Burpee opened this issue on Dec 28, 2008 · 14 posts
Burpee posted Sun, 28 December 2008 at 6:41 PM
Attached Link: http://www.geekatplay.com/tutorials.php
Hi, I was watching Geekatplay's Vue tutorial 97 on sliprocks here:I have a few questions.
#1) A little over a 1/4 through the video he adds a fractal node to the bump and chooses 'altitude'. He adds another fractal node then a blender and chooses 'altitude' again.
I don't get these choices at all. I have Vue6Infinite. After I finish making my material it is not quite the same as his in the video. I have to lower my bump size in the advanced material editor...he has 30, I have to have 15 to get a similar effect but then the shape is more round.
#2) Under bump in the advanced material editor, he has 'dependent on slope' under displacement mapping. I don't have that choice. How can I get the same effect and why don't I have the same options?
Thanks, Nancy
nruddock posted Sun, 28 December 2008 at 7:04 PM
What's your full version and build no. ?
Burpee posted Sun, 28 December 2008 at 7:09 PM
Hi, here's the info:
6.60.04 build 292711
Rutra posted Mon, 29 December 2008 at 1:53 AM
That tutorial was made with Vue7, so that could explain why you don't have those features.
nruddock posted Mon, 29 December 2008 at 5:09 AM
That would explain it, as the Fractal nodes in Vue7 have an extra output.
If you've double checked that all the settings are the same on those nodes, then any differences are probably down to changes in how the nodes are implemented.
gillbrooks posted Mon, 29 December 2008 at 5:36 AM
I just followed the tutorial with both 6 and 7 at the same time using exactly the same colours and settings
Both features you're missing are only available in 7 but I didn't notice any real difference between the 2 other than not being able to smooth the top part using the dependant on slope option.
Gill
Burpee posted Mon, 29 December 2008 at 12:41 PM
Thank you everyone. The biggest difference I saw between my and his rocks was the amount of 'slide' of the layers. Mine seemed much more jagged and displaced. I reduced the bump so that it smoothed it more.
What I ended up with in my final render was a rock that looked too smooth and round. Looks like striped balls sitting on a beach. I will retry this tutorial and this time make my amounts match exactly what the author had (I made my amounts similar but not exact) and leave the bump large. Will see if the final render gives me the results I wanted.
gillbrooks posted Mon, 29 December 2008 at 12:50 PM
That's actually what I got when I quickly did it....in both versions - lumpy, stripey balls
But at least the result was consistent in both
:b_shocked:
Gill
Burpee posted Mon, 29 December 2008 at 12:55 PM
Thanks Gill, I like knowing that both versions get the same results. I can't afford to upgrade to version 7 just yet and part of me wants to wait until the bugs are ironed out :)
silverblade33 posted Mon, 29 December 2008 at 1:20 PM
Burpee,
impottant general note for folk who really love any art program:
unless the company is in deep crap, like oh how Metacreations dropped Bryce and Poser (grrrrr!!!!! ), when you see something like Vue7 announced and first month is a sale, GET IT CHEAP WHILE YOU CAN!! ;)
For instance, iirc, Maxwell renderer, I bought a license in Alpha testing, so it was 400 Euros or so?? Also got free extra license for the early buy. Price now is about 900 Euros....!
there was also a special bundle of Maxwell and Rhino Version4, together for $650, once! wowie. I got Rhino v2 in College so it was, hm, 175 euros? and upgraded since then, thus saving a lot of money.
(some nitwit companies won't let you upgrade from educational licenses, bah! But McNeel who make Rhino, did allow you to, which was nice)
I got an extra copy of Vue6 Infinite with a purchase of Lightwave8, but didn't have cash, after buying V7I upgrade and CS4 extended upgrade, to upgrade that extra Vue copy, to version 7, sigh.
Always a pain in the arse, you have a great idea for a scene, one's rendering away, you want to work on another scene...you know? which I was doing, until I got the 64 bit rig and now Version7.
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Burpee posted Mon, 29 December 2008 at 1:31 PM
Aw geezers, you make a great point. I suppose I could use that Christmas money I got. I read somewhere that it is only $99 to upgrade to version7 from Vue6Infinite. I just wondered if the version I would upgrade to would be as comprehensive as the V6I that I have now.
Any thoughts?
chrispoole posted Mon, 29 December 2008 at 6:15 PM
Burpee,
I looked at it as such. If Vue 7 Complete ($99) can do all the bits you used in V6I and your happy with that and can render better quality renders and will do it faster, it's worth the $99.
Chris
MyCat posted Mon, 29 December 2008 at 8:58 PM
Quote - Always a pain in the arse, you have a great idea for a scene, one's rendering away, you want to work on another scene...you know? which I was doing, until I got the 64 bit rig and now Version7.
You can network render with only one machine, but I know you knew that. Let the RenderCow work in the background while you work on the next scene in the foreground.
silverblade33 posted Tue, 30 December 2008 at 5:35 PM
MyCat
doesn't that use reosurces of the main PC though, and sicne my rendercow PC only has 2 gigs of RAM, where as my art rig has 8 gigs and my scenes are usually 2 or 3 gigs....?
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!