Forum: 3D Modeling


Subject: HELP! D/S

Cica opened this issue on Dec 30, 2008 · 10 posts


Cica posted Tue, 30 December 2008 at 6:16 AM

Hi All.  I was following a tut... to the letter... to make an outfit with the body... But when I tried the surface selections, they did NOT go on as I had made it.   this is what it's SUPPOSED to be:

Here's what I got.  WHAT HAPPENED?


ShawnDriscoll posted Tue, 30 December 2008 at 6:24 AM

Your projection mapping is along the X-axis instead of the Z-axis maybe?  It doesn't look like any UV mapping was done.

www.youtube.com/user/ShawnDriscollCG


Cica posted Tue, 30 December 2008 at 6:32 AM

Thanks for replying... I don't know about the X or Z axis stuff... lol...  No, there was no mapping in the tutorial...


TheHalfdragon posted Tue, 30 December 2008 at 8:23 AM

that looks like you were doing that for aiko3 if you go to the product page at daz at the bottom there is a template file download or you could see if snowsultan has aiko seem guides here in his freestuff that should help you out a bit more.  cause from the size and position of your texture it looks like you don't have the full template saved for your texture.


Cica posted Tue, 30 December 2008 at 8:26 AM

Thanks Halfdragon. I'll try that... Now to find snowsultan! lol


TheHalfdragon posted Tue, 30 December 2008 at 8:30 AM

make sure you don't crop the image or you'll end up with it looking like that again


Cica posted Tue, 30 December 2008 at 9:35 AM

Halfdragon, AAAAAH OK... Is this what you're talking about, instead of just the body? where would I save this at? THANKS!


markschum posted Tue, 30 December 2008 at 6:12 PM

You dont need all of the materials on one image , but what you do have must be lined up with the template and the same overall size.  

Textures should go in the runtime/textures folder anywhere you want them. I made a folder for my textures so mine reads runtime/textures/markr/v4bodysuit   etc.

you might want your texture in the same folder as the vendors texture though, that works too.


jestmart posted Tue, 30 December 2008 at 11:18 PM

The UV coordinates are in relation to the entire template.  For example, if your wanted to make a texture that made the figure appear to being wearing gloves you can't just crop the hand area of the temple.


pauljs75 posted Wed, 31 December 2008 at 7:40 PM

What above post said. To reiterate, the images used in UV maps are "stretched to fit" in a way. That is, they should maintain the same aspect ratio as the original template. So by chopping off the half with the "extraneous" bits, the image gets stretched to take up the same amount of space. And when it does that, whatever you painted is no longer on-template. Thus wierdness happens.


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