched the skin shaders, and have tried applying different skin textures.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Klebnor posted Sun, 28 December 2008 at 5:49 PM
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
holyforest posted Sun, 28 December 2008 at 7:06 PM
Maybe the problem is issued by ambiant occlusion.
Try to adjust the paramater to 2.5 ft...
---------------------------------------
Holyforest,
Hundreds of shaders for
Carrara
Klebnor posted Sun, 28 December 2008 at 7:31 PM
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
sparrownightmare posted Sun, 28 December 2008 at 7:33 PM
LMAO. It's always the simple things eh? :)
Klebnor posted Sun, 28 December 2008 at 7:35 PM
Absolutely! Lots of head scratching on that one.
I put the full version in my gallery due to size limit on forum.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
sparrownightmare posted Sun, 28 December 2008 at 7:38 PM
I'll take a look.
Miss Nancy posted Sun, 28 December 2008 at 7:39 PM
o.k., kleb, glad to know ya got rid of the artifacts. there are various adjustments
to those render settings that ringo, litst and the other developers put in there
to enhance realism, but they do add greatly to the render time when set at
maximum quality.
sparrownightmare posted Sun, 28 December 2008 at 7:41 PM
Looks good but Miss Nancy is right. You could greatly enhance the realism using a higher level of textures. What you can do depends on your system's capabilities but my Phenom X4 system has no problems with max settings unless I use too many poser characters. :)
ren_mem posted Sun, 28 December 2008 at 8:10 PM
Quote - o.k., kleb, glad to know ya got rid of the artifacts. there are various adjustments
to those render settings that ringo, litst and the other developers put in there
to enhance realism, but they do add greatly to the render time when set at
maximum quality.
Not sure about litst, but ringo isn't a dev. or are you referring to a PA product?
No need to think outside the box....
Just make it
invisible.
bwtr posted Sun, 28 December 2008 at 8:44 PM
The whole point about Carrara is that you can make your own, personal, "vicky/Michael type person", without importing what is made by others in other apps--that are NOT Poser or D/S made originally anyway either!.
So much of the real joy of 3D modelling being circumvented by using model importation.--with all it's problems.
Brian
bwtr
sparrownightmare posted Sun, 28 December 2008 at 8:46 PM
That's why I generally prefer to use as much content as I can that I created myself. I only use Poser figures for characters because I stink at humanoid form modeling. LOL
Klebnor posted Mon, 29 December 2008 at 8:11 AM
I agree, although its hard to resist dashing off a composed scene when something catches the eye. I have enough trouble with relatively primitive content, I don't think I'll be trying any human figures for years. As a relatively recent convert from poser to Carrara, I am still enjoying learning and experimenting with all the available lighting effects.
Playing with render settings is next.
Thanks for all the help and input.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
holyforest posted Mon, 29 December 2008 at 6:02 PM
Excellent agenda for 2009 !
---------------------------------------
Holyforest,
Hundreds of shaders for
Carrara
Miss Nancy posted Mon, 29 December 2008 at 10:23 PM
Ringo n'était pas un développeur de carrara? ¡mon dieu!
bwtr posted Mon, 29 December 2008 at 11:06 PM
Brian
bwtr
Klebnor posted Tue, 30 December 2008 at 3:58 PM
Brian:
Very interesting. Is the pattern on the dress (cloak?) a procedural shader or a texture?
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
bwtr posted Tue, 30 December 2008 at 5:53 PM
Brian
The attached shows the current files I have in the Shader Browser EnhanceC folder.
bwtr
Klebnor posted Tue, 30 December 2008 at 6:05 PM
Cool. If you wanted a more detailed texture, is there an easy way to tile the shader (ie make it appear more than once on the object) without individual zones?
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
bwtr posted Tue, 30 December 2008 at 7:19 PM
Yes.
Pretty basic stuff for almost every shader.
Brian
bwtr